Rayos Abrasadores Carta MTG


Rayos Abrasadores - Invasion
El coste de maná
Costo de maná convertido3
RarezaPoco común
Tipo
Liberado2000-10-02
Coleccione símbolo
Coleccione nombreInvasion
Coleccione códigoINV
Número165
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porDoug Chaffee

Conclusiones clave

  1. Searing Rays clears boards efficiently, offering superior card advantage when dealing with swarms of creatures.
  2. It requires precise mana and can be restrictive, but the potential board impact justifies its inclusion in mono-red decks.
  3. Against monocolored decks, Searing Rays’ targeting flexibility becomes a significant sideboard strategy.

Donde comprar

Si estás buscando comprar una carta MTG Rayos Abrasadores de un coleccione específico como Invasion, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Rayos Abrasadores y otras cartas MTG:

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Texto de la carta

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

"This is a battle of pawns, for the highest stakes imaginable." —Urza


Card Pros

Card Advantage: Searing Rays can potentially deal with multiple creatures at once, effectively reducing your opponent’s threats on the board and tipping the scales in terms of card advantage. When timed right, this can be a pivotal move to outpace the opponent in creature count.

Resource Acceleration: While not directly impacting your mana pool, clearing the board with Searing Rays potentially saves the mana you might otherwise spend on multiple spells to remove individual threats. This means more resources are available for you to deploy your own threats or answers in subsequent turns.

Instant Speed: Although Searing Rays is not an instant, its effect as a sorcery means you can plan your turns around it, strategizing when to wipe clean the slate of creatures that may share a color—something that can be just as disruptive as an instant when sequenced properly in your game plan.


Card Cons

Discard Requirement: One critical downside to Searing Rays is having to potentially discard cards if you wish to affect multiple targets. This can leave you depleted of options, particularly if your hand is already running low.

Specific Mana Cost: Searing Rays necessitates a specific mana investment of three red mana. This cost can be restrictive, limiting the card’s integration to decks heavily focused on red mana sources.

Comparatively High Mana Cost: With its mana cost sitting at three red mana, Searing Rays might be considered costly when compared to other damage spells. Players must assess whether the outcome justifies the investment, especially in faster-paced games where efficiency is paramount.


Reasons to Include Searing Rays in Your Collection

Versatility: Searing Rays offers strategic flexibility in red decks seeking targeted removal. Its capacity to potentially deal damage across multiple creatures of the same color makes it a unique tool in matches against monocolored decks.

Combo Potential: This spell shines in situations where you can manipulate your opponents’ board state to match the chosen color. Coupled with card effects that alter creature colors, Searing Rays can turn into a devastating board wipe.

Meta-Relevance: In a meta dominated by decks heavily featuring a single color, Searing Rays becomes a powerful sideboard card. Its ability to disrupt swarms of creatures or punish decks for committing too heavily to one color makes it a tactical asset in any collection.


How to beat

Searing Rays is a spell known for its ability to deal significant damage to players who favor a particular color. It presents a unique challenge on the battlefield, requiring a strategic approach to mitigate its impact. To effectively counteract Searing Rays, versatility in your deck construction is key. It’s vital to maintain a balanced palette of colors or incorporate colorless creatures to dilute the card’s potency. Cards that offer protection from a color or the ability to counter a spell can serve as direct measures to nullify this threat before it manifests on the board, ensuring your creatures survive the fiery onslaught.

Additionally, adapting your playstyle to be less reliant on creatures of a single color can help pre-empt Searing Rays’ impact. Instead, employing a diverse lineup can reduce your vulnerability, creating less of a target for the card’s selective damage. By anticipating this type of removal and preparing your deck accordingly, you can maintain a strong presence on the field despite your opponent’s attempt to sway the game with Searing Rays.

Understanding the ebb and flow of the game is crucial, and by having countermeasures in place, such as instant-speed spells or abilities that can be activated in response, you mitigate the risk posed by Searing Rays and similar threats, maintaining control of the match.


Cartas como Rayos Abrasadores

Searing Rays is a unique spell in the arsenal of red magic, a color known for its direct damage capabilities in Magic: The Gathering. It bears a resemblance to cards like Pyroclasm and Slagstorm when it comes to delivering damage across the board. The distinction lies in Searing Rays’ peculiar targeting approach that deals damage to each creature of the color of your choice. While Pyroclasm indiscriminately dishes out two damage to every creature, Searing Rays can selectively affect the board depending on the predominance of a certain color among your opponent’s creatures.

Anger of the Gods is another spell worth mentioning in this context. It also clears the board but goes a step further by exiling creatures that it kills, preventing any graveyard shenanigans. Compared to Anger of the Gods, Searing Rays provides more flexibility and potential damage, but without the finality of exile. Earthquake is a card with a broader scope, affecting all creatures and players, although tied to the amount of mana invested into it. Searing Rays stands out by focusing solely on creatures and offering a low-cost, color-specific impact.

Each card brings a different strategic element to the game, but for players wielding red and facing a mono-colored army, Searing Rays can be a potent sideboard card to clear the way to victory.

Pyroclasm - Carta Magic versiones
Slagstorm - Carta Magic versiones
Anger of the Gods - Carta Magic versiones
Earthquake - Carta Magic versiones
Pyroclasm - Carta Magic versiones
Slagstorm - Carta Magic versiones
Anger of the Gods - Carta Magic versiones
Earthquake - Carta Magic versiones

Cartas similares a Rayos Abrasadores por color, tipo y coste de maná

Stone Rain - Carta Magic versiones
Game of Chaos - Carta Magic versiones
Evaporate - Carta Magic versiones
Pillage - Carta Magic versiones
Steam Blast - Carta Magic versiones
Goblin Offensive - Carta Magic versiones
Desert Sandstorm - Carta Magic versiones
Arc Lightning - Carta Magic versiones
Search for Survivors - Carta Magic versiones
Rupture - Carta Magic versiones
Tundra Fumarole - Carta Magic versiones
Browbeat - Carta Magic versiones
Erratic Explosion - Carta Magic versiones
Threaten - Carta Magic versiones
Sizzle - Carta Magic versiones
Hammer of Bogardan - Carta Magic versiones
Fiery Gambit - Carta Magic versiones
Flamebreak - Carta Magic versiones
Panic Attack - Carta Magic versiones
Thunderblade Charge - Carta Magic versiones
Stone Rain - Carta Magic versiones
Game of Chaos - Carta Magic versiones
Evaporate - Carta Magic versiones
Pillage - Carta Magic versiones
Steam Blast - Carta Magic versiones
Goblin Offensive - Carta Magic versiones
Desert Sandstorm - Carta Magic versiones
Arc Lightning - Carta Magic versiones
Search for Survivors - Carta Magic versiones
Rupture - Carta Magic versiones
Tundra Fumarole - Carta Magic versiones
Browbeat - Carta Magic versiones
Erratic Explosion - Carta Magic versiones
Threaten - Carta Magic versiones
Sizzle - Carta Magic versiones
Hammer of Bogardan - Carta Magic versiones
Fiery Gambit - Carta Magic versiones
Flamebreak - Carta Magic versiones
Panic Attack - Carta Magic versiones
Thunderblade Charge - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Rayos Abrasadores tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Rayos Abrasadores de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-10-04 You choose the color on resolution. Your opponent does not get to respond between the color choice and the damage happening. They need to use any damage prevention they want before you choose a color.