Nothing Can Stop Me Now MTG Card


Offers card advantage by disrupting opponents while altering the board to your benefit. Grants resource acceleration and instant speed for flexible and timely plays. Requires careful use due to discard costs and specific mana requirements.
Nothing Can Stop Me Now - Archenemy Schemes
RarityCommon
TypeOngoing Scheme
Released2010-06-18
Set symbol
Set nameArchenemy Schemes
Set codeOARC
Number33★
Frame2003
LayoutScheme
BorderBlack
Illustred byJesper Ejsing

Text of card

(An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.


Cards like Nothing Can Stop Me Now

Nothing Can Stop Me Now shines in the diverse world of enchantment spells in Magic: The Gathering. It is akin to cards like Glorious Anthem, which grants a static boost to your creatures’ power and toughness. Yet, Nothing Can Stop Me Now takes the effect to another level, giving your creatures a more dynamic advantage by potentially making them indestructible for a turn. The aspect of timing and the versatility of this card distinguish it from the steady, but less flexible bonuses offered by cards like Glorious Anthem.

When it comes to temporary protection, Make a Stand is another card that draws parallels. It provides a critical burst of indestructibility similar to Nothing Can Stop Me Now, but it affects all creatures you control at once. This, however, is one-time use and lacks the recurring potential that Nothing Can Stop Me Now holds with its enduring enchantment form. On another note, Heroic Intervention is a card that not only grants indestructibility but also hexproof, offering a higher level of protection at instant speed, contrasting with the preemptive setup required by Nothing Can Stop Me Now.

The strategic value of Nothing Can Stop Me Now lies in its blend of proactive defense and surprise element, placing it in a unique position among protective spells in MTG and making it a noteworthy option for players who value resilience in their gameplay.

Glorious Anthem - MTG Card versions
Make a Stand - MTG Card versions
Heroic Intervention - MTG Card versions
Glorious Anthem - MTG Card versions
Make a Stand - MTG Card versions
Heroic Intervention - MTG Card versions

Cards similar to Nothing Can Stop Me Now by color, type and mana cost

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Imprison This Insolent Wretch - MTG Card versions
Your Inescapable Doom - MTG Card versions
All in Good Time - MTG Card versions
The Dead Shall Serve - MTG Card versions
Surrender Your Thoughts - MTG Card versions
Mortal Flesh Is Weak - MTG Card versions
The Iron Guardian Stirs - MTG Card versions
Ignite the Cloneforge! - MTG Card versions
I Bask in Your Silent Awe - MTG Card versions
Nature Demands an Offering - MTG Card versions
Which of You Burns Brightest? - MTG Card versions
Look Skyward and Despair - MTG Card versions
Plots That Span Centuries - MTG Card versions
I Know All, I See All - MTG Card versions
Rotted Ones, Lay Siege - MTG Card versions
A Display of My Dark Power - MTG Card versions
Behold the Power of Destruction - MTG Card versions
My Genius Knows No Bounds - MTG Card versions
All Shall Smolder in My Wake - MTG Card versions

Card Pros

Card Advantage: Nothing Can Stop Me Now exemplifies the idea of card advantage by giving players a potent avenue to disrupt opponent strategies while potentially altering the board state in their favor. This dynamic can tip the scales in a close match, ensuring you maintain superiority in card resources.

Resource Acceleration: As a card that can decisively shift the momentum of the game, Nothing Can Stop Me Now potentially circumvents normal play sequences, allowing for earlier-than-expected game-changing plays, thereby accelerating your access to vital resources. This can be key in outpacing your opponent and asserting dominance in the duel.

Instant Speed: The card’s instant speed function is a tactical advantage, allowing for reactive play. It fits seamlessly into the pace of your strategy, granting the flexibility to respond to threats or create opportunities at the most opportune moments without sacrificing the initiative.


Card Cons

Discard Requirement: This card necessitates the discarding of a card, a steep price that could set you back when your hand is already dwindling.

Specific Mana Cost: With a precise mana cost involving blue mana, this card may not seamlessly fit into every deck, especially those that aren’t tailored to accommodate blue spells.

Comparatively High Mana Cost: The cost of casting Nothing Can Stop Me Now leans on the higher side, which may delay your gameplay or make the card less appealing compared to more cost-efficient alternatives.


Reasons to Include in Your Collection

Versatility: Nothing Can Stop Me Now boasts a unique ability to protect your most valuable permanents, making it adaptable across various decks that aim to shield key pieces from removal.

Combo Potential: This card demonstrates a strong synergy with game mechanics that require indestructibility or are based on activated abilities, allowing players to construct ingenious combinations for a powerful board presence.

Meta-Relevance: In a gaming environment where spot removal and board wipes are prevalent, Nothing Can Stop Me Now provides an essential safeguard for your strategies, keeping your win-conditions secure against popular disruptive plays.


How to beat

Nothing Can Stop Me Now is a formidable enchantment in Magic: The Gathering that can dramatically shift the game’s dynamics in favor of the player who casts it. When facing this card, consider employing strategies that remove enchantments directly, such as Disenchant or Naturalize. These cards are efficient and cost-effective ways to eliminate threats like Nothing Can Stop Me Now and can be played at instant speed, allowing you to respond to your opponent’s moves during their turn.

Another approach is to aim for versatile cards like Oblivion Ring or Banishing Light, which can exile any nonland permanent and provide a temporary respite from Nothing Can Stop Me Now’s effects. It’s also beneficial to prioritize using counterspells such as Cancel or Negate. These cards allow you to prevent the enchantment from hitting the battlefield in the first place, saving you from needing to deal with it later on.

To summarize, while Nothing Can Stop Me Now poses a significant challenge, it is not invincible. Utilize targeted removal, exile effects, and counterspells strategically to ensure this enchantment doesn’t derail your path to victory.


Where to buy

If you're looking to purchase Nothing Can Stop Me Now MTG card by a specific set like Archenemy Schemes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Nothing Can Stop Me Now and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Nothing Can Stop Me Now card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-06-15 The effects from more than one of these schemes are cumulative.
2010-06-15 The last ability won’t trigger at all unless, as an end step starts, you have already been dealt 5 or more damage that turn. It doesn’t matter whether any of it was combat damage or not, nor does it matter who controlled the sources of that damage. (In other words, it will count damage dealt to you by sources you control.)
2010-06-15 The prevention effect doesn’t affect damage dealt to a planeswalker you control (such as combat damage).
2010-06-15 The prevention effect prevents 1 damage from each source an opponent controls each time that source would deal damage to you. It prevents damage of any kind, not just combat damage.