Akroma's Will MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeInstant

Key Takeaways

  1. Akroma’s Will elevates offensive play, granting multiple combat enhancements with just one spell.
  2. It provides robust defense by giving creatures protection, thwarting a wide range of threats.
  3. Strategically played at instant speed for surprise maneuvers, Akroma’s Will can pivot a game’s outcome.

Text of card

Choose one. If you control a commander as you cast this spell, you may choose both. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.


Card Pros

Card Advantage: Akroma’s Will allows you to choose one of two outcomes, one of which grants all your creatures flying, double strike, and vigilance until end of turn, providing an instant boost to your offensive potential by maximizing the number of creatures that are able to take tactical actions in a single round. This immense augmentation of your forces can often be decisive.

Resource Acceleration: Choosing the other outcome gives all your creatures protection from the color of your choice until end of turn, effectively shielding them from a significant portion of potential threats. This baton-style power rotation among your creatures enables swift, almost rhythmic game-play that can outpace slower, more reactive decks.

Instant Speed: Being cast at instant speed means Akroma’s Will can be used defensively during your opponent’s turn or offensively on your own. With careful management of your mana, you can potentially employ Akroma’s Will as a surprise move that reverses the course of a duel at the moment your opponent least expects it. Additionally, it becomes a tool for smart bluffing, letting others think you’re vulnerable when you’re ready to strike or defend.


Card Cons

Discard Requirement: A potential drawback of Akroma’s Will is the absence of any discard mechanisms. Unlike other spells which may allow you to cycle cards for additional effects, Akroma’s Will does not offer this opportunity, restricting flexibility in gameplay.

Specific Mana Cost: Akroma’s Will demands a specific mana structure. This card’s use depends largely on white mana, which can limit its integration into multicolored decks and potentially hinder diversification in your gameplay strategy.

Comparatively High Mana Cost: With four mana cost—three of which are white—for its impact, Akroma’s Will has a high cost compared to other protection or boost spells. Its placement within a match can be troublesome as it necessitates substantial available resources. This could possibly be an issue in fast-paced matches or when facing more mana-efficient cards.


Reasons to Include in Your Collection

Versatility: Akroma’s Will is a card that nestles comfortably into a variety of deck types, with its ability to provide unfettered protection and potentially game-turning offensive advantage regardless of the color of your deck.

Combo Potential: This card works splendidly within an attack-heavy deck, particularly when combined with mass creature strategies, as Akroma’s Will boosts all of your creatures with immense attacking abilities, essentially turning your creatures into formidable threats.

Meta-Relevance: Given that the current meta-game leans towards the aggressive side, Akroma’s Will serves as an essential counter and force multiplier. Its flurry of abilities can upset the balance of any match-up, thereby making it a mainstay in the MTG metagame.


How to Beat

Akroma’s Will is a compelling MTG card that teeters on the edge of powerful and overwhelming. Much like Paradoxical Outcome, its strength is the ability to fundamentally alter the game. However, this shift of power comes at a cost—an expensive casting expense and a specific condition in having a full party.

Indeed, Akroma’s Will isn’t inherently unbeatable. One effective strategy is to disrupt your opponent’s ability to meet the card’s specific demand of forming a full party. A means of countering could be using a control deck focusing on creature removal and denial spells, stripping your opponent of the resources they need and lowering the value of Akroma’s Will

Consuming Vapors, a card commonly found in black control decks, can be utilized here—it forces an opponent to sacrifice a creature. By continuously chipping away at your opponent’s party, Akroma’s Will may be reduced to a high-cost card with mediocre impact. It’s indeed about dismantling the prerequisites Akroma’s Will needs to dominate.

In conclusion, despite the potential peril Akroma’s Will can introduce to a game, it’s by no means impregnable. A well-tailored counter-strategy focused on resource denial can neutralize its capacity to shift a game’s tide.


BurnMana Recommendations

Summing up our in-depth exploration of Akroma’s Will, we understand it’s a linchpin for decisive victories in the MTG realm. Its dynamism in offense and defense can’t be overstated—the ability to radically transform gameplay and outmaneuver opponents makes it worth considering for your arsenal. Recognizing its potential alongside its constraints is crucial. If your playstyle synchronizes with the strategic depth that Akroma’s Will offers and you want to learn more about optimizing its use, or if you’re curious about how to effectively counter it, we’re here to guide you. Deepen your understanding of MTG with us and optimize your deck’s potential for success.


