Reunir Espécimes Carta MTG


Reunir Espécimes - Shards of Alara
Custo de mana
Custo convertido de mana6
RaridadeRara
TipoMágica Instantânea
Lançamento2008-10-03
Expansão símbolo
Expansão nomeShards of Alara
Expansão códigoALA
Número45
Frame2003
LayoutNormal
BorderPreta
Ilustrado porMichael Bruinsma

Principais conclusões

  1. Gather Specimens offers a unique advantage by capturing opponent creatures as they enter the battlefield.
  2. The card’s instant speed allows for surprise plays and can disrupt opponent strategies effectively.
  3. Despite its high mana cost, the card’s potential to shift a game’s momentum is unparalleled.

Onde comprar

Se você deseja comprar um cartão Reunir Espécimes MTG de um conjunto específico como Shards of Alara, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Reunir Espécimes e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Texto da carta

Se uma criatura for entrar em jogo sob o controle de um oponente neste turno, em vez disso, ela entrará em jogo sob o seu controle.

"Ele é livre para fazer o que quiser. Eu mal lhe disse o que era isso." — Xorin, Arquiteto do Arbítrio


Card Pros

Card Advantage: Gather Specimens is a unique spell that can swing the card advantage in your favor by taking control of any number of creatures entering the battlefield under an opponent’s control this turn. By diverting the creature or creatures to your side, you effectively neutralize your opponent’s play while bolstering your own board presence.

Resource Acceleration: Although Gather Specimens doesn’t directly generate mana, it accelerates your resource availability by potentially saving the mana you would have spent on creatures. By commandeering your opponent’s creatures, this card efficiently uses the mana invested in casting it and can unexpectedly tip the balance of a match.

Instant Speed: The instant speed of Gather Specimens adds a layer of strategic depth to your gameplay. It allows you to wait until the most opportune moment within a turn to disrupt your opponent’s strategy, often catching them off-guard when they commit to casting creature spells or when utilizing creature-based combo pieces.


Card Cons

Discard Requirement: Unlike many control spells, Gather Specimens doesn’t make you discard, but the setup can be similarly costly. Making the most of its unique effect often requires precise timing and foreknowledge of your opponent’s plays, which isn’t always feasible.

Specific Mana Cost: This card demands a specific and heavy commitment to blue mana, with a casting cost that includes triple blue mana symbols. This restricts its viability primarily to mono-blue or heavily blue-influenced decks, potentially limiting its overall flexibility.

Comparatively High Mana Cost: With a casting cost of six mana, the investment to play Gather Specimens is steep. This can be especially prohibitive in faster-paced games where early board presence and tempo plays are crucial to victory. In such scenarios, there might be more mana-efficient cards for maintaining control or affecting the board state.


Reasons to Include Gather Specimens in Your Collection

Versatility: Gather Specimens is a unique addition that brings a level of control by disrupting your opponent’s strategy. It’s not limited to a specific deck archetype, making it a versatile choice for blue control mages or those looking to spice up their deck with some surprises.

Combo Potential: With this spell, the potential for combos is significant, particularly in decks that capitalize on stealing creatures or using opponents’ resources against them. Interactions with cards that put creatures onto the battlefield from anywhere can turn the tide of a game.

Meta-Relevance: In a meta that favors creature-heavy decks or relies on key creatures entering the battlefield for pivotal plays, slipping Gather Specimens into the mix can give you a massive edge, turning your foes’ best laid plans to your advantage.


How to beat

Gather Specimens is a unique spell in the pantheon of blue control cards in Magic: The Gathering. This card can turn the tide of a game by allowing you to snatch creatures your opponent is trying to summon. When looking to outmaneuver someone wielding such a powerful effect, timing and strategy are your greatest assets. To undermine the efficacy of Gather Specimens, consider employing instant-speed removal spells to eliminate key creatures before your opponent has the opportunity to acquire them. Denying your opponent targets is crucial.

