Fury MTG Card
Card sets | Released in 5 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Mythic |
Type | Creature — Elemental Incarnation |
Abilities | Double strike,Evoke |
Power | 3 |
Toughness | 3 |
Text of card
Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Cards like Fury
Fury is a compelling card, a red Elemental Incarnation with the modal double strike and evoke mechanics. Comparing Fury to Flame Slash, both serve as removal tools within red’s arsenal, but Fury offers more flexibility. Flame Slash allows for a single target removal at a lower cost, yet lacks the potential for multiple target interaction and the double strike feature Fury provides.
Another card that comes to mind is Pyrokinesis, a free spell if you discard a red card from your hand, which can deal up to 4 damage divided as you choose among any number of targets. While Pyrokinesis also deals with multiple creatures, it doesn’t leave a creature on the battlefield like Fury when not evoked. Lastly, Blasphemous Act is known for its potential to wipe out a board full of creatures for a single red mana, depending on the number of creatures on the battlefield, but it doesn’t offer the precision or the creature playability that comes with Fury.
Evaluating the dynamic use of Fury in gameplay, its ability to serve as both a creature and a removal spell positions it uniquely within the scope of red elemental spells. Its versatility and dual nature allow it to make a strong impact, whether clearing the board or swinging for lethal damage.
Cards similar to Fury by color, type and mana cost
Decks using this card
MTG decks using Fury. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Mono-Red Prison | Legacy | Mono-Red Prison | Legacy League 2024-04-25 | |
Counter Vine | Vintage | Counter Vine | Vintage Challenge 32 2024-04-26 | |
R | Legacy | Legacy Challenge 32 2024-04-27 | ||
BRG | Legacy | Legacy League 2024-04-28 | ||
Painter | Legacy | Painter | Legacy Challenge 32 2024-04-27 (1) | |
Gruul Initiative | Legacy | Gruul Initiative | Legacy League 2024-04-27 | |
Temur Delver | Legacy | Temur Delver | Legacy Challenge 32 2024-04-27 | |
UR | Vintage | Vintage League 2024-04-26 |
Card Pros
Card Advantage: Fury offers the ability to eliminate multiple opposing creatures with its evoke ability, potentially removing several of an opponent’s cards with just one of yours. This can quickly tilt the game in your favor by providing a superior board presence.
Resource Acceleration: While Fury itself doesn’t accelerate resources directly, its cost-efficient impact on the game can allow you to deploy your resources more effectively. By clearing the board of threats, you can pave the way for your other cards to dominate the battlefield unopposed.
Instant Speed: Although Fury is not cast at instant speed, its evoke mechanic allows you to play it at a time that can significantly disrupt your opponent’s strategy, akin to an instant. It can be evoked during your turn, serving as a surprise tactic that catches opponents off guard and can swing the momentum of the game.
Card Cons
Discard Requirement: Fury necessitates you to pitch another card to use its free-casting option. This can set you back, especially when you’re grappling with a dwindling hand and trying to maintain card advantage.
Specific Mana Cost: With a casting cost that demands three red mana, Fury is a card that fits snugly into mono-red decks or those with a heavy red influence. This requirement can be restrictive and might not mesh well with multi-colored deck strategies.
Comparatively High Mana Cost: If you’re unable to leverage its discard-based alternate casting cost, Fury comes with a five mana price tag. This investment can sometimes be steep, particularly when other creatures in the same mana range offer additional utility or resilience against removal.
Reasons to Include in Your Collection
Versatility: Fury flexes well across various deck archetypes, serving as a swiss army knife in matching multiple strategies. Its place in a deck is not rigid and it can fulfill several roles, whether as an aggressive early attacker or a game-changing late-game drop.
Combo Potential: Fury stands out for its ability to synergize with other cards. It can be a catalyst for starting or complimenting devastating card interactions, often turning the tide of the game in your favor through clever card combinations.
Meta-Relevance: Considering its impact on gameplay, Fury remains a relevant threat in many competitive environments. It tackles a range of creature-based strategies, making it a significant choice in shaping and responding to the shifting competitive landscape.
How to beat
Fury serves as a powerful multi-headed threat on the battlefield in the realm of Magic: The Gathering. Resembling a Swiss Army knife, this elemental incarnation provides a strategic blend of flexibility and suppression, often overwhelming those unprepared. Its Evoke cost enables a quicker deployment, typically resulting in a cascade of damage across the opponent’s creatures.
To gain an edge against Fury, it’s critical to keep a close eye on resource management, especially when facing a red deck known to harbinger this mighty presence. Employing instant-speed removals that can target and destroy Fury before its Evoke ability resolves can be an effective countermeasure. Cards such as Swords to Plowshares or Fatal Push come to mind, being efficient and swift answers. The key lies in maintaining a board presence that doesn’t succumb easily to Fury’s damage distribution, which could mean utilizing creatures with toughness greater than three or creatures with indestructible attributes.
Strategically playing around Fury involves patience and precision, measured deployment of threats, and retaining instant-speed responses in reserve. By controlling the tempo and understanding the pivotal moment to disrupt Fury’s entry, you can often neutralize its explosive impact and secure a more dominant position on the board.
BurnMana Recommendations
Building a strategic MTG arsenal is all about understanding the power plays at your disposal. Fury has demonstrated its prowess as a versatile force on the battlefield, and it’s clear why seasoned players consider it a staple in red-centric decks. As we’ve seen, Fury can alter the course of the game, clearing the path for a dominant board position. For those looking to harness the full potential of Fury within their MTG collection, now is the time to deepen your knowledge and refine your strategies. Join us to delve further into the tactics that make Fury a formidable ally and ensure that your next face-off will showcase the true strength of your deck.
Where to buy
If you're looking to purchase Fury MTG card by a specific set like Magic Online Promos and Modern Horizons 2, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Fury and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Fury Magic the Gathering card was released in 4 different sets between 2021-06-18 and 2024-06-07. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 91275 | 2015 | Normal | Black | Svetlin Velinov | ||
2 | 2021-06-18 | Modern Horizons 2 | MH2 | 126 | 2015 | Normal | Black | Raoul Vitale | |
3 | 2021-06-18 | Modern Horizons 2 | MH2 | 313 | 2015 | Normal | Borderless | Svetlin Velinov | |
4 | 2021-06-19 | Modern Horizons 2 Promos | PMH2 | 126s | 2015 | Normal | Black | Raoul Vitale | |
5 | 2024-06-07 | Modern Horizons 2 Timeshifts | H2R | 10 | 1997 | Normal | Black | Raoul Vitale |
Legalities
Magic the Gathering formats where Fury has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Banned |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Fury card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-06-18 | If some of the targets are illegal as the triggered ability tries to resolve, the original division of damage still applies, but the damage that would have been dealt to the illegal targets isn't dealt at all. |
2021-06-18 | If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature. |
2021-06-18 | To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was. |
2021-06-18 | You divide the damage as you put the triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. You can't choose more than four targets and deal 0 damage to some of them. |