Cards like Akroma's Will

Akroma’s Will is a unique card spell that shines in decks that amass large numbers of creatures in MTG. In its league, we find Unbreakable Formation comparable, as it also gives creatures you control indestructible until the end of turn, but lacks the flexibility of choice Akroma’s Will provides. Unbreakable Formation, however, adds a +1/+1 counter, increasing the board presence permanently.

Dolmen Gate is another card with a similar effect, preventing all combat damage that would be dealt to attacking creatures. Unlike Akroma’s Will, Dolmen Gate is a continuous artifact, not a one-time instant spell and doesn’t provide flying or double strike abilities.

When comparing these cards, Akroma’s Will stands out with its versatility and potential for offense or defense based on the board state. Thus, it ranks highly among similar protective spells in MTG, due to its flexibility and the ability to turn the tide of the game in your favor.

Unbreakable Formation - MTG Card versions
Dolmen Gate - MTG Card versions
Unbreakable Formation - Ravnica Allegiance (RNA)
Dolmen Gate - Lorwyn (LRW)

Cards similar to Akroma's Will by color, type and mana cost

Rapid Fire - MTG Card versions
Congregate - MTG Card versions
Reverent Mantra - MTG Card versions
Sivvi's Ruse - MTG Card versions
Mirror Strike - MTG Card versions
Surprise Deployment - MTG Card versions
Ray of Distortion - MTG Card versions
Chastise - MTG Card versions
Semester's End - MTG Card versions
Recuperate - MTG Card versions
Solidarity - MTG Card versions
Altar's Light - MTG Card versions
Aether Shockwave - MTG Card versions
Divine Verdict - MTG Card versions
Return to Dust - MTG Card versions
Angel's Mercy - MTG Card versions
Eyes in the Skies - MTG Card versions
Inspired Charge - MTG Card versions
Comeuppance - MTG Card versions
Scale Blessing - MTG Card versions
Rapid Fire - Legends (LEG)
Congregate - Dominaria Remastered (DMR)
Reverent Mantra - Mercadian Masques (MMQ)
Sivvi's Ruse - Nemesis (NEM)
Mirror Strike - Prophecy (PCY)
Surprise Deployment - Planeshift (PLS)
Ray of Distortion - Odyssey (ODY)
Chastise - Ninth Edition (9ED)
Semester's End - March of the Machine Commander (MOC)
Recuperate - Scourge (SCG)
Solidarity - Eighth Edition (8ED)
Altar's Light - Mirrodin (MRD)
Aether Shockwave - Salvat 2005 (PSAL)
Divine Verdict - Rivals of Ixalan (RIX)
Return to Dust - Doctor Who (WHO)
Angel's Mercy - Avacyn Restored (AVR)
Eyes in the Skies - Modern Masters 2017 (MM3)
Inspired Charge - March of the Machine (MOM)
Comeuppance - Commander 2014 (C14)
Scale Blessing - Dragons of Tarkir (DTK)

Where to buy

If you're looking to purchase Akroma's Will MTG card by a specific set like Magic Online Promos and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Akroma's Will and other MTG cards:

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Printings

The Akroma's Will Magic the Gathering card was released in 3 different sets between 2020-11-20 and 2023-11-17. Illustrated by Antonio José Manzanedo.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 860522015normalblackAntonio José Manzanedo
22020-11-20Commander LegendsCMR 32015normalblackAntonio José Manzanedo
32020-11-20Commander LegendsCMR 6152015normalblackAntonio José Manzanedo
42023-11-17The Lost Caverns of Ixalan CommanderLCC 1252015normalblackAntonio José Manzanedo

Legalities

Magic the Gathering formats where Akroma's Will has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Akroma's Will card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2020-11-10 Even though the card is named after a specific character, controlling any commander will satisfy its condition.
2020-11-10 Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
2020-11-10 Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
2020-11-10 The commander you control doesn't have to be your commander.
2020-11-10 There's no extra bonus if you control more than one commander.

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