The Dead Shall Serve Carta MTG


The Dead Shall Serve - Archenemy Schemes
RarezaComún
TipoScheme
Liberado2010-06-18
Coleccione símbolo
Coleccione nombreArchenemy Schemes
Coleccione códigoOARC
Número7★
Frame2003
DisposiciónEsquema
BorderNegra
Ilustrado porJesper Ejsing

Conclusiones clave

  1. Exploits graveyards as resources, turning them into extensions of a player’s hand.
  2. Bypasses conventional casting costs, accelerating board presence significantly.
  3. Operates at instant speed, offering tactical advantages by surprise.

Texto de la carta

When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

"Tell your old master I said hello."


Card Pros

Card Advantage: With The Dead Shall Serve, graveyards offer an untapped library of creatures. This card lets you harness the potential of creature cards that are no longer in play, effectively utilizing what others may consider spent resources. By reanimating creatures under your control, you’re gaining more units on the board without the need to exhaust cards in hand.

Resource Acceleration: This card accelerates your board presence without depleting your hand or existing mana resources. By allowing you to bring a creature directly onto the battlefield from any graveyard, it bypasses the need for conventional casting costs and can potentially put you turns ahead of your opponent in terms of threats on the board.

Instant Speed: The distinction of acting at instant speed delivers great tactical flexibility. It enables you to respond to your opponent’s attacks or end-of-turn actions with a surprise blocker or attacker, transforming the battlefield’s power balance without warning.


Card Cons

Discard Requirement: The Dead Shall Serve poses a toll on your hand by necessitating the discard of another card, constricting your strategic options and depleting your hand’s versatility.

Specific Mana Cost: This card’s demand for a precise combination of mana types for its activation could restrict its inclusion to decks that can consistently generate both black and generic mana.

Comparatively High Mana Cost: With a heftier mana requirement, The Dead Shall Serve could lag behind in the race against lower-cost alternatives, potentially slowing your gameplay in fast-paced matches.


Reasons to Include The Dead Shall Serve in Your Collection

Versatility: This card offers strategic flexibility in gameplay, seamlessly integrating into various deck builds that are centered around graveyard manipulation or creature control strategies.

Combo Potential: The Dead Shall Serve can effectively trigger and complement synergies with other cards that capitalize on the resurrection of creatures or the deployment of undead armies, creating impactful board states.

Meta-Relevance: With a dynamic meta that rewards innovative combos and control tactics, The Dead Shall Serve holds potential as a sleeper hit, particularly in metagames where graveyard-centric decks are prevalent.


How to Beat

The Dead Shall Serve, in the realm of Magic: The Gathering, stands out with its ability to harness creatures from the graveyard. To counter this card effectively, players should consider graveyard manipulation strategies. Integrating cards like Rest in Peace or Leyline of the Void into your deck can exile cards before The Dead Shall Serve has the opportunity to reanimate them.

Another strategy is to utilize control elements such as counterspells. By keeping mana open, you can directly neutralize The Dead Shall Serve before it even hits the battlefield. Cards like Negate or Dovin’s Veto are excellent at this, targeting noncreature spells directly. Remember, the key is to be proactive and aware of the graveyard’s contents, as well as any upcoming threats that could be turned against you.

Tapping into exile effects is yet another angle to disrupt The Dead Shall Serve. Direct exile cards such as Path to Exile or Scavenging Ooze offer the utility to continuously manage graveyard populations, therefore limiting the pool of creatures available for reanimation. By maintaining a steady control over the state of the graveyard you can neutralize the advantage that The Dead Shall Serve aims to create.


Cartas como The Dead Shall Serve

Entering the ominous realm of reanimation spells, The Dead Shall Serve finds its niche among MTG’s vast library of resurrection magic. It echoes the sinister abilities of other cards such as Animate Dead, which is a staple in reanimator decks for its efficiency in bringing creatures from the graveyard to the battlefield. While both enchant a creature in the graveyard, The Dead Shall Serve differs by allowing for the resurrection of multiple undead creatures, provided you have enough tapped creatures to fulfill its requirements.

Another comparable card is Rise from the Grave, which brings any single creature back to play under your control as a black Zombie. Similar to The Dead Shall Serve, it can target creatures from any graveyard, but it doesn’t offer the same potential for a wider revival. Zombify also plays a similar role by returning a single creature from your graveyard to the battlefield but lacks the ability to affect multiple creatures or to convert them to Zombies.

Each of these similar cards offers a distinct approach to reanimation strategies, but The Dead Shall Serve can uniquely alter the course of a game by swarming the field with an undead legion. For players weaving necromantic strategies, this card could prove to be an invaluable asset in their MTG arsenal.

Animate Dead - Carta Magic versiones
Rise from the Grave - Carta Magic versiones
Zombify - Carta Magic versiones
Animate Dead - Carta Magic versiones
Rise from the Grave - Carta Magic versiones
Zombify - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG The Dead Shall Serve de un coleccione específico como Archenemy Schemes, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las The Dead Shall Serve y otras cartas MTG:

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Reglas e información

La guía de referencia para las reglas de las cartas The Dead Shall Serve de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2010-06-15 Each of the creatures you put onto the battlefield this way must attack its owner, not a planeswalker that player controls.
2010-06-15 For each opponent, you may choose not to target any creature cards in that player’s graveyard.
2010-06-15 If one of these creatures can’t attack its owner during any given turn (due to a spell or ability such as Chronomantic Escape, or because a player on the opposing team has gained control of it, for example), it may attack another player, attack a planeswalker an opponent controls, or not attack at all. If there’s a cost associated with having that creature attack its owner, you aren’t forced to pay that cost, so it may attack another player, attack a planeswalker an opponent controls, or not attack at all.
2010-06-15 If there are multiple combat phases in a turn, each of these creatures must attack its owner in each of them that it’s able to.
2010-06-15 If, during your declare attackers step, one of these creatures is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.