Possibility Storm MTG Card


Possibility Storm - Dragon's Maze
Mana cost
Converted mana cost5
RarityRare
TypeEnchantment
Released2013-05-03
Set symbol
Set nameDragon's Maze
Set codeDGM
Number34
Frame2003
LayoutNormal
BorderBlack
Illustred byJason Felix

Key Takeaways

  1. Possibility Storm provides strategic advantage through surprise factor and card advantage in complex MTG plays.
  2. While potent, the card’s mana cost and unpredictability may demand careful deck integration and timing.
  3. It’s a versatile choice for those seeking to challenge control decks and enjoy dynamic MTG matches.

Text of card

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.


Card Pros

Card Advantage: Possibility Storm is a powerful tool for disrupting opponents’ strategies while potentially netting you a more advantageous card. Once triggered, it allows you to exile cards from the top of your library until you hit a card that you can cast, often leading to unexpected bonuses and turning the tide of the game in your favor.

Resource Acceleration: While not directly a tool for accelerating resources, Possibility Storm has the potential to enable significantly more potent spells than what was initially cast, providing a form of indirect resource acceleration by bypassing traditional mana costs.

Instant Speed: While the card itself is an enchantment and not played at instant speed, it fundamentally changes the landscape of any match it’s in by affecting spells played at instant speed. Each spell cast under Possibility Storm’s influence is an opportunity to dig for an alternative instant, bringing an element of surprise and advantage often at crucial moments in the game.


Card Cons

Discard Requirement: Engaging with Possibility Storm can mean unpredictability in play. Casting a spell knowing that you’ll have to discard it can be risky, especially when your hand is already dwindling. This makes it essential to strategize the timing of invoking Possibility Storm to avoid unnecessary loss of valuable cards.

Specific Mana Cost: Possibility Storm’s mana cost is a commitment to red mana, demanding three generic and two red mana to cast. This requirement may not sit well with multicolored decks or those that operate on a tight mana base. It can be a stumbling block for decks that aren’t heavily invested in red mana sources.

Comparatively High Mana Cost: With a total mana cost of five, Possibility Storm is on the higher side when it comes to an enchantment that doesn’t provide an immediate, guaranteed benefit. Its comparative mana cost can slow down your early game, while other lower-cost cards could offer more immediate board presence or control.


Reasons to Include in Your Collection

Versatility: Possibility Storm adds a unique twist to any deck, adapting well to various playstyles. It can turn a predictable game into a whirlwind of unexpected outcomes, making it a fascinating addition for players who enjoy a dynamic and ever-changing board state.

Combo Potential: This card excels in combo setups, interacting seamlessly with effects that care about casting spells. It can be the linchpin in a strategy designed to exploit the casting of numerous spells or to manipulate the order of one’s library for desired outcomes.

Meta-Relevance: In a competitive environment where control decks aim to dictate the pace, Possibility Storm can disrupt opponents’ tactics. Its ability to cast spells on a whim can throw off opponents’ calculated approaches, giving you the upper hand in matchups where unpredictability is an asset.


How to Beat Possibility Storm

Confronting Possibility Storm on the battlefield is a true test of adaptability for Magic: The Gathering players. As a disruptive red enchantment, it scrambles game plans by replacing every cast spell with a fresh, unpredictable draw from the deck. To bypass this storm of wonder, players often turn to direct removal spells, aiming to dismantle the Storm before it fully churns into chaos.

Strategy is key. A keen eye for pinpointing cards like Disenchant, a two-mana spell capable of destroying target enchantment, can be the lighthouse guiding you through Possibility Storm’s turbulent squalor. Another route is employing counterspells, nipping the problem in the bud by preventing Possibility Storm from ever resolving. It’s a preemptive strike that preserves your game flow and keeps your strategy intact.

Despite its name, Possibility Storm’s whirlwind can be contained. By adopting a calculated approach and leveraging spells that outmaneuver the enchantment’s randomness, players can restore order to the chaos and resume building their path to victory under clearer skies.


