Lumbering Falls MTG Card


Card setsReleased in 4 setsSee all
RarityRare
TypeLand

Key Takeaways

  1. Lumbering Falls provides card advantage with hexproof, foiling targeted removals by transforming into a creature.
  2. A flexible mana source, it fits smoothly into mana curves while doubling as a creature without using deck slots.
  3. Its instant-speed transformation can create an unexpected threat or bolster defense, amplifying your strategic plays.

Text of card

Lumbering Falls enters the battlefield tapped.: Add or to your mana pool.: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.


Card Pros

Card Advantage: One key strength of Lumbering Falls is its ability to become a creature with hexproof, ensuring that you maintain board presence against targeted removals. This resilience translates into card advantage as it forces your opponent to expend more resources to deal with it.

Resource Acceleration: As a land, Lumbering Falls contributes to your mana base without costing a slot in your deck that a creature would. Furthermore, it taps for blue or green mana, which is crucial for casting spells and maintaining a smooth mana curve.

Instant Speed: The transformation of Lumbering Falls into a creature can be activated at instant speed, allowing you to catch your opponent off guard during combat or at the end of their turn. This flexibility lets you keep mana up for other instant-speed interactions while presenting an unexpected threat.


Card Cons

Discard Requirement: While Lumbering Falls doesn’t require you to discard cards to become a creature, if you’re facing a strategy that forces discards, you might be less inclined to keep Lumbering Falls untapped for defense, risking land loss.

Specific Mana Cost: Activating Lumbering Falls’ transformation requires both green and blue mana, which makes it less flexible for decks that don’t consistently produce both types of mana.

Comparatively High Mana Cost: The cost to activate Lumbering Falls and turn it into a creature is four mana, which can be a significant investment during your turn, potentially limiting your ability to play other spells or hold up mana for counterspells.


Reasons to Include in Your Collection

Versatility: Lumbering Falls is a dual land that brings more than just color fixing to your decks. Being able to become a 3/3 creature with hexproof keeps it safe from targeted removal, making it a reliable option for both offense and defense.

Combo Potential: This land works well with effects that untap lands or benefit from land creatures. It can slot into strategies that capitalize on creatures entering the battlefield or those that require a diversity of creature types.

Meta-Relevance: In environments where non-creature spells are prevalent, Lumbering Falls stands out by dodging sorcery-speed board wipes and spells that don’t target. Its ability to turn into a creature only when needed makes it an asset in games that stretch into longer, more interactive battles.


How to beat

Lumbering Falls is a unique land card in Magic: The Gathering that not only taps for mana but can also turn into a formidable creature. Its ability to become a 3/3 Elemental with hexproof makes it a resilient threat to contend with. To effectively handle the challenges Lumbering Falls presents, players need to adopt a strategic approach.

One of the most effective strategies to counteract Lumbering Falls is through the use of cards that force your opponent to sacrifice a creature. Since Lumbering Falls is indestructible while it is a land and hexproof as a creature, direct removal spells are less effective. However, edict effects such as those found on Liliana of the Veil or Innocent Blood don’t target and thus bypass hexproof, forcing the Lumbering Falls controller to sacrifice it if it’s the only creature they control.

Another tactic involves countering the land’s activation. Cards capable of countering activated abilities, such as Disallow or Tale’s End, can prevent Lumbering Falls from becoming a creature in the first place. Lastly, board sweeps like Damnation or Wrath of God can be employed after Lumbering Falls has been activated, removing it along with all other creatures on the battlefield, bar those with indestructible.


Cards like Lumbering Falls

Lumbering Falls bears resemblance to a niche category of land cards in Magic: The Gathering that have the transformative ability to become creatures. Like Lumbering Falls, Celestial Colonnade also enables players to turn land into a creature, albeit with different attributes. Colonnade provides a flying and vigilance creature, perfect for defense and consistent attacks, contrasting Lumbering Falls, which offers hexproof to stay protected from targeted spells.

Creeping Tar Pit shares the same concept of lands becoming threats, but focuses on being unblockable, enabling guaranteed damage. This contrasts with Lumbering Falls, whose strength lies in its resilience rather than evasiveness. Then we have Stirring Wildwood, which when activated becomes a creature with reach, thus providing a solid defense against flying creatures, a tactical advantage that Lumbering Falls does not inherently possess.

Assessing their utility and adaptability in gameplay scenarios reveals that Lumbering Falls holds a considerable spot among man-lands in MTG strategies. Its ability to protect itself with hexproof ensures it remains a steady and durable option on the battlefield.

Celestial Colonnade - MTG Card versions
Creeping Tar Pit - MTG Card versions
Stirring Wildwood - MTG Card versions
Celestial Colonnade - MTG Card versions
Creeping Tar Pit - MTG Card versions
Stirring Wildwood - MTG Card versions

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Rejuvenating Springs - MTG Card versions
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Novijen, Heart of Progress - MTG Card versions
Hinterland Harbor - MTG Card versions
Alchemist's Refuge - MTG Card versions
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Simic Guildgate - MTG Card versions
Woodland Stream - MTG Card versions
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Temple of Mystery - MTG Card versions
Botanical Sanctum - MTG Card versions
Littjara Mirrorlake - MTG Card versions
Rimewood Falls - MTG Card versions
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Quandrix Campus - MTG Card versions
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Where to buy

If you're looking to purchase Lumbering Falls MTG card by a specific set like Battle for Zendikar and Battle for Zendikar Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Lumbering Falls and other MTG cards:

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Printings

The Lumbering Falls Magic the Gathering card was released in 4 different sets between 2015-10-02 and 2021-07-23. Illustrated by Titus Lunter.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12015-10-02Battle for ZendikarBFZ 2392015NormalBlackTitus Lunter
22015-10-02Battle for Zendikar PromosPBFZ 239s2015NormalBlackTitus Lunter
32021-04-23Commander 2021C21 2992015NormalBlackTitus Lunter
42021-07-23Forgotten Realms CommanderAFC 2472015NormalBlackTitus Lunter

Legalities

Magic the Gathering formats where Lumbering Falls has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Lumbering Falls card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2015-08-25 A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
2015-08-25 An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Lumbering Falls has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 6/6 creature that's still a land.
2015-08-25 This land is colorless until the last ability gives it colors.
2015-08-25 When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

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