Field Trip MTG Card


Field Trip boosts card advantage, enabling land searches and offering a Learn mechanic for sideboard access or draw. It accelerates resources, propelling mana ramp and early high-impact spell casting for strategic board positioning. The instant Lesson acquired adds responsiveness to gameplay, allowing quick adaptation to match dynamics.
Field Trip - Strixhaven: School of Mages
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery
Abilities Learn
Released2021-04-23
Set symbol
Set nameStrixhaven: School of Mages
Set codeSTX
Number131
Frame2015
LayoutNormal
BorderBlack
Illustred byPiotr Dura

Text of card

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)


Cards like Field Trip

Field Trip is a distinctive card within the Magic: The Gathering realm of ramp spells. It shares the stage with cards like Cultivate, which also facilitates the progression of a player’s mana base by fetching lands. While Cultivate places one land on the battlefield and another into the hand, Field Trip digs deeper by offering a secondary benefit – granting a valuable Learn ability to the player.

Just like Rampant Growth, another staple in mana acceleration strategies, Field Trip enables you to put a land onto the battlefield. However, Rampant Growth lacks the ability to impact the game through the Learn mechanic, which opens doors to sideboard strategies for continued advantage. Then there’s Harrow, which accelerates land resources by fetching two lands into play but at the cost of sacrificing a land and with no additional Learn benefit. This give-and-take makes Field Trip a versatile contender.

Examining these ramp options reveals that Field Trip holds a unique position. It may not be the cheapest in mana cost or the most immediate in effect but provides a strategic depth that other cards do not offer by expanding a player’s choices beyond simply ramping up mana.

Cultivate - MTG Card versions
Rampant Growth - MTG Card versions
Harrow - MTG Card versions
Cultivate - MTG Card versions
Rampant Growth - MTG Card versions
Harrow - MTG Card versions

Decks using this card

MTG decks using Field Trip. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Simic RampSimic Ramp GladiatorGladiator Proving Grounds: Week 14 2024

Card Pros

Card Advantage: Field Trip ramps up your card advantage by enabling you to search for a basic land card, ensuring a land drop. Furthermore, it sets you up with a Learn mechanic, allowing you to grab an important Lesson card from outside the game or draw a card if no Lesson card is available.

Resource Acceleration: By fetching an extra land card onto the battlefield, Field Trip acts as a catalyst for resource acceleration. This is pivotal for advancing your board state and casting high-impact spells much earlier than usual.

Instant Speed: While not cast at instant speed, the Lesson card obtained through Field Trip’s Learn ability can be an instant, enabling you to adapt swiftly to the fluid dynamics of a game. This responsive capability gives you a strategic edge, particularly in formats where timing can be as crucial as the spells you cast.


Card Cons

Discard Requirement: Field Trip requires a card to be discarded when certain conditions are not met during the game, leading to potential card disadvantage in tight situations.

Specific Mana Cost: The casting of Field Trip demands a precise combination of mana colors, which can sometimes be a stumbling block for decks that don’t consistently generate the required mana types.

Comparatively High Mana Cost: Field Trip comes with a mana value that can be on the higher side when compared to other ramp or search spells, leading to delayed gameplay or sub-optimal mana usage early in the game.


Reasons to Include in Your Collection

Versatility: Field Trip offers flexibility in its ability to be slotted into various deck archetypes. As a ramp card that also provides a Learn mechanic, it enables you to adapt to multiple game scenarios, and it’s especially useful in decks that aim to accelerate their mana while also benefiting from the educational sideboard option.

Combo Potential: The Learn mechanic of Field Trip can be a key enabler in combo setups. By retrieving specific cards from the sideboard that complement your game plan, you can piece together powerful combinations or simply ensure that you have the right tool for every situation that may arise during a game.

Meta-Relevance: In an environment where obtaining value from every card is crucial, Field Trip stands out as a relevant choice. It aligns well with the current pace of the meta where efficiently advancing your board state while also having access to answer or leverage additional cards from your sideboard can significantly impact your game’s outcome.


How to beat

Field Trip is a card that appeals to players for its simplicity and dual functionality. Found in green decks, it offers both land fetching and Learn capability, making it a versatile choice for mana fixing and enhancing card choices. Unlike cards that purely focus on land retrieval, Field Trip provides an added layer of strategy with its Learn mechanic. This allows it to stand out amongst similar cards, such as Rampant Growth, which solely focuses on lands without the card advantage provided by Learn.

To effectively counter Field Trip, consider strategies that limit an opponent’s ability to utilize their graveyard or exile cards crucial to their tactics. Graveyard hate cards, such as Scavenging Ooze, can disrupt the advantages garnered from Field Trip’s Learn ability. Additionally, using land destruction or denial tactics can mitigate the ramping benefit Field Trip presents. Employ counter-magic when possible to prevent the spell from resolving and remove the Learn option entirely. This proactive approach can help maintain an advantageous position against decks that rely on Field Trip’s dual benefits.

Ultimately, countering Field Trip involves a mix of timely disruption and strategic planning, ensuring that opponents can’t fully capitalize on its ramping and learning capabilities within a game.


Where to buy

If you're looking to purchase Field Trip MTG card by a specific set like Strixhaven: School of Mages, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Field Trip and other MTG cards:

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Legalities

Magic the Gathering formats where Field Trip has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Field Trip card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-04-16 If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
2021-04-16 If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
2021-04-16 If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
2021-04-16 If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.