Terrivelmente Errado Carta MTG


Terrivelmente Errado - Battle for Zendikar
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoMágica Instantânea
Habilidades Devoid
Lançamento2015-10-02
Expansão símbolo
Expansão nomeBattle for Zendikar
Expansão códigoBFZ
Número59
Frame2015
LayoutNormal
BorderPreta
Ilustrado porClint Cearley

Principais conclusões

  1. Horribly Awry counters and exiles creatures with mana value 4 or less, disrupting opponent strategies effectively.
  2. While not resource-accelerating, it conserves mana and maintains tempo by countering early-game threats efficiently.
  3. Its instant speed allows for flexible play, forcing opponents to play cautiously and conservatively.

Texto da carta

Desprovido (Este card não tem cor.)Anule a mágica de criatura alvo com custo de mana convertido igual ou inferior a 4. Se aquela mágica for anulada dessa maneira, exile-a em vez de colocá-la no cemitério de seu dono.

"Não passamos de pó para eles — nossos corpos, nossas ações, até mesmo nossas palavras."— Jori En, líder de expedição


Card Pros

Card Advantage: Horribly Awry offers a strategic edge by allowing you to counter an opponent’s creature spell with a converted mana cost of 4 or less. This preemptive move not only disrupts their plan but effectively keeps your hand equaled in power by negating potential threats early in the game.

Resource Acceleration: While Horribly Awry doesn’t directly accelerate resources in terms of mana, it conserves your resources effectively. By countering key early plays, it saves you from having to spend more mana on dealing with larger threats down the line, thereby indirectly contributing to a more efficient use of your mana and resources over time.

Instant Speed: One of the greatest strengths of Horribly Awry is its instant speed, allowing for flexibility in play. You can pass the turn with mana open, giving no clues to your opponent about your capabilities. If they commit to an important play, you can stop it immediately; if not, you retain your mana for other instant-speed interactions or end-of-turn plays, keeping your opponents constantly on their toes.


Card Cons

Specific Mana Cost: Horribly Awry requires both blue mana and generic mana for its casting cost, making it less flexible for multicolored decks that might struggle to consistently produce the required blue mana, especially early in the game when countering creatures is most pivotal.

Comparatively High Mana Cost: Although the cost of two mana is not exceptionally high in the landscape of counter spells, within the blue archetype exists a plethora of one-mana options offering similar or even more versatile effects. This can make Horribly Awry a less attractive option in a format where mana efficiency is crucial.

Discard Requirement: While Horribly Awry does not have a discard requirement itself, it is important to understand it is part of a broader gameplay strategy where managing your hand is key. The card might be less advantageous in scenarios where holding up mana for a counter can lead to discard decisions that might have been avoided with a cheaper alternative.


Reasons to Include Horribly Awry in Your Collection

Versatility: Horribly Awry is a blue instant that offers a counterplay to creatures and manifests an alternative defense approach. Its ability to exile creatures with converted mana cost 4 or less rather than putting them in the graveyard can disrupt many early-game strategies.

Combo Potential: This card synergizes well with decks that capitalize on spell casting or graveyard manipulation. By exiling key creatures, you pave the way for condition-specific cards to dominate the field without interference.

Meta-Relevance: Given its cost-effectiveness and specificity, Horribly Awry holds its ground in environments where aggressive creature decks are common. It’s a strategic choice that can give you an edge when facing quick, low-cost creature builds.


How to Beat Horribly Awry

Horribly Awry operates as a stalwart defense in a player’s arsenal, adeptly countering creatures spells with mana value four or less. Its strength lies in exiling the countered spell, preventing any graveyard shenanigans. To surpass this efficient disruption, consider deploying creatures with a higher mana value, bypassing Horribly Awry’s restrictive threshold. Alternatively, bait out the counter with less critical creatures, setting the stage for your heavy hitters to enter the fray uninterrupted.

Another effective strategy involves leaning on non-creature spells that Horribly Awry can’t touch. By focusing on instants, sorceries, enchantments, or even planeswalkers, you can shape the battlefield to your advantage and render Horribly Awry obsolete. A diverse deck, adaptable tactics, and strategic timing are key to diminishing Horribly Awry’s impact on the game.

Lastly, cards with uncounterable abilities or those that grant counterspell protection, such as Prowling Serpopard or Allosaurus Shepherd, are excellent choices to fortify your creatures against counterspells like Horribly Awry. By smartly navigating around its limitations, you can effectively neutralize Horribly Awry’s influence and press forward towards victory.


Cartas similares a Terrivelmente Errado

Horribly Awry offers a unique defense in the realm of counter spells within MTG. It runs parallel to the well-known Essence Scatter, as both efficiently nullify creature spells. The distinct advantage of Horribly Awry lies in its exile component, removing creatures from the game instead of simply sending them to the graveyard. This can be especially disruptive against decks that rely on graveyard synergy.

Another counterpart is Spell Shrivel, which requires one additional mana but also exiles the countered spell, provided its controller cannot pay the additional mana cost. Although Spell Shrivel is less mana-efficient than Horribly Awry, it is not limited to creatures and can target any kind of spell. This versatility can be crucial in matches against non-creature heavy decks.

A careful comparison showcases that Horribly Awry holds its own in control strategies, particularly in focusing on creature-centric decks. Its exile effect paired with a low mana cost makes it a potent choice for early-game interaction against creature strategies, setting it apart in the category of counter spells in MTG, and marking its significance in specific game scenarios.

Essence Scatter - Carta Magic versões
Spell Shrivel - Carta Magic versões
Essence Scatter - Carta Magic versões
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Onde comprar

Se você deseja comprar um cartão Terrivelmente Errado MTG de um conjunto específico como Battle for Zendikar, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Terrivelmente Errado e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Terrivelmente Errado has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Terrivelmente Errado fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2015-08-25 A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
2015-08-25 Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
2015-08-25 Devoid works in all zones, not just on the battlefield.
2015-08-25 If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
2015-08-25 Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
2015-08-25 The converted mana cost of a spell doesn’t change if its controller paid an alternative cost (such as an evoke cost) to cast it.