Trovadora errante Carta MTG


Trovadora errante - Adventures in the Forgotten Realms
El coste de maná
Costo de maná convertido4
RarezaPoco común
TipoCriatura — Bardo dragón
Habilidades Venture into the dungeon
Liberado2021-07-23
Coleccione símbolo
Coleccione nombreAdventures in the Forgotten Realms
Coleccione códigoAFR
Fuerza 4
Tenacidad 2
Número210
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porRudy Siswanto

Conclusiones clave

  1. Wandering Troubadour enables card advantage and resource acceleration, empowering decks with more plays per turn.
  2. Its instant speed interaction allows for strategic responses, making it a threat in any matchup.
  3. Despite its benefits, the card requires careful deck-building consideration due to specific cons.

Donde comprar

Si estás buscando comprar una carta MTG Trovadora errante de un coleccione específico como Adventures in the Forgotten Realms, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Trovadora errante y otras cartas MTG:

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Texto de la carta

Al comienzo de tu paso final, si una tierra entró al campo de batalla bajo tu control este turno, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)

"En cada esquina hay una balada que espera ser compuesta".


Card Pros

Card Advantage: The Wandering Troubadour card offers the strategic benefit of delving into your library, allowing you to unveil additional cards and potentially putting more options at your disposal. This aspect ensures that your hand remains filled with various tactics to stay one step ahead of the competition.

Resource Acceleration: Boasting the ability to substantially accelerate your resources, this formidable card does just that by offering the opportunity to play an additional land each turn. This can give you a significant edge by amplifying your mana base quicker than usual, paving the way to deploy heavy-hitting spells ahead of schedule.

Instant Speed: Equipped with instant speed capabilities, it enables reactive gameplay, allowing for strategic maneuvers in response to adversaries’ actions. This means waiting for the perfect moment to maximize impact while keeping opponents guessing as to what tricks you might have up your sleeve.


Card Cons

Discard Requirement: Wandering Troubadour comes with a deck-building constraint that necessitates holding onto an extra card to fulfill its discard requirement. This can be particularly challenging during late game scenarios where card advantage is crucial.

Specific Mana Cost: Its casting cost includes specific mana symbols, which may not seamlessly fit into some multicolored deck strategies. Players who run decks without the appropriate mana support might find this card less accessible.

Comparatively High Mana Cost: While Wandering Troubadour offers a unique effect, its mana cost is significant when compared to other creatures with similar abilities. This higher investment may deter some players from including it in their fast-paced or mana-efficient decks.


Reasons to Include in Your Collection

Versatility: Wandering Troubadour offers a dynamic addition to numerous deck archetypes. Its ability to fetch any instant or sorcery card from your deck when casting multicolored spells makes it a powerhouse in decks that capitalize on those card types.

Combo Potential: This card opens up avenues for combo plays in spell-heavy decks, working synchronously with strategies that revolve around casting numerous multicolored spells in a single turn to maximize value and impact on the game.

Meta-Relevance: As metagames evolve, Wandering Troubadour maintains relevance by fitting into various competitive environments. Its resource tutoring capabilities ensure that you have access to the right answers or threats at crucial moments, making it a smart pick for players looking to stay ahead of opposing strategies.


How to beat

Wandering Troubadour is a unique card that can bring flexibility and an element of surprise to the battlefield. This creature card is known for its ability to support a variety of MTG deck strategies by unlocking an array of modal options each turn. Overcoming the versatile enchantments it can create during your upkeep is key to neutralizing its potential.

Managing Wandering Troubadour effectively involves being proactive in your approach. Consider using instant-speed removal spells that can interrupt the enchantment creation process during your opponent’s upkeep. Efficient removal like Abrupt Decay or Fatal Push can handle the Troubadour before it begins to sing its siren song, leaving your adversary with fewer resources. Additionally, countering it upon cast can stave off any tempo your adversary might gain, so having Counterspell or Dovin’s Veto ready can prove invaluable.

It’s important to adapt to the song Wandering Troubadour might sing each turn. Be prepared with flexible answers in your deck to address the various enchantments it may create. Adapting to board state changes and maintaining a diverse toolkit in your deck will make sure the Troubadour’s tune falls flat and your chances of victory will increase significantly.


Cartas como Trovadora errante

The Wandering Troubadour is a captivating card that offers unique flexibility and value in Magic: The Gathering. Its kinship with cards like Tilonalli’s Summoner is apparent, where both escalate the player’s board presence significantly. Tilonalli’s Summoner secures an army with each attack, but requires a mana investment post-combat. Conversely, the Troubadour, by simply entering the battlefield, presents you with a choice of creating creature tokens or exploring the land.

There’s also a resemblance to Rampaging Baloths. The Baloths reward players with a beastly token upon playing a land. Though both cards provide token generation, Wandering Troubadour’s ability to glean extra cards or land provides a versatile edge. The Troubadour stands out, giving command over the style of advantage you wish to gain, adaptable to the tide of each match.

When weighing these options, Wandering Troubadour earns its spot in decks for allowing a dual pathway to increase one’s position on the board and sustain card advantage. Its potential harmony in token and landfall-centric strategies makes it an intriguing consideration for any MTG player.

Tilonalli's Summoner - Carta Magic versiones
Rampaging Baloths - Carta Magic versiones
Tilonalli's Summoner - Carta Magic versiones
Rampaging Baloths - Carta Magic versiones

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War Mammoth - Carta Magic versiones
Aurochs - Carta Magic versiones
Lhurgoyf - Carta Magic versiones
Jackalope Herd - Carta Magic versiones
Golden Bear - Carta Magic versiones
Argothian Swine - Carta Magic versiones
Elvish Piper - Carta Magic versiones
Erithizon - Carta Magic versiones
Skyshroud Cutter - Carta Magic versiones
Ulvenwald Oddity // Ulvenwald Behemoth - Carta Magic versiones
Fungusaur - Carta Magic versiones
Monkey Monkey Monkey - Carta Magic versiones
Matsu-Tribe Birdstalker - Carta Magic versiones
Order of the Sacred Bell - Carta Magic versiones
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Legalidades

Formatos de Magic the Gathering donde Trovadora errante tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestringido
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Trovadora errante de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.