Excursión Carta MTG


Excursión - Strixhaven: School of Mages
El coste de maná
Costo de maná convertido3
RarezaComún
TipoConjuro
Habilidades Learn
Liberado2021-04-23
Coleccione símbolo
Coleccione nombreStrixhaven: School of Mages
Coleccione códigoSTX
Número131
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porPiotr Dura

Conclusiones clave

  1. Field Trip boosts card advantage, enabling land searches and offering a Learn mechanic for sideboard access or draw.
  2. It accelerates resources, propelling mana ramp and early high-impact spell casting for strategic board positioning.
  3. The instant Lesson acquired adds responsiveness to gameplay, allowing quick adaptation to match dynamics.

Donde comprar

Si estás buscando comprar una carta MTG Excursión de un coleccione específico como Strixhaven: School of Mages, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Excursión y otras cartas MTG:

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Texto de la carta

Busca en tu biblioteca una carta de Bosque básica, pon esa carta en el campo de batalla girada y luego baraja. Aprende. (Puedes mostrar una carta de Lección de la cual eres propietario de fuera del juego y ponerla en tu mano o descartar una carta para robar una carta.)


Card Pros

Card Advantage: Field Trip ramps up your card advantage by enabling you to search for a basic land card, ensuring a land drop. Furthermore, it sets you up with a Learn mechanic, allowing you to grab an important Lesson card from outside the game or draw a card if no Lesson card is available.

Resource Acceleration: By fetching an extra land card onto the battlefield, Field Trip acts as a catalyst for resource acceleration. This is pivotal for advancing your board state and casting high-impact spells much earlier than usual.

Instant Speed: While not cast at instant speed, the Lesson card obtained through Field Trip’s Learn ability can be an instant, enabling you to adapt swiftly to the fluid dynamics of a game. This responsive capability gives you a strategic edge, particularly in formats where timing can be as crucial as the spells you cast.


Card Cons

Discard Requirement: Field Trip requires a card to be discarded when certain conditions are not met during the game, leading to potential card disadvantage in tight situations.

Specific Mana Cost: The casting of Field Trip demands a precise combination of mana colors, which can sometimes be a stumbling block for decks that don’t consistently generate the required mana types.

Comparatively High Mana Cost: Field Trip comes with a mana value that can be on the higher side when compared to other ramp or search spells, leading to delayed gameplay or sub-optimal mana usage early in the game.


Reasons to Include in Your Collection

Versatility: Field Trip offers flexibility in its ability to be slotted into various deck archetypes. As a ramp card that also provides a Learn mechanic, it enables you to adapt to multiple game scenarios, and it’s especially useful in decks that aim to accelerate their mana while also benefiting from the educational sideboard option.

Combo Potential: The Learn mechanic of Field Trip can be a key enabler in combo setups. By retrieving specific cards from the sideboard that complement your game plan, you can piece together powerful combinations or simply ensure that you have the right tool for every situation that may arise during a game.

Meta-Relevance: In an environment where obtaining value from every card is crucial, Field Trip stands out as a relevant choice. It aligns well with the current pace of the meta where efficiently advancing your board state while also having access to answer or leverage additional cards from your sideboard can significantly impact your game’s outcome.


How to beat

Field Trip is a card that appeals to players for its simplicity and dual functionality. Found in green decks, it offers both land fetching and Learn capability, making it a versatile choice for mana fixing and enhancing card choices. Unlike cards that purely focus on land retrieval, Field Trip provides an added layer of strategy with its Learn mechanic. This allows it to stand out amongst similar cards, such as Rampant Growth, which solely focuses on lands without the card advantage provided by Learn.

To effectively counter Field Trip, consider strategies that limit an opponent’s ability to utilize their graveyard or exile cards crucial to their tactics. Graveyard hate cards, such as Scavenging Ooze, can disrupt the advantages garnered from Field Trip’s Learn ability. Additionally, using land destruction or denial tactics can mitigate the ramping benefit Field Trip presents. Employ counter-magic when possible to prevent the spell from resolving and remove the Learn option entirely. This proactive approach can help maintain an advantageous position against decks that rely on Field Trip’s dual benefits.

Ultimately, countering Field Trip involves a mix of timely disruption and strategic planning, ensuring that opponents can’t fully capitalize on its ramping and learning capabilities within a game.


Cartas como Excursión

Field Trip is a distinctive card within the Magic: The Gathering realm of ramp spells. It shares the stage with cards like Cultivate, which also facilitates the progression of a player’s mana base by fetching lands. While Cultivate places one land on the battlefield and another into the hand, Field Trip digs deeper by offering a secondary benefit – granting a valuable Learn ability to the player.

Just like Rampant Growth, another staple in mana acceleration strategies, Field Trip enables you to put a land onto the battlefield. However, Rampant Growth lacks the ability to impact the game through the Learn mechanic, which opens doors to sideboard strategies for continued advantage. Then there’s Harrow, which accelerates land resources by fetching two lands into play but at the cost of sacrificing a land and with no additional Learn benefit. This give-and-take makes Field Trip a versatile contender.

Examining these ramp options reveals that Field Trip holds a unique position. It may not be the cheapest in mana cost or the most immediate in effect but provides a strategic depth that other cards do not offer by expanding a player’s choices beyond simply ramping up mana.

Cultivate - Carta Magic versiones
Rampant Growth - Carta Magic versiones
Harrow - Carta Magic versiones
Cultivate - Carta Magic versiones
Rampant Growth - Carta Magic versiones
Harrow - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Excursión tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Excursión de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-04-16 If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
2021-04-16 If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
2021-04-16 If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
2021-04-16 If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.