Hacerse humo Carta MTG


Hacerse humo - Fifth Dawn
El coste de maná
Costo de maná convertido6
RarezaComún
TipoInstantáneo
Habilidades Affinity
Liberado2004-06-04
Coleccione símbolo
Coleccione nombreFifth Dawn
Coleccione código5DN
Número33
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porIttoku

Conclusiones clave

  1. Into Thin Air offers card advantage by replacing itself and disrupting enemy tactics simultaneously.
  2. Instant-speed casting allows for strategic flexibility and mana management during opponents’ turns.
  3. Though potentially resource-intensive, its versatility can justify inclusion in specific strategies.

Texto de la carta

Afinidad por artefactos. (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.) Regresa el artefacto objetivo a la mano de su propietario.

"Tal vez debería desarmar Mirrodin por completo y comenzar de nuevo." —Memnarch


Card Pros

Card Advantage: Into Thin Air enables the removal of an artifact or enchantment while replacing itself in your hand because it allows you to draw a card after the action is executed. This not only disrupts opponents’ strategies, but also keeps your hand stocked, preserving your tactical options.

Resource Acceleration: Acting as a subtle enabler for resource acceleration, Into Thin Air can indirectly accelerate your in-game resources. By removing key artifacts or enchantments that contribute to your opponent’s mana production or utility, you hamper their ability to develop their board, putting you at a relative advantage.

Instant Speed: The flexibility of casting Into Thin Air at instant speed is a critical aspect of its strategic depth. This allows savvy players to wait until the most opportune moment, such as in response to an opponent’s spell or at the end of their turn, to maximize the card’s utility, all while keeping mana available for other instant-speed interactions or bluffs.


Card Cons

Discard Requirement: Into Thin Air necessitates the player to cast aside another card from their hand, which could deplete valuable resources and leave them at a strategic disadvantage, especially if their hand is already running thin.

Specific Mana Cost: This card demands a particular combination of mana to play. Requiring both colorless and blue mana, it might not fit smoothly into multicolor decks that prioritize diverse mana bases over single-color consistency.

Comparatively High Mana Cost: Tapping into a full four mana just to return a single target to its owner’s hand can put you behind, especially when other spells do similar for less or provide additional benefits. In a fast-paced game, this trade-off might not be worth the slot in your deck.


Reasons to Include Into Thin Air in Your Collection

Versatility: Into Thin Air brings flexible options to the table for deck builders. If your strategy involves bouncing opposing threats or saving your own creatures from removal, this card adjusts to different board states with ease.

Combo Potential: Cleverly paired with cards that capitalize on casting or returning creatures to the hand, Into Thin Air can become part of engine setups that generate value turn after turn.

Meta-Relevance: In environments with a high density of bothersome artifacts and enchantments, Into Thin Air can serve as an essential tool to disrupt opponents’ plans and provide you with consistent control over the battlefield dynamics.


How to beat

Into Thin Air is an evasive Magic: The Gathering card that poses a unique set of challenges to players. This card offers a sneaky way to remove artifacts and enchantments from the game, something that can catch unprepared opponents off guard and shift the momentum of the match. Dealing with such a card requires a mix of proactive and reactive strategies.

Firstly, diversifying the threats on your board makes it harder for a single Into Thin Air to disrupt your game plan significantly. Having a variety of card types, rather than relying solely on artifacts or enchantments, can ensure that the effect of this card is minimized. Additionally, employing cards that have hexproof or shroud protects them from being targeted, rendering Into Thin Air ineffective against those particular threats.

Moreover, counterspells stand as a reliable line of defense against this and other disruptive spells. Having a counterspell ready to go when the opponent casts Into Thin Air can nullify it completely, allowing you to maintain your board state. In conclusion, though Into Thin Air can be a thorn in the side of many decks, with a versatile strategy and the right protective measures, you can mitigate its impact and maintain control over the battlefield.


Cartas como Hacerse humo

Into Thin Air continues the long tradition of blue spells in MTG that focus on disrupting the opponent’s battlefield by returning nonland permanents to their owner’s hand. This mechanic, similar to that of Boomerang, allows for a strategic advantage by tempo manipulation. Where Into Thin Air differentiates itself is in being able to fully remove the problem by allowing the player to also exile the card if a snow mana is used, enhancing its value in snow-centric decks.

Another notable parallel is Drawn from Dreams, which also offers a careful selection process, albeit more focused on card advantage than disruption. While not a direct counterpart, it reflects the blue color’s philosophy of careful planning and precision. Meanwhile, Disperse provides a similar return-to-hand effect at a lower cost but lacks the niche exile capability that Into Thin Air possesses, making it less specialized but more versatile for various deck types. Echoing Truth is worth mentioning too, especially in a meta with multiple token strategies, where it can clear out several threats with one card.

Ultimately, Into Thin Air holds its ground among these utility spells, especially in decks designed to exploit its unique interaction with snow mana, offering both temporary and potentially permanent solutions against opposing threats.

Boomerang - Carta Magic versiones
Drawn from Dreams - Carta Magic versiones
Disperse - Carta Magic versiones
Echoing Truth - Carta Magic versiones
Boomerang - Carta Magic versiones
Drawn from Dreams - Carta Magic versiones
Disperse - Carta Magic versiones
Echoing Truth - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Hacerse humo de un coleccione específico como Fifth Dawn, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Hacerse humo y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Hacerse humo tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal