Coursers' Accord MTG Card


Coursers’ Accord enhances board presence with a 3/3 centaur, leveraging the Convoke mechanic for efficient play. Limited to green and white mana decks, its higher mana cost may reduce usage in fast-paced decks. It offers great synergy in token and creature-heavy decks, with its strategic adaptability in various metas.
Coursers' Accord - Return to Ravnica
Mana cost
Converted mana cost6
RarityCommon
TypeSorcery
Abilities Populate
Released2012-10-05
Set symbol
Set nameReturn to Ravnica
Set codeRTR
Number154
Frame2003
LayoutNormal
BorderBlack
Illustred byNils Hamm

Text of card

Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Bleak rumors reached Trostani's ears. She decreed that no one should travel alone.


Exploring Coursers’ Accord and Its Counterparts

Cards like Coursers' Accord

Coursers’ Accord commands attention in the realm of token-producing spells in the Magic: The Gathering universe. Its ability to create a sizeable Centaur token and bolster your forces resembles Trostani’s Summoner. Both cards evoke the power of Selesnya by populating the battlefield, yet Coursers’ Accord stands unique with its Convoke mechanic, which potentially decreases its mana cost if creatures are tapped in the casting process.

Kazandu Tuskcaller offers a similar token-related advantage, requiring level up investment to eventually churn out Elephant tokens. While Kazandu Tuskcaller can be a recurring source of tokens, its initial setup cost and vulnerability to removal makes it less reliable than the immediate impact of Coursers’ Accord. Then there’s Advent of the Wurm, which also drops a formidable Wurm token with trample. Even though it’s a single-use spell compared to the potential recurring benefit Kazandu Tuskcaller offers, Advent of the Wurm’s instant speed gives it a tactical advantage over the sorcery-paced Coursers’ Accord.

Comparatively, Coursers’ Accord provides a noteworthy advantage in games focused on creature presence and can significantly tip the scales during a match. Among its equivalents, it’s the ability to tailor the casting cost and immediate creature boost that differentiates Coursers’ Accord in strategic deck building.

Trostani's Summoner - MTG Card versions
Kazandu Tuskcaller - MTG Card versions
Advent of the Wurm - MTG Card versions
Trostani's Summoner - MTG Card versions
Kazandu Tuskcaller - MTG Card versions
Advent of the Wurm - MTG Card versions

Cards similar to Coursers' Accord by color, type and mana cost

Prepare // Fight - MTG Card versions
Camaraderie - MTG Card versions
Prepare // Fight - MTG Card versions
Camaraderie - MTG Card versions

Card Pros

Card Advantage: The Coursers’ Accord allows players to summon a 3/3 green Centaur creature token, potentially increasing your board presence. This addition to the battlefield can set you up for future advantageous plays, effectively consolidating your grip on the game.

Resource Acceleration: As a part of the Convoke mechanic, this card enables you to tap creatures you control to help pay for its mana cost. This not only expedites your gameplay by using your creatures as resources but empowers you to cast higher-cost spells or multiple spells sooner than usual.

Instant Speed: Although Coursers’ Accord isn’t at instant speed, its Convoke mechanic still provides strategic flexibility. You can cast other spells on your turn and still summon the token as long as you have creatures available to tap, keeping up the pressure on your opponent’s turn.


Card Cons

Discard Requirement: Coursers’ Accord doesn’t necessitate a discard, yet one should always assess their hand before casting it to make sure the upcoming creatures have the desired tactical impact.

Specific Mana Cost: One drawback is its green and white mana requirement, making it exclusive to decks that can reliably generate both, which could limit its versatility.

Comparatively High Mana Cost: With a six mana cost, Coursers’ Accord is on the higher side, which might deter players from including it in faster, more agile decks that prefer to operate with a lower curve.


Reasons to Include in Your Collection

Versatility: Coursers’ Accord is adaptable to a variety of decks that thrive on creature presence. As a card that simultaneously creates tokens and boosts card presence, it has a unique place in any collection looking to exploit those strategies.

Combo Potential: This card shines when combined with mechanics that feed off token generation or creature count, such as convoke or populate. Its ability to potentially double your board presence offers numerous synergistic possibilities.

Meta-Relevance: With metas that fluctuate and often favor creature-based strategies, the inclusion of Coursers’ Accord ensures you have a card that can have its moment in the spotlight. Especially in formats where creature tokens serve multiple roles, both as attackers and as resource generators for various other card abilities.


How to beat Coursers’ Accord

Coursers’ Accord offers a unique twist in the realm of token generation within Magic: The Gathering. Its ability to produce a sizable Centaur creature token, along with the populate mechanic, allows players to quickly amass an army. Beyond mere creature generation, the Accord provides strategic depth, as the populate option taps into an existing pool of token creatures, potentially doubling the most potent among them.

Despite its strengths, emerging victorious against Coursers’ Accord involves smart counterplay. Primarily, controlling the board is essential—removal spells like Wrath of God can clear out multiple tokens in one sweep, resetting the board advantage established by Coursers’ Accord. Targeted removal is also efficient, with spells like Path to Exile or Doom Blade handling individual threats before they can be cloned. Lastly, utilizing counterspells to prevent Coursers’ Accord from resolving mitigates the token threat entirely. Disdainful Stroke, for example, offers an inexpensive way to counter high-cost spells, including this intricate enchantment.

Overall, while Coursers’ Accord can create daunting scenarios for opponents, a combination of board wipes, targeted removal, and strategic counterspells can disable its token-generating momentum, maintaining control and paving the way to victory.


Where to buy

If you're looking to purchase Coursers' Accord MTG card by a specific set like Return to Ravnica, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Coursers' Accord and other MTG cards:

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Legalities

Magic the Gathering formats where Coursers' Accord has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Coursers' Accord card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2013-04-15 Any “as
-his creature] enters the battlefield” or “
-his creature] enters the battlefield with” abilities of the new token will work.
2013-04-15 If you choose to copy a creature token that’s a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
2013-04-15 If you control no creature tokens when you populate, nothing will happen.
2013-04-15 The new creature token copies the characteristics of the original token as stated by the effect that put the original token onto the battlefield.
2013-04-15 The new token doesn’t copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
2013-04-15 You can choose any creature token you control for populate. If a spell or ability puts a token onto the battlefield under your control and then instructs you to populate (as Coursers’ Accord does), you may choose to copy the token you just created, or you may choose to copy another creature token you control.