Simic Growth Chamber MTG Card
Card sets | Released in 23 setsSee all |
Rarity | Common |
Type | Land |
Text of card
Simic Growth Chamber comes into play tapped. When Simic Growth Chamber comes into play, return a land you control to its owner's hand. : Add to your mana pool.
Cards like Simic Growth Chamber
The Simic Growth Chamber stands as a versatile land card within the wider Magic: The Gathering landscape. It finds peers in other ‘bounce lands’ like the Golgari Rot Farm and Azorius Chancery, both of which return a land to a player’s hand upon entering the battlefield. Each correlates to their respective guild’s color combination and follows the same template of producing two mana once untapped.
Where Simic Growth Chamber gains an edge is in decks that capitalize on landfall abilities or cards that harness the number of lands played. Cards like the Izzet Boilerworks or Rakdos Carnarium serve similar purposes for their color pairings. However, Simic Growth Chamber empowers green and blue mana pools, pivotal for strategies involving creature growth or card draw, reflecting the Simic guild’s bio-manipulation theme.
Though some may consider the tempo loss of returning a land to your hand a drawback, the Simic Growth Chamber remains an integral part of many ramp strategies. Its ability to generate a mana advantage aligns well with the Simic Combine’s ethos, making it a cornerstone for players looking to cultivate vast, powerful board states over the course of a game.
Cards similar to Simic Growth Chamber by color, type and mana cost
Decks using this card
MTG decks using Simic Growth Chamber. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Amulet Titan | Modern | Amulet Titan | Modern Preliminary 2024-04-30 |
Card Pros
Card Advantage: The Simic Growth Chamber has a unique ability that returns a land you control to your hand when it enters the battlefield. While this may seem like a downside, it’s actually a form of card advantage in longer games where lands become less critical draws. Returning a land to your hand can also trigger landfall abilities or be reused for additional effects.
Resource Acceleration: This card enters untapped if you choose to return itself to your hand, but if played correctly, it becomes a source of resource acceleration. By providing both blue and green mana in one land, it allows you to concentrate your deck’s mana base and more efficiently cast spells that require multiple mana of these colors.
Instant Speed: While the Simic Growth Chamber itself does not operate at instant speed, it synergizes well with cards that do. It supports instant-speed strategies by providing the necessary resources to cast your spells without delay. The ability to play it and return an already tapped land to your hand essentially allows you to “untap” the land for instant-speed interactions in your next turn.
Card Cons
Discard Requirement: Although the Simic Growth Chamber does not directly ask for a card to be discarded, the requirement to return a land to your hand can sometimes feel similar. This effect can be particularly disadvantageous early in the game, where it hampers your board development.
Specific Mana Cost: The Chamber taps for one green and one blue mana only, making it less versatile for decks that are not tailored to the Simic guild’s specific color pairing. This can be limiting when you’re looking to play spells outside these colors.
Comparatively High Mana Cost: Entering the battlefield tapped essentially means it costs you a turn to use it. In faster-paced games or metagames that reward quick mana development, this can put you at a disadvantage when compared to lands that are available for use immediately.
Reasons to Include Simic Growth Chamber in Your Collection
Versatility: Simic Growth Chamber is a flexible land card that provides both blue and green mana, making it a solid addition to multicolored decks. Its ability to bounce another land back to your hand can also be beneficial for reusing landfall abilities or dodging targeted land destruction.
Combo Potential: This card plays well with others, such as cards that allow you to play multiple lands per turn or abilities that trigger when lands enter the battlefield. The growth chamber can be part of an engine that churns out significant advantages over the course of a game.
Meta-Relevance: With the constant evolution of the MTG meta, having access to reliable mana sources that can adapt to various deck types is crucial. The Simic Growth Chamber holds its ground by providing essential color fixing and interacting advantageously with popular deck-building strategies that focus on land dynamics.
How to beat
Simic Growth Chamber presents an interesting dynamic in MTG as a land card with the capacity to bounce another land back to its owner’s hand upon entry. This card is a key component in decks that capitalize on landfall abilities or those that leverage additional land drops each turn. Its utility is evident as both a mana fixer and enabler of various strategies within Simic (green-blue) decks.
