Trovadora Errante Carta MTG


Trovadora Errante - Adventures in the Forgotten Realms
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoCriatura — Dragão Bardo
Habilidades Venture into the dungeon
Lançamento2021-07-23
Expansão símbolo
Expansão nomeAdventures in the Forgotten Realms
Expansão códigoAFR
Ataque 4
Defesa 2
Número210
Frame2015
LayoutNormal
BorderPreta
Ilustrado porRudy Siswanto

Principais conclusões

  1. Wandering Troubadour enables card advantage and resource acceleration, empowering decks with more plays per turn.
  2. Its instant speed interaction allows for strategic responses, making it a threat in any matchup.
  3. Despite its benefits, the card requires careful deck-building consideration due to specific cons.

Onde comprar

Se você deseja comprar um cartão Trovadora Errante MTG de um conjunto específico como Adventures in the Forgotten Realms, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Trovadora Errante e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

No início de sua etapa final, se você fez com que um terreno entrasse no campo de batalha sob seu controle neste turno, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)

"A cada esquina há uma nova balada esperando para vir à luz."


Card Pros

Card Advantage: The Wandering Troubadour card offers the strategic benefit of delving into your library, allowing you to unveil additional cards and potentially putting more options at your disposal. This aspect ensures that your hand remains filled with various tactics to stay one step ahead of the competition.

Resource Acceleration: Boasting the ability to substantially accelerate your resources, this formidable card does just that by offering the opportunity to play an additional land each turn. This can give you a significant edge by amplifying your mana base quicker than usual, paving the way to deploy heavy-hitting spells ahead of schedule.

Instant Speed: Equipped with instant speed capabilities, it enables reactive gameplay, allowing for strategic maneuvers in response to adversaries’ actions. This means waiting for the perfect moment to maximize impact while keeping opponents guessing as to what tricks you might have up your sleeve.


Card Cons

Discard Requirement: Wandering Troubadour comes with a deck-building constraint that necessitates holding onto an extra card to fulfill its discard requirement. This can be particularly challenging during late game scenarios where card advantage is crucial.

Specific Mana Cost: Its casting cost includes specific mana symbols, which may not seamlessly fit into some multicolored deck strategies. Players who run decks without the appropriate mana support might find this card less accessible.

Comparatively High Mana Cost: While Wandering Troubadour offers a unique effect, its mana cost is significant when compared to other creatures with similar abilities. This higher investment may deter some players from including it in their fast-paced or mana-efficient decks.


Reasons to Include in Your Collection

Versatility: Wandering Troubadour offers a dynamic addition to numerous deck archetypes. Its ability to fetch any instant or sorcery card from your deck when casting multicolored spells makes it a powerhouse in decks that capitalize on those card types.

Combo Potential: This card opens up avenues for combo plays in spell-heavy decks, working synchronously with strategies that revolve around casting numerous multicolored spells in a single turn to maximize value and impact on the game.

Meta-Relevance: As metagames evolve, Wandering Troubadour maintains relevance by fitting into various competitive environments. Its resource tutoring capabilities ensure that you have access to the right answers or threats at crucial moments, making it a smart pick for players looking to stay ahead of opposing strategies.


How to beat

Wandering Troubadour is a unique card that can bring flexibility and an element of surprise to the battlefield. This creature card is known for its ability to support a variety of MTG deck strategies by unlocking an array of modal options each turn. Overcoming the versatile enchantments it can create during your upkeep is key to neutralizing its potential.

Managing Wandering Troubadour effectively involves being proactive in your approach. Consider using instant-speed removal spells that can interrupt the enchantment creation process during your opponent’s upkeep. Efficient removal like Abrupt Decay or Fatal Push can handle the Troubadour before it begins to sing its siren song, leaving your adversary with fewer resources. Additionally, countering it upon cast can stave off any tempo your adversary might gain, so having Counterspell or Dovin’s Veto ready can prove invaluable.

It’s important to adapt to the song Wandering Troubadour might sing each turn. Be prepared with flexible answers in your deck to address the various enchantments it may create. Adapting to board state changes and maintaining a diverse toolkit in your deck will make sure the Troubadour’s tune falls flat and your chances of victory will increase significantly.


Cartas similares a Trovadora Errante

The Wandering Troubadour is a captivating card that offers unique flexibility and value in Magic: The Gathering. Its kinship with cards like Tilonalli’s Summoner is apparent, where both escalate the player’s board presence significantly. Tilonalli’s Summoner secures an army with each attack, but requires a mana investment post-combat. Conversely, the Troubadour, by simply entering the battlefield, presents you with a choice of creating creature tokens or exploring the land.

There’s also a resemblance to Rampaging Baloths. The Baloths reward players with a beastly token upon playing a land. Though both cards provide token generation, Wandering Troubadour’s ability to glean extra cards or land provides a versatile edge. The Troubadour stands out, giving command over the style of advantage you wish to gain, adaptable to the tide of each match.

When weighing these options, Wandering Troubadour earns its spot in decks for allowing a dual pathway to increase one’s position on the board and sustain card advantage. Its potential harmony in token and landfall-centric strategies makes it an intriguing consideration for any MTG player.

Tilonalli's Summoner - Carta Magic versões
Rampaging Baloths - Carta Magic versões
Tilonalli's Summoner - Carta Magic versões
Rampaging Baloths - Carta Magic versões

Cartas semelhantes a Trovadora Errante por cor, tipo e custo de mana

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Marsh Viper - Carta Magic versões
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Monkey Monkey Monkey - Carta Magic versões
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Giant Spider - Carta Magic versões
Marsh Viper - Carta Magic versões
Scarwood Bandits - Carta Magic versões
Carnivorous Plant - Carta Magic versões
Erhnam Djinn - Carta Magic versões
War Mammoth - Carta Magic versões
Aurochs - Carta Magic versões
Lhurgoyf - Carta Magic versões
Jackalope Herd - Carta Magic versões
Golden Bear - Carta Magic versões
Argothian Swine - Carta Magic versões
Elvish Piper - Carta Magic versões
Erithizon - Carta Magic versões
Skyshroud Cutter - Carta Magic versões
Ulvenwald Oddity // Ulvenwald Behemoth - Carta Magic versões
Fungusaur - Carta Magic versões
Monkey Monkey Monkey - Carta Magic versões
Matsu-Tribe Birdstalker - Carta Magic versões
Order of the Sacred Bell - Carta Magic versões
Anaconda - Carta Magic versões

Legalidades

Magic the Gathering formats where Trovadora Errante has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Trovadora Errante fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.