Sala de torturas Carta MTG


Sala de torturas - Tempest
El coste de maná
Costo de maná convertido3
RarezaExtraña
Tipo
Liberado1997-10-14
Coleccione símbolo
Coleccione nombreTempest
Coleccione códigoTMP
Número313
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porThomas Gianni

Conclusiones clave

  1. Card offers strategic advantage by persistently whittling down opponent’s board or life total each turn.
  2. Requires careful hand management due to discard activation, bringing a unique depth to gameplay.
  3. Activation during upkeep introduces flexibility, influencing game tempo and opponent’s strategies.

Texto de la carta

During your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals 1 damage to you for each pain counter on it. o1, oc T, Remove all pain counters from Torture Chamber: Torture Chamber deals 1 damage for each pain counter on it to target creature.


Card Pros

Card Advantage: The persistent effect of Torture Chamber enables you to whittle down an opponent’s creatures or life total over several turns, potentially giving you a strategic upper hand. This can disrupt your opponent’s board presence and advantage.

Resource Acceleration: By dealing damage each turn, Torture Chamber can accelerate the game towards your win condition. It can act as a resource against opponents, especially in the longer game where consistent damage is key.

Instant Speed: Though Torture Chamber itself doesn’t operate at instant speed, the ability to activate it during upkeep means you have the flexibility to manage your resources and choose the optimal moment to apply pressure or respond to your opponent’s moves each turn.


Card Cons

Discard Requirement: Torture Chamber necessitates discarding a card from your hand to activate its damage-dealing ability. For MTG players maneuvering with a dwindling hand size, this can hinder your game by further depleting your options and giving your opponents a chance to capitalize on your reduced arsenal.

Specific Mana Cost: To bring Torture Chamber into play, you’ll need not just three mana but one of which must be red. This binding requirement might not seem too restrictive at first glance, but it definitely can limit deck-building flexibility, relegating the card mainly to red-centric or red-inclusive decks and potentially excluding it from more diverse mana bases.

Comparatively High Mana Cost: With a mana cost set at three, including the specific red mana requirement, the cost of getting Torture Chamber on the field is quite high when compared to other artifacts that provide similar or better utility. In a game where each mana point and turn counts, dedicating three mana to an artifact that might not immediately impact the board can leave players at a tactical disadvantage.


Reasons to Include Torture Chamber in Your Collection

Versatility: Torture Chamber is a unique card that can find a place in several deck archetypes. With its ability to deal damage to creatures or players, it can be both a control element and a win condition.

Combo Potential: This card works well with strategies focused on dealing damage over time or utilizing activated abilities. It can be an integral part of a combo that chips away at opponents’ life totals each turn.

Meta-Relevance: In a game where stalling opponents and controlling the board are key, Torture Chamber can serve as a persistent threat. Its relevance grows in control-oriented metas where long-term strategies can make or break a match.


How to beat

Overcoming the challenges posed by the Torture Chamber card in Magic: The Gathering requires a strategic approach. This artifact has the potential to be a persistent nuisance, chipping away at a player’s life total while also offering a source of direct damage. One method to mitigate its effects is by leveraging enchantment and artifact removal spells such as Disenchant or Nature’s Claim. These spells offer a swift solution to disable the chamber before it inflicts significant harm.

Another tactic involves the use of counterspells. By countering Torture Chamber upon its casting, a player can prevent it from entering the battlefield entirely, thus preempting the threat. A sound strategy also entails maintaining a healthy life total, which can buffer the incremental damage Torture Chamber deals, providing more time to find an answer or to win the game before its effects become lethal.

Ultimately, the key to defeating the Torture Chamber card lies in early detection and prompt responses. By being vigilant and having the right answers at the right time, the artifact’s daunting presence can be effectively neutralized, allowing players to continue their quest for victory unhampered by its torturous grasp.


Cartas como Sala de torturas

Torture Chamber stands out in Magic: The Gathering as a unique damage-dealing artifact. It shares common ground with cards like Pyrohemia and Pestilence, which allow for repeated damage to creatures and players alike. Yet, Torture Chamber demands an upkeep of discarding a card, ensuring its power comes at a continuous price. Both Pyrohemia and Pestilence require red or black mana respectively to activate, but neither forces a discard, providing a more straightforward damage strategy.

Exploring further, Cursed Scroll is another artifact that inflicts damage, but it relies on correctly naming a card in hand and thus introduces a gambling element. Torture Chamber delivers consistent damage output without the need for guessing games but still requires a sacrifice in card advantage. Lastly, we observe Razor Pendulum, which also chips away at an opponent’s life total but without exerting control over the timing of the damage, unlike the user-activated Torture Chamber.

Analyzing these counterparts, Torture Chamber’s requirement for card discard can be seen as a strategic depth enhancer, asking for careful hand management in exchange for its repeatable damage output, setting it apart in its class within Magic: The Gathering’s vast array of artifacts.

Pyrohemia - Carta Magic versiones
Pestilence - Carta Magic versiones
Cursed Scroll - Carta Magic versiones
Razor Pendulum - Carta Magic versiones
Pyrohemia - Carta Magic versiones
Pestilence - Carta Magic versiones
Cursed Scroll - Carta Magic versiones
Razor Pendulum - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Sala de torturas de un coleccione específico como Tempest, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Sala de torturas y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Sala de torturas tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal