Posesión desértica Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido3
RarezaPoco común
TipoEncantamiento — Aura
Habilidades Enchant

Conclusiones clave

  1. Desert’s Hold offers control and a life gain combo, key for white control decks and meta play.
  2. It can limit deck-building flexibility due to its specific white mana cost and higher expense.
  3. Enchantment removal or counter spells are essential when playing against Desert’s Hold in MTG.

Texto de la carta

Encantar criatura. Cuando la Posesión desértica entre al campo de batalla, si controlas un Desierto o hay una carta de Desierto en tu cementerio, ganas 3 vidas. La criatura encantada no puede atacar ni bloquear y no pueden activarse sus habilidades activadas.


Card Pros

Card Advantage: Desert’s Hold adds strategic depth to control decks by neutralizing a key threat which might otherwise require multiple cards to deal with. Its additional effect of gaining life can deter aggressive strategies and provide a subtle buffer, effectively giving you more resources to draw into your late-game win conditions.

Resource Acceleration: Although Desert’s Hold isn’t a direct source of mana acceleration, it helps maintain your current resources by stalling an opponent’s creature without expending multiple spells. This can indirectly accelerate your game plan by giving you more time to draw into the lands and spells you need to execute your strategy.

Instant Speed: As an enchantment with a robust control effect, Desert’s Hold operates at sorcery speed, which compels strategic foresight when timing its cast. This tempers the pace of the match to your advantage, allowing you to navigate the game more deliberately and decide the most opportune moment to halt an opposing threat.


Card Cons

Discard Requirement: While no actual discard is needed for Desert’s Hold, the control this card provides can lead to a disadvantageous exchange. For instance, in a dynamic game, Desert’s Hold might temporarily stall an opponent’s creature, but savvy opponents can recover, leaving you down one card.

Specific Mana Cost: Requiring two white mana and one colorless, Desert’s Hold demands a significant commitment to white mana sources in your deck. This can restrict deck-building options, particularly for those aiming to craft a multicolored deck with flexible mana requirements.

Comparatively High Mana Cost: Costing a total of three mana for a single-target lockdown, Desert’s Hold might come off as costly especially when you consider other removal or control options in the game. More efficient spells could achieve a similar or even better outcome, making Desert’s Hold a less appealing choice for fast-paced or mana-efficient decks.


Reasons to Include in Your Collection

Versatility: Desert’s Hold has the flexibility to be a key component in controlling decks, effectively neutralizing major threats on the board, which can be crucial in both casual and competitive play.

Combo Potential: This card can synergize with life-gain strategies, as it provides a life buffer while also dealing with opposing creatures. Pairing it with cards that benefit from life gain or enchantments can further its impact.

Meta-Relevance: Considering a gaming environment where aggressive creatures dominate, Desert’s Hold offers a timely answer to slow down your opponent and stabilize your position, increasing your chances of countering popular strategies effectively.


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How to beat

Desert’s Hold is a control magic card that can turn the tide of the game by neutralizing a key creature your opponent controls. Its strength lies in its ability to not only incapacitate an opposing creature but also to grant you a bit of life, bolstering your defense. Overcoming Desert’s Hold requires strategic planning and the right removal spells. Cards like Disenchant or Naturalize easily dispatch it by targeting the enchantment directly. Creature abilities that grant hexproof or protection from white can also effectively nullify Desert’s Hold’s grip on your creatures. In addition, countering it with spells like Negate as it’s cast ensures your critical creatures remain free to sway the game in your favor.

Assessing your options in deck building or during gameplay is crucial when facing enchantment-based control cards like Desert’s Hold. Ensuring you have a way to deal with such hindrances can mean the difference between victory and defeat. By incorporating enchantment removal or counter spells, you maintain the fluidity of your strategy and keep your most valuable creatures in play to secure your win.

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Cartas como Posesión desértica

Desert’s Hold is not an unfamiliar sight for those who dabble in white control decks in Magic: The Gathering, drawing parallels to other commonly used enchantments. One such example is Pacifism, which similarly neutralizes a creature without destroying it, yet it falls short in comparison, lacking Desert’s Hold life-gaining aspect. It is this integration of control and life gain that places Desert’s Hold in a unique position within white enchantment strategies.

Compulsory Rest is another enchantment that comes to mind, sharing the feature of incapacitating a creature and it also presents a method for the creature’s controller to gain life. However, Desert’s Hold offers the life-gain directly to you, thus fostering your life total while controlling the field. Then, we have Arrest, which completely locks down the creature’s abilities, a feature that Desert’s Hold doesn’t offer, but again, without the self-gain life boon.

Overall, in the realm of creature lockdown, Desert’s Hold finds its strength in the duality of disabling a creature while bolstering your own defenses through life gain, setting it apart from the commonly used alternatives and enhancing its utility in defensive white strategies.

Pacifism - Carta Magic versiones
Compulsory Rest - Carta Magic versiones
Arrest - Carta Magic versiones
Pacifism - Carta Magic versiones
Compulsory Rest - Carta Magic versiones
Arrest - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Posesión desértica de un coleccione específico como Hour of Devastation and Amonkhet Remastered, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Posesión desértica y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Posesión desértica Magic the Gathering se lanzó en 2 colecciones diferentes entre 2017-07-14 y 2020-08-13. Ilustrado por Sara Winters.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12017-07-14Hour of DevastationHOU 82015NormalNegraSara Winters
22020-08-13Amonkhet RemasteredAKR 132015NormalNegraSara Winters

Legalidades

Formatos de Magic the Gathering donde Posesión desértica tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Posesión desértica de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2017-07-14 Activated abilities contain a colon. They’re generally written “
-ost:
-ffect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Desert’s Hold.
2017-07-14 For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.
2017-07-14 If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.