BurnMana Recommendations

The Possibility Storm card is a beacon for strategic chaos, tempting MTG players with the allure of turning the game on its head. It thrives in environments where surprise is a major player and the unexpected is the norm. If you appreciate game states that keep both you and your opponents guessing, incorporating Possibility Storm into your collection can be a thrilling decision. It’s an invitation to dance with randomness, a chance to disrupt cookie-cutter strategies and revel in the unforeseen outcomes that define memorable matches. Dive deeper into MTG mechanics and discover how Possibility Storm can reshape your gameplay experiences. Learn more about harnessing the storm and joining the ranks of players who command the unpredictable with skill and finesse.


Cards like Possibility Storm

Possibility Storm is a unique enchantment in MTG that reshuffles a player’s fate by introducing an element of chaos into spellcasting. It bears similarities to other game-altering cards like Chaos Warp, which also disrupts predictable play by replacing a permanent card on the battlefield with a random one from the deck. Yet, Possibility Storm applies this process to every spell cast, adding a layer of unpredictability across each turn.

Another card that echoes this sense of unpredictability is Omen Machine. Both cards disrupt normal draw and play patterns, but Omen Machine goes a step further by preventing players from drawing cards and instead playing the top card of their libraries for free. While Omen Machine offers a direct route to play cards, Possibility Storm’s disruptive shuffling mechanism can significantly alter the course of a game, whether it’s cast by a cunning tactician or a player who simply revels in the chaos.

In the landscape of MTG, Possibility Storm stands out as a thrilling game piece for players who favor a more spontaneous and exhilarating approach, creating a dynamic that challenges tactical planning with an unpredictable force.

Chaos Warp - MTG Card versions
Omen Machine - MTG Card versions
Chaos Warp - MTG Card versions
Omen Machine - MTG Card versions

Cards similar to Possibility Storm by color, type and mana cost

Conquer - MTG Card versions
Curse of Marit Lage - MTG Card versions
Bulwark - MTG Card versions
Rumbling Crescendo - MTG Card versions
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Dictate of the Twin Gods - MTG Card versions
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Yet Another Aether Vortex - MTG Card versions
Where Ancients Tread - MTG Card versions
Rumbling Aftershocks - MTG Card versions
Heretic's Punishment - MTG Card versions
Curse of Bloodletting - MTG Card versions
Pyroconvergence - MTG Card versions
Conquer - MTG Card versions
Curse of Marit Lage - MTG Card versions
Bulwark - MTG Card versions
Rumbling Crescendo - MTG Card versions
Burning Sands - MTG Card versions
Unpredictable Cyclone - MTG Card versions
Court of Ire - MTG Card versions
Dictate of the Twin Gods - MTG Card versions
Purphoros, Bronze-Blooded - MTG Card versions
Double Vision - MTG Card versions
Aether Charge - MTG Card versions
Gratuitous Violence - MTG Card versions
Extra Arms - MTG Card versions
Confusion in the Ranks - MTG Card versions
Yet Another Aether Vortex - MTG Card versions
Where Ancients Tread - MTG Card versions
Rumbling Aftershocks - MTG Card versions
Heretic's Punishment - MTG Card versions
Curse of Bloodletting - MTG Card versions
Pyroconvergence - MTG Card versions

Where to buy

If you're looking to purchase Possibility Storm MTG card by a specific set like Dragon's Maze, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Possibility Storm and other MTG cards:

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Legalities

Magic the Gathering formats where Possibility Storm has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Possibility Storm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2013-04-15 Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types. Two cards share a card type if they have at least one card type in common.
2013-04-15 If Possibility Storm’s ability doesn’t exile the original spell (perhaps because another Possibility Storm already exiled it), you’ll still exile cards from the top of your library until you exile a card that shares a card type with it and have the opportunity to cast that spell.
2013-04-15 If the spell you cast from exile has X in its mana cost, you must choose 0 as its value.
2013-04-15 If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs, such as overload costs. You can pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, you must pay those.
2013-04-15 Instant and sorcery cards with miracle allow a player to cast a card immediately upon drawing it. If a player casts a spell this way, the spell is cast from that player’s hand. Possibility Storm will trigger.
2013-04-15 The original spell is part of the group of exiled cards put on the bottom of the library in a random order. If the exiled card that shared a card type with that card wasn’t cast, it’s also part of this group.