Dreadmaw's Ire MTG Card


Dreadmaw's Ire - The Lost Caverns of Ixalan
Mana cost
Converted mana cost1
RarityUncommon
TypeInstant
Released2023-11-17
Set symbol
Set nameThe Lost Caverns of Ixalan
Set codeLCI
Number147
Frame2015
LayoutNormal
BorderBlack
Illustred byCrystal Sully

Key Takeaways

  1. Dreadmaw’s Ire provides card advantage by trading one for potentially multiple opponent resources.
  2. At instant speed, it boosts flexibility, allowing players to cast it most advantageously.
  3. Despite its strength, it requires a card discard and has specific mana costs.

Where to buy

If you're looking to purchase Dreadmaw's Ire MTG card by a specific set like The Lost Caverns of Ixalan, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Dreadmaw's Ire and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Text of card

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

"That's the fifth ship lost in three days! Can't we build them out of something stronger?" —Malcolm Lee


Card Pros

Card Advantage: With Dreadmaw’s Ire, you have the potential to tip card economy in your favor. Effectively trading one card for potentially two or more from your adversary ensures you stay ahead on resources throughout the match.

Resource Acceleration: Dreadmaw’s Ire serves as a dynamic tool for ramping up your mana resources. By enabling you to dispatch key threats, you can swing the tempo of the game and more quickly deploy your late-game heavy-hitters.

Instant Speed: The capability to cast Dreadmaw’s Ire at instant speed gives you the tactical upper hand. Hold back on casting during your turn to bluff or respond to your opponent’s threats, making it versatile in defending your board state and disrupting theirs when most advantageous.


Card Cons

Discard Requirement: One of the notable drawbacks of Dreadmaw’s Ire is its discard requirement. Casting this card dictates that you must also sacrifice a card from your hand, potentially causing you to lose an important resource or strategic option you may need later in the game.

Specific Mana Cost: This card’s mana cost includes both generic and green mana, which narrows its compatibility primarily to green decks or those that can reliably generate green mana. Decks without green mana sources will find it difficult to utilize this card, limiting its versatility across the broader MTG landscape.

Comparatively High Mana Cost: The mana cost for unleashing Dreadmaw’s Ire is not trivial, especially when compared to other cards with similar effects. Having to tap four mana may slow down your game tempo and could mean foregoing the development of your board presence or other potential plays during a crucial turn.


Reasons to Include Dreadmaw’s Ire in Your Collection

Versatility: Dreadmaw’s Ire is a card that can swing the momentum in your favor regardless of the deck you’re playing. It’s especially powerful in decks that can take advantage of large creatures and trample abilities, making it a flexible addition to various styles.

Combo Potential: With its ability to give a creature +3/+3 and trample until end of turn, Dreadmaw’s Ire enhances synergies involving creatures that benefit from size increases or that have abilities triggered by dealing combat damage to a player.

Meta-Relevance: In an environment rich with smaller creatures or in a meta that features decks susceptible to overpowering combat tricks, Dreadmaw’s Ire could become a crucial game-changer, providing the necessary edge to break through defensive lines.


How to beat

Dreadmaw’s Ire presents a fierce challenge on the battlefield with its capacity to empower creatures and complicate an opponent’s strategy in MTG. Comparable to other combat tricks, its ability to boost a creature’s power and toughness makes it a formidable spell to overcome. However, timing is your ally against this card. Instant speed removal spells can turn the tables, removing the Dreadmaw’s Ire-enchanted creature before the buff takes effect. Similar strategies like bounce spells can also neutralize the threat by returning the enhanced creature to its owner’s hand, effectively negating the mana invested in casting Dreadmaw’s Ire.

You might consider countermagic to directly address the threat before it hits the board. Spells like Negate or Essence Scatter target noncreature and creature spells, respectively, ensuring Dreadmaw’s Ire and its host never get a chance to alter the game’s momentum. Lastly, efficient card draw will keep your hand stocked with answers, while board wipes can reset the playing field entirely, nullifying the advantage provided by Dreadmaw’s Ire and allowing you to take control of the match.

In summary, defeating Dreadmaw’s Ire involves using disruption at the right moment, leveraging card advantage, and maintaining control over the game state. With these tools at your disposal, you can shrug off its influence and guide your deck to victory.


Cards like Dreadmaw's Ire

Dreadmaw’s Ire is an exciting entry into the creature enhancing spells of Magic: The Gathering. It can be lined up with cards like Titanic Growth, which boosts a creature’s strength and toughness significantly. Yet, Dreadmaw’s Ire brings a unique flavor to the table by not only beefing up a creature but by also awarding it with trample, a key ability that allows excess combat damage to be dealt to the opponent. Unlike Titanic Growth, this additional edge can turn the tides of battle by pushing through defenses.

Comparably, Giant Growth presents itself as another staple in this category. It’s a cost-efficient way to give a smaller boost to a creature, though it lacks the trample ability provided by Dreadmaw’s Ire. On the other hand, Rabid Bite gives a creature the chance to deal damage equal to its power directly to an opponent’s creature, serving as a form of removal, but it doesn’t aid in combat the way Dreadmaw’s Ire can by empowering and enabling a creature to crush through blockers.

Thus, scrutinizing the particulars of each option, Dreadmaw’s Ire carves its niche within creature buff spells in Magic: The Gathering, delivering both formidable power enhancement and the crucial trample ability in one card.

Titanic Growth - MTG Card versions
Giant Growth - MTG Card versions
Rabid Bite - MTG Card versions
Titanic Growth - MTG Card versions
Giant Growth - MTG Card versions
Rabid Bite - MTG Card versions

Cards similar to Dreadmaw's Ire by color, type and mana cost

False Orders - MTG Card versions
Chaoslace - MTG Card versions
Red Elemental Blast - MTG Card versions
Tunnel - MTG Card versions
Artifact Blast - MTG Card versions
Active Volcano - MTG Card versions
Shock - MTG Card versions
Lightning Bolt - MTG Card versions
Panic - MTG Card versions
Vertigo - MTG Card versions
Hearth Charm - MTG Card versions
Pyroblast - MTG Card versions
Fighting Chance - MTG Card versions
Shower of Sparks - MTG Card versions
Heat Ray - MTG Card versions
Overload - MTG Card versions
March of Reckless Joy - MTG Card versions
Burst Lightning - MTG Card versions
Fever Charm - MTG Card versions
Electrostatic Bolt - MTG Card versions
False Orders - MTG Card versions
Chaoslace - MTG Card versions
Red Elemental Blast - MTG Card versions
Tunnel - MTG Card versions
Artifact Blast - MTG Card versions
Active Volcano - MTG Card versions
Shock - MTG Card versions
Lightning Bolt - MTG Card versions
Panic - MTG Card versions
Vertigo - MTG Card versions
Hearth Charm - MTG Card versions
Pyroblast - MTG Card versions
Fighting Chance - MTG Card versions
Shower of Sparks - MTG Card versions
Heat Ray - MTG Card versions
Overload - MTG Card versions
March of Reckless Joy - MTG Card versions
Burst Lightning - MTG Card versions
Fever Charm - MTG Card versions
Electrostatic Bolt - MTG Card versions

Legalities

Magic the Gathering formats where Dreadmaw's Ire has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal