Excursão Carta MTG


Excursão - Strixhaven: School of Mages
Custo de mana
Custo convertido de mana3
RaridadeComum
TipoFeitiço
Habilidades Learn
Lançamento2021-04-23
Expansão símbolo
Expansão nomeStrixhaven: School of Mages
Expansão códigoSTX
Número131
Frame2015
LayoutNormal
BorderPreta
Ilustrado porPiotr Dura

Principais conclusões

  1. Field Trip boosts card advantage, enabling land searches and offering a Learn mechanic for sideboard access or draw.
  2. It accelerates resources, propelling mana ramp and early high-impact spell casting for strategic board positioning.
  3. The instant Lesson acquired adds responsiveness to gameplay, allowing quick adaptation to match dynamics.

Onde comprar

Se você deseja comprar um cartão Excursão MTG de um conjunto específico como Strixhaven: School of Mages, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Excursão e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Procure um card de Floresta básico em seu grimório, coloque aquele card no campo de batalha virado e depois embaralhe. Aprender. (Você pode revelar um card de Lição seu de fora do jogo e colocá-lo em sua mão, ou descartar um card para comprar um card.)


Card Pros

Card Advantage: Field Trip ramps up your card advantage by enabling you to search for a basic land card, ensuring a land drop. Furthermore, it sets you up with a Learn mechanic, allowing you to grab an important Lesson card from outside the game or draw a card if no Lesson card is available.

Resource Acceleration: By fetching an extra land card onto the battlefield, Field Trip acts as a catalyst for resource acceleration. This is pivotal for advancing your board state and casting high-impact spells much earlier than usual.

Instant Speed: While not cast at instant speed, the Lesson card obtained through Field Trip’s Learn ability can be an instant, enabling you to adapt swiftly to the fluid dynamics of a game. This responsive capability gives you a strategic edge, particularly in formats where timing can be as crucial as the spells you cast.


Card Cons

Discard Requirement: Field Trip requires a card to be discarded when certain conditions are not met during the game, leading to potential card disadvantage in tight situations.

Specific Mana Cost: The casting of Field Trip demands a precise combination of mana colors, which can sometimes be a stumbling block for decks that don’t consistently generate the required mana types.

Comparatively High Mana Cost: Field Trip comes with a mana value that can be on the higher side when compared to other ramp or search spells, leading to delayed gameplay or sub-optimal mana usage early in the game.


Reasons to Include in Your Collection

Versatility: Field Trip offers flexibility in its ability to be slotted into various deck archetypes. As a ramp card that also provides a Learn mechanic, it enables you to adapt to multiple game scenarios, and it’s especially useful in decks that aim to accelerate their mana while also benefiting from the educational sideboard option.

Combo Potential: The Learn mechanic of Field Trip can be a key enabler in combo setups. By retrieving specific cards from the sideboard that complement your game plan, you can piece together powerful combinations or simply ensure that you have the right tool for every situation that may arise during a game.

Meta-Relevance: In an environment where obtaining value from every card is crucial, Field Trip stands out as a relevant choice. It aligns well with the current pace of the meta where efficiently advancing your board state while also having access to answer or leverage additional cards from your sideboard can significantly impact your game’s outcome.


How to beat

Field Trip is a card that appeals to players for its simplicity and dual functionality. Found in green decks, it offers both land fetching and Learn capability, making it a versatile choice for mana fixing and enhancing card choices. Unlike cards that purely focus on land retrieval, Field Trip provides an added layer of strategy with its Learn mechanic. This allows it to stand out amongst similar cards, such as Rampant Growth, which solely focuses on lands without the card advantage provided by Learn.

To effectively counter Field Trip, consider strategies that limit an opponent’s ability to utilize their graveyard or exile cards crucial to their tactics. Graveyard hate cards, such as Scavenging Ooze, can disrupt the advantages garnered from Field Trip’s Learn ability. Additionally, using land destruction or denial tactics can mitigate the ramping benefit Field Trip presents. Employ counter-magic when possible to prevent the spell from resolving and remove the Learn option entirely. This proactive approach can help maintain an advantageous position against decks that rely on Field Trip’s dual benefits.

Ultimately, countering Field Trip involves a mix of timely disruption and strategic planning, ensuring that opponents can’t fully capitalize on its ramping and learning capabilities within a game.


Cartas similares a Excursão

Field Trip is a distinctive card within the Magic: The Gathering realm of ramp spells. It shares the stage with cards like Cultivate, which also facilitates the progression of a player’s mana base by fetching lands. While Cultivate places one land on the battlefield and another into the hand, Field Trip digs deeper by offering a secondary benefit – granting a valuable Learn ability to the player.

Just like Rampant Growth, another staple in mana acceleration strategies, Field Trip enables you to put a land onto the battlefield. However, Rampant Growth lacks the ability to impact the game through the Learn mechanic, which opens doors to sideboard strategies for continued advantage. Then there’s Harrow, which accelerates land resources by fetching two lands into play but at the cost of sacrificing a land and with no additional Learn benefit. This give-and-take makes Field Trip a versatile contender.

Examining these ramp options reveals that Field Trip holds a unique position. It may not be the cheapest in mana cost or the most immediate in effect but provides a strategic depth that other cards do not offer by expanding a player’s choices beyond simply ramping up mana.

Cultivate - Carta Magic versões
Rampant Growth - Carta Magic versões
Harrow - Carta Magic versões
Cultivate - Carta Magic versões
Rampant Growth - Carta Magic versões
Harrow - Carta Magic versões

Legalidades

Magic the Gathering formats where Excursão has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Excursão fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-04-16 If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
2021-04-16 If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
2021-04-16 If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
2021-04-16 If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.