Recolectar especímenes Carta MTG


Recolectar especímenes - Shards of Alara
El coste de maná
Costo de maná convertido6
RarezaExtraña
TipoInstantáneo
Liberado2008-10-03
Coleccione símbolo
Coleccione nombreShards of Alara
Coleccione códigoALA
Número45
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porMichael Bruinsma

Conclusiones clave

  1. Gather Specimens offers a unique advantage by capturing opponent creatures as they enter the battlefield.
  2. The card’s instant speed allows for surprise plays and can disrupt opponent strategies effectively.
  3. Despite its high mana cost, the card’s potential to shift a game’s momentum is unparalleled.

Donde comprar

Si estás buscando comprar una carta MTG Recolectar especímenes de un coleccione específico como Shards of Alara, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Recolectar especímenes y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

Si una criatura fuera a entrar en juego bajo el control de un oponente este turno, en vez de eso, entra en juego bajo tu control.

"Es libre de hacer lo que quiera. Yo sólo le digo qué es eso." —Xorin, arquitecto de voluntad


Card Pros

Card Advantage: Gather Specimens is a unique spell that can swing the card advantage in your favor by taking control of any number of creatures entering the battlefield under an opponent’s control this turn. By diverting the creature or creatures to your side, you effectively neutralize your opponent’s play while bolstering your own board presence.

Resource Acceleration: Although Gather Specimens doesn’t directly generate mana, it accelerates your resource availability by potentially saving the mana you would have spent on creatures. By commandeering your opponent’s creatures, this card efficiently uses the mana invested in casting it and can unexpectedly tip the balance of a match.

Instant Speed: The instant speed of Gather Specimens adds a layer of strategic depth to your gameplay. It allows you to wait until the most opportune moment within a turn to disrupt your opponent’s strategy, often catching them off-guard when they commit to casting creature spells or when utilizing creature-based combo pieces.


Card Cons

Discard Requirement: Unlike many control spells, Gather Specimens doesn’t make you discard, but the setup can be similarly costly. Making the most of its unique effect often requires precise timing and foreknowledge of your opponent’s plays, which isn’t always feasible.

Specific Mana Cost: This card demands a specific and heavy commitment to blue mana, with a casting cost that includes triple blue mana symbols. This restricts its viability primarily to mono-blue or heavily blue-influenced decks, potentially limiting its overall flexibility.

Comparatively High Mana Cost: With a casting cost of six mana, the investment to play Gather Specimens is steep. This can be especially prohibitive in faster-paced games where early board presence and tempo plays are crucial to victory. In such scenarios, there might be more mana-efficient cards for maintaining control or affecting the board state.


Reasons to Include Gather Specimens in Your Collection

Versatility: Gather Specimens is a unique addition that brings a level of control by disrupting your opponent’s strategy. It’s not limited to a specific deck archetype, making it a versatile choice for blue control mages or those looking to spice up their deck with some surprises.

Combo Potential: With this spell, the potential for combos is significant, particularly in decks that capitalize on stealing creatures or using opponents’ resources against them. Interactions with cards that put creatures onto the battlefield from anywhere can turn the tide of a game.

Meta-Relevance: In a meta that favors creature-heavy decks or relies on key creatures entering the battlefield for pivotal plays, slipping Gather Specimens into the mix can give you a massive edge, turning your foes’ best laid plans to your advantage.


How to beat

Gather Specimens is a unique spell in the pantheon of blue control cards in Magic: The Gathering. This card can turn the tide of a game by allowing you to snatch creatures your opponent is trying to summon. When looking to outmaneuver someone wielding such a powerful effect, timing and strategy are your greatest assets. To undermine the efficacy of Gather Specimens, consider employing instant-speed removal spells to eliminate key creatures before your opponent has the opportunity to acquire them. Denying your opponent targets is crucial.