To effectively counter Simic Growth Chamber, prioritize land disruption tools and strategies that can unsettle a Simic player’s game plan. Cards like Ghost Quarter and Field of Ruin can target and destroy Growth Chamber, hindering the opponent’s mana base and delaying their plays. Additionally, consider employing counter spells or instant removals to neutralize creatures that would benefit from landfall triggers or additional land plays, which can minimize the Chamber’s impact on the board.
Ultimately, understanding the pivotal role that Simic Growth Chamber has in certain MTG decks allows players to craft strategies focused on disrupting land-based synergies, hence negating the advantages this card can bestow upon an opponent.
Where to buy
If you're looking to purchase Simic Growth Chamber MTG card by a specific set like Magic Online Promos and Dissension, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Simic Growth Chamber and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Simic Growth Chamber Magic the Gathering card was released in 22 different sets between 2006-05-05 and 2024-06-14. Illustrated by 2 different artists.
Show/hide all sets# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 102365 | 2015 | Normal | Black | Pete Venters | ||
2 | 2006-05-05 | Dissension | DIS | 180 | 2003 | Normal | Black | John Avon | |
3 | 2010-11-08 | Magic Online Theme Decks | TD0 | A138 | 2003 | Normal | Black | John Avon | |
4 | 2011-06-17 | Commander 2011 | CMD | 288 | 2003 | Normal | Black | John Avon | |
5 | 2015-05-22 | Modern Masters 2015 | MM2 | 249 | 2015 | Normal | Black | John Avon | |
6 | 2015-11-13 | Commander 2015 | C15 | 305 | 2015 | Normal | Black | John Avon | |
7 | 2016-11-11 | Commander 2016 | C16 | 326 | 2015 | Normal | Black | John Avon | |
8 | 2017-11-17 | Iconic Masters | IMA | 249 | 2015 | Normal | Black | John Avon | |
9 | 2018-06-08 | Commander Anthology Volume II | CM2 | 267 | 2015 | Normal | Black | John Avon | |
10 | 2018-08-09 | Commander 2018 | C18 | 282 | 2015 | Normal | Black | John Avon | |
11 | 2019-02-15 | RNA Guild Kit | GK2 | 131 | 2015 | Normal | Black | John Avon | |
12 | 2019-08-23 | Commander 2019 | C19 | 274 | 2015 | Normal | Black | John Avon | |
13 | 2020-04-17 | Commander 2020 | C20 | 311 | 2015 | Normal | Black | John Avon | |
14 | 2020-11-20 | Commander Legends | CMR | 492 | 2015 | Normal | Black | John Avon | |
15 | 2021-04-23 | Commander 2021 | C21 | 317 | 2015 | Normal | Black | John Avon | |
16 | 2021-07-23 | Forgotten Realms Commander | AFC | 260 | 2015 | Normal | Black | John Avon | |
17 | 2022-07-08 | Double Masters 2022 | 2X2 | 331 | 2015 | Normal | Black | John Avon | |
18 | 2022-07-08 | Double Masters 2022 | 2X2 | 412 | 2015 | Normal | Borderless | Pete Venters | |
19 | 2023-04-21 | March of the Machine Commander | MOC | 424 | 2015 | Normal | Black | John Avon | |
20 | 2023-11-17 | The Lost Caverns of Ixalan Commander | LCC | 352 | 2015 | Normal | Black | John Avon | |
21 | 2024-02-09 | Murders at Karlov Manor Commander | MKC | 293 | 2015 | Normal | Black | John Avon | |
22 | 2024-02-23 | Ravnica: Clue Edition | CLU | 247 | 2015 | Normal | Black | John Avon | |
23 | 2024-06-14 | Modern Horizons 3 Commander | M3C | 377 | 2015 | Normal | Black | John Avon |
Legalities
Magic the Gathering formats where Simic Growth Chamber has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Rules and information
The reference guide for Magic: The Gathering Simic Growth Chamber card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2013-04-15 | If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand. |