Counterspells are also highly effective against Gather Specimens, as they can neutralize the spell before it ever takes effect. Tactic-awareness is another aspect of your game plan and playing around the mana your opponent has available can greatly affect whether Gather Specimens gets the chance to disrupt your board presence. Sometimes, simply baiting out the spell before committing your most vital creatures to the battlefield can make all the difference. Effective use of these strategies can ensure that Gather Specimens doesn’t become the game-changer your opponent hopes it to be.

Ultimately, a well-structured deck and a keen sense of the game’s momentum allow you to nullify the impact of Gather Specimens, keeping the control of the battlefield firmly within your grasp. With careful play and calculated risks, you can mitigate this potent threat and maintain the upper hand.


Cartas similares a Reunir Espécimes

Gather Specimens stands out in the realm of control cards within Magic: The Gathering. This intriguing card allows players to take control of all creatures that would enter the battlefield under an opponent’s control for a turn, which strategically can change the tide of the game. Its closest relatives in the control card family are Aethersnatch and Commandeer, both of which permit the snatching of nonland cards while they are on the stack.

However, Gather Specimens differentiates itself by targeting creatures that are entering the battlefield rather than intercepting spells. This unique angle allows for interactions with creatures that bypass being cast, like those put into play through abilities or from the graveyard. In contrast, Aethersnatch, with its broader target range, doesn’t provide this same level of specificity. Commandeer’s free cast ability through discarding two blue cards gives it a surprise factor, but it lacks the ability to affect multiple creatures at once, which Gather Specimens can potentially do.

Ultimately, while each card offers a unique approach to hijacking your opponent’s plans, Gather Specimens occupies a special niche, presenting a powerful option for players looking to tip the scales in creature-heavy matchups in Magic: The Gathering.

Aethersnatch - Carta Magic versões
Commandeer - Carta Magic versões
Aethersnatch - Carta Magic versões
Commandeer - Carta Magic versões

Cartas semelhantes a Reunir Espécimes por cor, tipo e custo de mana

Opportunity - Carta Magic versões
Spelljack - Carta Magic versões
Sublime Epiphany - Carta Magic versões
Supplant Form - Carta Magic versões
True Polymorph - Carta Magic versões
Discontinuity - Carta Magic versões
Into Thin Air - Carta Magic versões
Reweave - Carta Magic versões
Time Stop - Carta Magic versões
Overwhelming Intellect - Carta Magic versões
Counterlash - Carta Magic versões
Chronostutter - Carta Magic versões
Waterwhirl - Carta Magic versões
Will of the Naga - Carta Magic versões
Dragonlord's Prerogative - Carta Magic versões
Mirror Match - Carta Magic versões
Aethersnatch - Carta Magic versões
Synthetic Destiny - Carta Magic versões
Scour the Laboratory - Carta Magic versões
Prying Eyes - Carta Magic versões
Opportunity - Carta Magic versões
Spelljack - Carta Magic versões
Sublime Epiphany - Carta Magic versões
Supplant Form - Carta Magic versões
True Polymorph - Carta Magic versões
Discontinuity - Carta Magic versões
Into Thin Air - Carta Magic versões
Reweave - Carta Magic versões
Time Stop - Carta Magic versões
Overwhelming Intellect - Carta Magic versões
Counterlash - Carta Magic versões
Chronostutter - Carta Magic versões
Waterwhirl - Carta Magic versões
Will of the Naga - Carta Magic versões
Dragonlord's Prerogative - Carta Magic versões
Mirror Match - Carta Magic versões
Aethersnatch - Carta Magic versões
Synthetic Destiny - Carta Magic versões
Scour the Laboratory - Carta Magic versões
Prying Eyes - Carta Magic versões

Legalidades

Magic the Gathering formats where Reunir Espécimes has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Reunir Espécimes fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-10-01 Gather Specimens affects both token creatures and nontoken creatures. It affects creatures that would enter the battlefield by any means. This includes, of course, creature spells that resolve. It also includes creatures put onto the battlefield as a result of a resolving spell (such as Call of the Herd or Zombify), resolving ability (such as Verdant Force’s ability or Doomed Necromancer’s ability), cost (such as Varchild’s War-Riders’s cumulative upkeep cost), replacement effect (such as the one created by Words of Wilding), or any other means.
2008-10-01 Gather Specimens isn’t targeted. It affects creatures that would enter the battlefield under any opponent’s control.
2008-10-01 Gather Specimens won’t retroactively change the control of creatures that have already enter the battlefield that turn.
2008-10-01 If a creature spell controlled by an opponent would resolve, it resolves, but the creature enters the battlefield under your control instead of the opponent’s control. Choices made when casting that spell (such as whether it was kicked or the value of X in the spell’s cost) are remembered. Any “enters the battlefield” triggered abilities will trigger after the creature is on the battlefield under your control.
2008-10-01 If the effect that puts a creature onto the battlefield also creates a delayed triggered ability, Gather Specimens doesn’t change who controls that ability. In the unearth example above, your opponent controls the ability that exiles the creature at the beginning of the end step. On the other hand, if the effect that puts a creature onto the battlefield grants a triggered ability to the creature (with “gains” or “has”), the player who controls the creature at the time the ability triggers will be the player who controls that ability. For example, if your opponent casts Makeshift Mannequin and you cast Gather Specimens in response, the creature will return to the battlefield under your control with a mannequin counter and it will have the ability “When this creature becomes the target of a spell or ability, sacrifice it.” If the ability triggers, you’ll control it, so you’ll have to sacrifice the creature.
2008-10-01 If two or more players have each cast Gather Specimens during the same turn and a creature would enter the battlefield, the creature’s would-be controller (the controller of the creature spell, for example) chooses one of the applicable Gather Specimens to apply. Then the new would-be controller of the creature repeats this process among the remaining Gather Specimens, and so on, until there are no more possible Gather Specimens effects to apply.
2008-10-01 Some effects that put creatures onto the battlefield continue to affect those creatures later on. Although Gather Specimens changes whose control the creature enters the battlefield under, the rest of the effect works as normal. For example, if your opponent activates a creature card’s unearth ability and you cast Gather Specimens, that creature enters the battlefield under your control, but the rest of the unearth ability is unchanged. The creature has haste. It’s exiled at the beginning of the end step. If it would leave the battlefield, it’s exiled instead of being put anywhere else.
2008-10-01 The Gather Specimens replacement effect is applied before any other replacement effects that would also modify how the creature enters the battlefield. These are usually worded “as
-his creature] enters the battlefield” or “
-his creature] enters the battlefield with.” For example, if your Gather Specimens has resolved, then the following things are true: -- If a creature with devour would enter the battlefield under an opponent's control, you choose and sacrifice your creatures as it enters the battlefield under your control. -- If Voice of All would enter the battlefield under an opponent's control, you choose a color as it enters the battlefield under your control. -- If Clone would enter the battlefield under an opponent's control, you choose which creature it copies as it enters the battlefield under your control. -- If a Wizard would enter the battlefield under an opponent's control and that player controls Sage of Fables, the Wizard will not enter the battlefield with a +1/+1 counter on it as it enters the battlefield under your control. -- If a Wizard would enter the battlefield under an opponent's control and you control Sage of Fables, the Wizard will enter the battlefield with a +1/+1 counter on it as it enters the battlefield under your control.
2008-10-01 The above procedure means that if two opposing players have each cast Gather Specimens during the same turn and a creature would enter the battlefield under the control of one of them, it really will enter the battlefield under that player’s control. (The creature would enter the battlefield under player A’s control, so player B’s Gather Specimens affects it. Now that creature would enter the battlefield under player B’s control, so player A’s Gather Specimens affects it. Each replacement effect has now been used, so the creature will enter the battlefield under player A’s control.)