Counterspells are also highly effective against Gather Specimens, as they can neutralize the spell before it ever takes effect. Tactic-awareness is another aspect of your game plan and playing around the mana your opponent has available can greatly affect whether Gather Specimens gets the chance to disrupt your board presence. Sometimes, simply baiting out the spell before committing your most vital creatures to the battlefield can make all the difference. Effective use of these strategies can ensure that Gather Specimens doesn’t become the game-changer your opponent hopes it to be.

Ultimately, a well-structured deck and a keen sense of the game’s momentum allow you to nullify the impact of Gather Specimens, keeping the control of the battlefield firmly within your grasp. With careful play and calculated risks, you can mitigate this potent threat and maintain the upper hand.


Cartas como Recolectar especímenes

Gather Specimens stands out in the realm of control cards within Magic: The Gathering. This intriguing card allows players to take control of all creatures that would enter the battlefield under an opponent’s control for a turn, which strategically can change the tide of the game. Its closest relatives in the control card family are Aethersnatch and Commandeer, both of which permit the snatching of nonland cards while they are on the stack.

However, Gather Specimens differentiates itself by targeting creatures that are entering the battlefield rather than intercepting spells. This unique angle allows for interactions with creatures that bypass being cast, like those put into play through abilities or from the graveyard. In contrast, Aethersnatch, with its broader target range, doesn’t provide this same level of specificity. Commandeer’s free cast ability through discarding two blue cards gives it a surprise factor, but it lacks the ability to affect multiple creatures at once, which Gather Specimens can potentially do.

Ultimately, while each card offers a unique approach to hijacking your opponent’s plans, Gather Specimens occupies a special niche, presenting a powerful option for players looking to tip the scales in creature-heavy matchups in Magic: The Gathering.

Aethersnatch - Carta Magic versiones
Commandeer - Carta Magic versiones
Aethersnatch - Carta Magic versiones
Commandeer - Carta Magic versiones

