Approach My Molten Realm MTG Card


Approach My Molten Realm - Archenemy Schemes
RarityCommon
TypeScheme
Released2010-06-18
Set symbol
Set nameArchenemy Schemes
Set codeOARC
Number3★
Frame2003
LayoutScheme
BorderBlack
Illustred byJim Pavelec

Key Takeaways

  1. Enhances card advantage and field position by revealing cards until a land is found.
  2. Instant speed allows strategic play and reaction to opponents’ actions effectively.
  3. Requires precise mana and a card discard, weighing its high utility against its costs.

Text of card

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."


Card Pros

Card Advantage: Approach My Molten Realm ensures a significant boost in card advantage by enabling a strategic reveal of cards from the top of your library until you reveal a land card. Gain a new land and put the rest into your hand, ensuring you’re well-equipped for subsequent turns.

Resource Acceleration: Adding a land card directly onto the battlefield enhances your resource acceleration, potentially unlocking powerful spells and abilities earlier in the game. A quicker mana base expansion can be game-changing, allowing for larger and more impactful plays.

Instant Speed: The flexibility of instant speed provides control over timing, which is crucial in Magic. It lets you adapt to the game’s changing pace, react to opponents’ threats, or simply optimize your own strategies during the last possible moment—right before your next turn begins.


Card Cons

Discard Requirement: One significant drawback of Approach My Molten Realm is its discard condition. When playing this card, you need to discard another card, which can be quite taxing, especially in situations where card advantage is crucial to maintaining a lead.

Specific Mana Cost: Approach My Molten Realm demands a specific combination of mana colors that might not always be conveniently accessible. It requires a precise mana alignment, which could potentially disrupt the fluidity of multicolor decks not heavily invested in those colors.

Comparatively High Mana Cost: With its cost sitting at a higher end of the mana curve, Approach My Molten Realm faces stiff competition from other options within the same mana range. Players might find themselves weighing the card’s impact against alternatives that could potentially offer more immediate or versatile benefits on the battlefield.


Reasons to Include Approach My Molten Realm in Your Collection

Versatility: Approach My Molten Realm can adapt to different gameplay styles, fitting snugly in decks that thrive on land manipulation or those seeking to benefit from powerful late-game spells.

Combo Potential: This card sets the stage for explosive plays, pairing well with cards that capitalize on land-based strategies or that enable you to cast high-cost spells ahead of schedule.

Meta-Relevance: Given its capacity to tilt the battlefield in your favor, Approach My Molten Realm has significance in a meta where establishing and leveraging substantial mana bases can be a decisive factor in winning matches.


How to beat

Approach My Molten Realm is a potent card that presents a unique challenge on the battlefield. Strategizing against it requires understanding not just its strengths, but also its potential vulnerabilities. Unlike the straightforward nature of neutralizing creatures, overcoming this card demands a more nuanced plan. It stands out among other cards for its ability to change the game’s dynamics in a single turn, but this shift can be mitigated or even turned to your advantage.

The key to conquering Approach My Molten Realm lies in being proactive and maintaining a diverse hand. Cards that allow for counterplay or can remove enchantments are invaluable in this scenario. Consider running splashable disenchant effects or incorporating versatile counterspells that can serve multiple roles within your deck. Also, be mindful of your resource allocation, timing your plays to minimize the impact of your opponent’s card and capitalize on any openings they leave. If done well, deploying these strategies can shift the balance in your favor and allow you to navigate past the hazards of Approach My Molten Realm.

In essence, the art of outmaneuvering this card resides in a mix of well-timed disruptions, strong defensive tactics, and a deck built to adapt to rapidly changing game states. With patience and strategic foresight, Approach My Molten Realm can be transformed from a daunting obstacle into a challenge to be overcome.


Cards like Approach My Molten Realm

Approach My Molten Realm is an intriguing card that offers distinctive benefits to players in Magic: The Gathering. It bears comparison with other land fetch cards, such as the notable Explosive Vegetation. Both enable you to ramp your mana base by searching for lands, yet Approach My Molten Realm has an added layer of utility by allowing players to put those lands into play untapped at the cost of life.

Another analogue is Skyshroud Claim, which also brings lands into play untapped. Nonetheless, Skyshroud Claim restricts the search to Forest cards, while Approach My Molten Realm gives players the freedom to choose any basic land type. Farseek, a staple in the ramp category, allows for flexibility in land search but brings them onto the battlefield tapped, creating a subtle yet important difference in speed and momentum for the player using it.

Overall, Approach My Molten Realm offers a unique blend of speed and efficiency in land acceleration, placing it in a favorable position within its category. Its ability to immediately harness the potential of new lands should not be underestimated in fast-paced formats and high-stakes moments in gameplay.

Explosive Vegetation - MTG Card versions
Skyshroud Claim - MTG Card versions
Farseek - MTG Card versions
Explosive Vegetation - MTG Card versions
Skyshroud Claim - MTG Card versions
Farseek - MTG Card versions

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Where to buy

If you're looking to purchase Approach My Molten Realm MTG card by a specific set like Archenemy Schemes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Approach My Molten Realm and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Approach My Molten Realm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-06-15 If a spell or ability divides damage among multiple recipients (such as Fireball does), the damage is divided before this effect doubles it.
2010-06-15 If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn” and Lava Axe says “Lava Axe deals 5 damage to target player or planeswalker.” Suppose a Lava Axe would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let this scheme’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
2010-06-15 The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped).
2010-06-15 This ability applies no matter who or what the damage would be dealt to: a creature, a player, or a planeswalker. It also doesn’t matter who controls the source.

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