Bow to My Command MTG Card


Instant speed play offers strategic surprises and adaptability in the face of opponent strategies. Discarding a card as a cost may limit its use in hand-resource thin scenarios. High versatility and meta-relevance make it a strong choice for control decks.
Bow to My Command - Archenemy: Nicol Bolas Schemes
RarityCommon
TypeOngoing Scheme
Released2017-06-16
Set symbol
Set nameArchenemy: Nicol Bolas Schemes
Set codeOE01
Number3★
Frame2015
LayoutScheme
BorderBlack
Illustred byDan Scott

Text of card

(An ongoing scheme remains face up until it's abandoned.) As you set this scheme in motion, choose an opponent. Creatures the chosen player controls can't attack you or planeswalkers you control. At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.


Cards like Bow to My Command

Delving into the depths of MTG’s intricate card mechanics, Bow to My Command emerges as a distinct strategy enhancer. This card echoes the design philosophy of other commanding spells like Dominate, offering players the ability to seize control of an opponent’s creature. Yet, Bow to My Command uniquely requires a commitment to a certain color and a deeper mana investment compared to the more flexible Dominate.

Overtaking Opponents is another card that plays in the same space of commandeering creatures. In contrast, it is set apart by its reduced casting cost and a narrower focus on temporarily commandeering creatures for a turn, providing a fleeting advantage rather than a permanent shift in control. Mind Control is another notable comparator; it grants permanency in the power shift like Bow to My Command, though it’s restricted to the control of a creature already on the battlefield and lacks the additional layer of loyalty counter manipulation.

Assessing the landscape of creature control cards in MTG, Bow to My Command stands as a robust option for players who seek to change the tide by not only gaining control but also utilizing opponents’ assets in their strategy—underscoring its potential as a pivotal play in extended matches.

Dominate - MTG Card versions
Mind Control - MTG Card versions
Dominate - MTG Card versions
Mind Control - MTG Card versions

Cards similar to Bow to My Command by color, type and mana cost

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Imprison This Insolent Wretch - MTG Card versions
Your Inescapable Doom - MTG Card versions
All in Good Time - MTG Card versions
The Dead Shall Serve - MTG Card versions
Surrender Your Thoughts - MTG Card versions
Mortal Flesh Is Weak - MTG Card versions
The Iron Guardian Stirs - MTG Card versions
Ignite the Cloneforge! - MTG Card versions
I Bask in Your Silent Awe - MTG Card versions
Nature Demands an Offering - MTG Card versions
Which of You Burns Brightest? - MTG Card versions
Look Skyward and Despair - MTG Card versions
Nothing Can Stop Me Now - MTG Card versions
Plots That Span Centuries - MTG Card versions
I Know All, I See All - MTG Card versions
Rotted Ones, Lay Siege - MTG Card versions
A Display of My Dark Power - MTG Card versions
Behold the Power of Destruction - MTG Card versions
My Genius Knows No Bounds - MTG Card versions

Card Pros

Card Advantage: Bow to My Command excels at tilting the scales in your favor by potentially supplying a slew of options to your hand. Assembling the right set of spells swiftly can turn the tide of any match.

Resource Acceleration: The card shines in ramping your resources efficiently. This acceleration can be pivotal in outpacing your opponents by deploying threats or answers ahead of schedule.

Instant Speed: The versatility of playing at instant speed means staying adaptable during an opponent’s turn. It can surprise unprepared adversaries, disrupt their strategies, and keep them guessing about your next move.


Card Cons

Discard Requirement: Bow to My Command comes with the steep price of discarding another card. This can detrimentally thin out your hand, making it less ideal when you’re already running low on options.

Specific Mana Cost: The casting cost demands a precise combination of mana types. Being color-intensive, this command spell challenges deck building, requiring a dedication to its specific color identity and potentially restricting its integration into multicolored decks.

Comparatively High Mana Cost: With its mana cost on the higher side, Bow to My Command faces stiff competition from other spells offering similar or greater value. Players may find it cumbersome to allocate such resources to this card, especially when opportunities for lower-cost alternatives are available.


Reasons to Include Bow to My Command in Your Collection

Versatility: Bow to My Command stands out as a multifaceted tool, capable of sliding effortlessly into commander decks that favor control or those that lean into politically charged multiplayer dynamics.

Combo Potential: This card offers a unique advantage by potentially disrupting opponents or setting up high-impact plays. It allows you to organize your resources and strategize for a game-winning combo.

Meta-Relevance: In a meta that rewards proactive disruption and flexible strategies, Bow to My Command adapts to various situations, making it a potent addition to decks looking to maintain an edge over the competition.


How to beat

Bow to My Command is an intriguing card that presents Magic: The Gathering players with unique challenges. To effectively take on this card, it’s essential to understand its mechanic, which allows a player to take control of an opponent’s creature for a turn. This can turn the tide of the game, especially if they acquire a potent creature from your side of the battlefield.

A strategic approach to counteract Bow to My Command includes holding onto instant-speed removal spells. These allow you to swiftly respond by removing your own creature from the game before the opponent gets a chance to utilize its abilities and deal damage. Consider incorporating spells like Path to Exile or Rapid Hybridization, which provide a solution to the temporary creature theft Bow to My Command employs.

Also, playing around this card means minimizing the number of high-value targets available to your opponent. Low-threat creatures with valuable death triggers or ones that provide benefits when leaving the battlefield can lessen the impact of Bow to My Command, preserving your game strategy even in the face of adversity. By meticulously planning your plays and anticipating your opponent’s moves, you can maintain control and edge out a win against this powerful card.


Where to buy

If you're looking to purchase Bow to My Command MTG card by a specific set like Archenemy: Nicol Bolas Schemes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Bow to My Command and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Bow to My Command card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2017-06-13 If multiple abilities trigger at the beginning of your opponents’ end step, first their abilities are put onto the stack in any order, and then you put your abilities onto the stack in any order. Your abilities resolve before theirs do.
2017-06-13 If the chosen player leaves the game, this scheme isn’t abandoned, but its middle ability won’t have any effect anymore. You won’t choose a new player.
2017-06-13 In a Supervillain Rumble game, this scheme’s last ability triggers at the beginning of each opponent’s end step. Only that player may tap untapped creatures they control.
2017-06-13 Once your opponents have chosen to tap creatures, you can’t take any action until they’re tapped and this scheme has been abandoned.
2017-06-13 To pay the cost of this scheme’s second ability, your opponents collectively need to tap creatures with total power 8 or greater. Those creatures may be controlled by different teammates.
2017-06-13 Your opponents may tap creatures that came under their control this turn to pay the cost of this scheme’s last ability.