Cartas similares a Recolectar especímenes por color, tipo y coste de maná

Opportunity - Carta Magic versiones
Spelljack - Carta Magic versiones
Sublime Epiphany - Carta Magic versiones
Supplant Form - Carta Magic versiones
True Polymorph - Carta Magic versiones
Discontinuity - Carta Magic versiones
Into Thin Air - Carta Magic versiones
Reweave - Carta Magic versiones
Time Stop - Carta Magic versiones
Overwhelming Intellect - Carta Magic versiones
Counterlash - Carta Magic versiones
Chronostutter - Carta Magic versiones
Waterwhirl - Carta Magic versiones
Will of the Naga - Carta Magic versiones
Dragonlord's Prerogative - Carta Magic versiones
Mirror Match - Carta Magic versiones
Aethersnatch - Carta Magic versiones
Synthetic Destiny - Carta Magic versiones
Scour the Laboratory - Carta Magic versiones
Prying Eyes - Carta Magic versiones
Opportunity - Carta Magic versiones
Spelljack - Carta Magic versiones
Sublime Epiphany - Carta Magic versiones
Supplant Form - Carta Magic versiones
True Polymorph - Carta Magic versiones
Discontinuity - Carta Magic versiones
Into Thin Air - Carta Magic versiones
Reweave - Carta Magic versiones
Time Stop - Carta Magic versiones
Overwhelming Intellect - Carta Magic versiones
Counterlash - Carta Magic versiones
Chronostutter - Carta Magic versiones
Waterwhirl - Carta Magic versiones
Will of the Naga - Carta Magic versiones
Dragonlord's Prerogative - Carta Magic versiones
Mirror Match - Carta Magic versiones
Aethersnatch - Carta Magic versiones
Synthetic Destiny - Carta Magic versiones
Scour the Laboratory - Carta Magic versiones
Prying Eyes - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Recolectar especímenes tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Recolectar especímenes de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-10-01 Gather Specimens affects both token creatures and nontoken creatures. It affects creatures that would enter the battlefield by any means. This includes, of course, creature spells that resolve. It also includes creatures put onto the battlefield as a result of a resolving spell (such as Call of the Herd or Zombify), resolving ability (such as Verdant Force’s ability or Doomed Necromancer’s ability), cost (such as Varchild’s War-Riders’s cumulative upkeep cost), replacement effect (such as the one created by Words of Wilding), or any other means.
2008-10-01 Gather Specimens isn’t targeted. It affects creatures that would enter the battlefield under any opponent’s control.
2008-10-01 Gather Specimens won’t retroactively change the control of creatures that have already enter the battlefield that turn.
2008-10-01 If a creature spell controlled by an opponent would resolve, it resolves, but the creature enters the battlefield under your control instead of the opponent’s control. Choices made when casting that spell (such as whether it was kicked or the value of X in the spell’s cost) are remembered. Any “enters the battlefield” triggered abilities will trigger after the creature is on the battlefield under your control.
2008-10-01 If the effect that puts a creature onto the battlefield also creates a delayed triggered ability, Gather Specimens doesn’t change who controls that ability. In the unearth example above, your opponent controls the ability that exiles the creature at the beginning of the end step. On the other hand, if the effect that puts a creature onto the battlefield grants a triggered ability to the creature (with “gains” or “has”), the player who controls the creature at the time the ability triggers will be the player who controls that ability. For example, if your opponent casts Makeshift Mannequin and you cast Gather Specimens in response, the creature will return to the battlefield under your control with a mannequin counter and it will have the ability “When this creature becomes the target of a spell or ability, sacrifice it.” If the ability triggers, you’ll control it, so you’ll have to sacrifice the creature.
2008-10-01 If two or more players have each cast Gather Specimens during the same turn and a creature would enter the battlefield, the creature’s would-be controller (the controller of the creature spell, for example) chooses one of the applicable Gather Specimens to apply. Then the new would-be controller of the creature repeats this process among the remaining Gather Specimens, and so on, until there are no more possible Gather Specimens effects to apply.
2008-10-01 Some effects that put creatures onto the battlefield continue to affect those creatures later on. Although Gather Specimens changes whose control the creature enters the battlefield under, the rest of the effect works as normal. For example, if your opponent activates a creature card’s unearth ability and you cast Gather Specimens, that creature enters the battlefield under your control, but the rest of the unearth ability is unchanged. The creature has haste. It’s exiled at the beginning of the end step. If it would leave the battlefield, it’s exiled instead of being put anywhere else.
2008-10-01 The Gather Specimens replacement effect is applied before any other replacement effects that would also modify how the creature enters the battlefield. These are usually worded “as
-his creature] enters the battlefield” or “
-his creature] enters the battlefield with.” For example, if your Gather Specimens has resolved, then the following things are true: -- If a creature with devour would enter the battlefield under an opponent's control, you choose and sacrifice your creatures as it enters the battlefield under your control. -- If Voice of All would enter the battlefield under an opponent's control, you choose a color as it enters the battlefield under your control. -- If Clone would enter the battlefield under an opponent's control, you choose which creature it copies as it enters the battlefield under your control. -- If a Wizard would enter the battlefield under an opponent's control and that player controls Sage of Fables, the Wizard will not enter the battlefield with a +1/+1 counter on it as it enters the battlefield under your control. -- If a Wizard would enter the battlefield under an opponent's control and you control Sage of Fables, the Wizard will enter the battlefield with a +1/+1 counter on it as it enters the battlefield under your control.
2008-10-01 The above procedure means that if two opposing players have each cast Gather Specimens during the same turn and a creature would enter the battlefield under the control of one of them, it really will enter the battlefield under that player’s control. (The creature would enter the battlefield under player A’s control, so player B’s Gather Specimens affects it. Now that creature would enter the battlefield under player B’s control, so player A’s Gather Specimens affects it. Each replacement effect has now been used, so the creature will enter the battlefield under player A’s control.)