Fracaso rotundo Carta MTG


Fracaso rotundo - Battle for Zendikar
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoInstantáneo
Habilidades Devoid
Liberado2015-10-02
Coleccione símbolo
Coleccione nombreBattle for Zendikar
Coleccione códigoBFZ
Número59
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porClint Cearley

Conclusiones clave

  1. Horribly Awry counters and exiles creatures with mana value 4 or less, disrupting opponent strategies effectively.
  2. While not resource-accelerating, it conserves mana and maintains tempo by countering early-game threats efficiently.
  3. Its instant speed allows for flexible play, forcing opponents to play cautiously and conservatively.

Texto de la carta

Vacío. (Esta carta no tiene ningún color.)Contrarresta el hechizo de criatura objetivo con coste de maná convertido de 4 o menos. Si ese hechizo es contrarrestado de esta manera, exílialo en vez de ponerlo en el cementerio de su propietario.

"Para ellos no somos nada más que polvo: nuestros cuerpos, nuestras acciones, incluso nuestras palabras".—Jori En, líder de expedición


Card Pros

Card Advantage: Horribly Awry offers a strategic edge by allowing you to counter an opponent’s creature spell with a converted mana cost of 4 or less. This preemptive move not only disrupts their plan but effectively keeps your hand equaled in power by negating potential threats early in the game.

Resource Acceleration: While Horribly Awry doesn’t directly accelerate resources in terms of mana, it conserves your resources effectively. By countering key early plays, it saves you from having to spend more mana on dealing with larger threats down the line, thereby indirectly contributing to a more efficient use of your mana and resources over time.

Instant Speed: One of the greatest strengths of Horribly Awry is its instant speed, allowing for flexibility in play. You can pass the turn with mana open, giving no clues to your opponent about your capabilities. If they commit to an important play, you can stop it immediately; if not, you retain your mana for other instant-speed interactions or end-of-turn plays, keeping your opponents constantly on their toes.


Card Cons

Specific Mana Cost: Horribly Awry requires both blue mana and generic mana for its casting cost, making it less flexible for multicolored decks that might struggle to consistently produce the required blue mana, especially early in the game when countering creatures is most pivotal.

Comparatively High Mana Cost: Although the cost of two mana is not exceptionally high in the landscape of counter spells, within the blue archetype exists a plethora of one-mana options offering similar or even more versatile effects. This can make Horribly Awry a less attractive option in a format where mana efficiency is crucial.

Discard Requirement: While Horribly Awry does not have a discard requirement itself, it is important to understand it is part of a broader gameplay strategy where managing your hand is key. The card might be less advantageous in scenarios where holding up mana for a counter can lead to discard decisions that might have been avoided with a cheaper alternative.


Reasons to Include Horribly Awry in Your Collection

Versatility: Horribly Awry is a blue instant that offers a counterplay to creatures and manifests an alternative defense approach. Its ability to exile creatures with converted mana cost 4 or less rather than putting them in the graveyard can disrupt many early-game strategies.

Combo Potential: This card synergizes well with decks that capitalize on spell casting or graveyard manipulation. By exiling key creatures, you pave the way for condition-specific cards to dominate the field without interference.

Meta-Relevance: Given its cost-effectiveness and specificity, Horribly Awry holds its ground in environments where aggressive creature decks are common. It’s a strategic choice that can give you an edge when facing quick, low-cost creature builds.


How to Beat Horribly Awry

Horribly Awry operates as a stalwart defense in a player’s arsenal, adeptly countering creatures spells with mana value four or less. Its strength lies in exiling the countered spell, preventing any graveyard shenanigans. To surpass this efficient disruption, consider deploying creatures with a higher mana value, bypassing Horribly Awry’s restrictive threshold. Alternatively, bait out the counter with less critical creatures, setting the stage for your heavy hitters to enter the fray uninterrupted.

Another effective strategy involves leaning on non-creature spells that Horribly Awry can’t touch. By focusing on instants, sorceries, enchantments, or even planeswalkers, you can shape the battlefield to your advantage and render Horribly Awry obsolete. A diverse deck, adaptable tactics, and strategic timing are key to diminishing Horribly Awry’s impact on the game.

Lastly, cards with uncounterable abilities or those that grant counterspell protection, such as Prowling Serpopard or Allosaurus Shepherd, are excellent choices to fortify your creatures against counterspells like Horribly Awry. By smartly navigating around its limitations, you can effectively neutralize Horribly Awry’s influence and press forward towards victory.


Cartas como Fracaso rotundo

Horribly Awry offers a unique defense in the realm of counter spells within MTG. It runs parallel to the well-known Essence Scatter, as both efficiently nullify creature spells. The distinct advantage of Horribly Awry lies in its exile component, removing creatures from the game instead of simply sending them to the graveyard. This can be especially disruptive against decks that rely on graveyard synergy.

Another counterpart is Spell Shrivel, which requires one additional mana but also exiles the countered spell, provided its controller cannot pay the additional mana cost. Although Spell Shrivel is less mana-efficient than Horribly Awry, it is not limited to creatures and can target any kind of spell. This versatility can be crucial in matches against non-creature heavy decks.

A careful comparison showcases that Horribly Awry holds its own in control strategies, particularly in focusing on creature-centric decks. Its exile effect paired with a low mana cost makes it a potent choice for early-game interaction against creature strategies, setting it apart in the category of counter spells in MTG, and marking its significance in specific game scenarios.

Essence Scatter - Carta Magic versiones
Spell Shrivel - Carta Magic versiones
Essence Scatter - Carta Magic versiones
Spell Shrivel - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Fracaso rotundo de un coleccione específico como Battle for Zendikar, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Fracaso rotundo y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Fracaso rotundo tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Fracaso rotundo de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2015-08-25 A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
2015-08-25 Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
2015-08-25 Devoid works in all zones, not just on the battlefield.
2015-08-25 If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
2015-08-25 Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
2015-08-25 The converted mana cost of a spell doesn’t change if its controller paid an alternative cost (such as an evoke cost) to cast it.