Garras do Deserto Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoEncantamento — Aura
Habilidades Enchant

Principais conclusões

  1. Desert’s Hold offers control and a life gain combo, key for white control decks and meta play.
  2. It can limit deck-building flexibility due to its specific white mana cost and higher expense.
  3. Enchantment removal or counter spells are essential when playing against Desert’s Hold in MTG.

Texto da carta

Encantar criatura Quando Garras do Deserto entra no campo de batalha, se você controla um Deserto ou há um card de Deserto em seu cemitério, você ganha 3 pontos de vida. A criatura encantada não pode atacar nem bloquear e suas habilidades ativadas não podem ser ativadas.


Card Pros

Card Advantage: Desert’s Hold adds strategic depth to control decks by neutralizing a key threat which might otherwise require multiple cards to deal with. Its additional effect of gaining life can deter aggressive strategies and provide a subtle buffer, effectively giving you more resources to draw into your late-game win conditions.

Resource Acceleration: Although Desert’s Hold isn’t a direct source of mana acceleration, it helps maintain your current resources by stalling an opponent’s creature without expending multiple spells. This can indirectly accelerate your game plan by giving you more time to draw into the lands and spells you need to execute your strategy.

Instant Speed: As an enchantment with a robust control effect, Desert’s Hold operates at sorcery speed, which compels strategic foresight when timing its cast. This tempers the pace of the match to your advantage, allowing you to navigate the game more deliberately and decide the most opportune moment to halt an opposing threat.


Card Cons

Discard Requirement: While no actual discard is needed for Desert’s Hold, the control this card provides can lead to a disadvantageous exchange. For instance, in a dynamic game, Desert’s Hold might temporarily stall an opponent’s creature, but savvy opponents can recover, leaving you down one card.

Specific Mana Cost: Requiring two white mana and one colorless, Desert’s Hold demands a significant commitment to white mana sources in your deck. This can restrict deck-building options, particularly for those aiming to craft a multicolored deck with flexible mana requirements.

Comparatively High Mana Cost: Costing a total of three mana for a single-target lockdown, Desert’s Hold might come off as costly especially when you consider other removal or control options in the game. More efficient spells could achieve a similar or even better outcome, making Desert’s Hold a less appealing choice for fast-paced or mana-efficient decks.


Reasons to Include in Your Collection

Versatility: Desert’s Hold has the flexibility to be a key component in controlling decks, effectively neutralizing major threats on the board, which can be crucial in both casual and competitive play.

Combo Potential: This card can synergize with life-gain strategies, as it provides a life buffer while also dealing with opposing creatures. Pairing it with cards that benefit from life gain or enchantments can further its impact.

Meta-Relevance: Considering a gaming environment where aggressive creatures dominate, Desert’s Hold offers a timely answer to slow down your opponent and stabilize your position, increasing your chances of countering popular strategies effectively.


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How to beat

Desert’s Hold is a control magic card that can turn the tide of the game by neutralizing a key creature your opponent controls. Its strength lies in its ability to not only incapacitate an opposing creature but also to grant you a bit of life, bolstering your defense. Overcoming Desert’s Hold requires strategic planning and the right removal spells. Cards like Disenchant or Naturalize easily dispatch it by targeting the enchantment directly. Creature abilities that grant hexproof or protection from white can also effectively nullify Desert’s Hold’s grip on your creatures. In addition, countering it with spells like Negate as it’s cast ensures your critical creatures remain free to sway the game in your favor.

Assessing your options in deck building or during gameplay is crucial when facing enchantment-based control cards like Desert’s Hold. Ensuring you have a way to deal with such hindrances can mean the difference between victory and defeat. By incorporating enchantment removal or counter spells, you maintain the fluidity of your strategy and keep your most valuable creatures in play to secure your win.

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Cartas similares a Garras do Deserto

Desert’s Hold is not an unfamiliar sight for those who dabble in white control decks in Magic: The Gathering, drawing parallels to other commonly used enchantments. One such example is Pacifism, which similarly neutralizes a creature without destroying it, yet it falls short in comparison, lacking Desert’s Hold life-gaining aspect. It is this integration of control and life gain that places Desert’s Hold in a unique position within white enchantment strategies.

Compulsory Rest is another enchantment that comes to mind, sharing the feature of incapacitating a creature and it also presents a method for the creature’s controller to gain life. However, Desert’s Hold offers the life-gain directly to you, thus fostering your life total while controlling the field. Then, we have Arrest, which completely locks down the creature’s abilities, a feature that Desert’s Hold doesn’t offer, but again, without the self-gain life boon.

Overall, in the realm of creature lockdown, Desert’s Hold finds its strength in the duality of disabling a creature while bolstering your own defenses through life gain, setting it apart from the commonly used alternatives and enhancing its utility in defensive white strategies.

Pacifism - Carta Magic versões
Compulsory Rest - Carta Magic versões
Arrest - Carta Magic versões
Pacifism - Carta Magic versões
Compulsory Rest - Carta Magic versões
Arrest - Carta Magic versões

Cartas semelhantes a Garras do Deserto por cor, tipo e custo de mana

Damping Field - Carta Magic versões
Farmstead - Carta Magic versões
Cooperation - Carta Magic versões
Noble Steeds - Carta Magic versões
Aura of Silence - Carta Magic versões
Empyrial Armor - Carta Magic versões
Cessation - Carta Magic versões
Arrest - Carta Magic versões
Glorious Anthem - Carta Magic versões
Samite Sanctuary - Carta Magic versões
Pariah - Carta Magic versões
Tattoo Ward - Carta Magic versões
Sparring Regimen - Carta Magic versões
Shielded by Faith - Carta Magic versões
The Restoration of Eiganjo // Architect of Restoration - Carta Magic versões
Oblivion Ring - Carta Magic versões
Cage of Hands - Carta Magic versões
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - Carta Magic versões
Guardian's Magemark - Carta Magic versões
Celestial Dawn - Carta Magic versões
Damping Field - Carta Magic versões
Farmstead - Carta Magic versões
Cooperation - Carta Magic versões
Noble Steeds - Carta Magic versões
Aura of Silence - Carta Magic versões
Empyrial Armor - Carta Magic versões
Cessation - Carta Magic versões
Arrest - Carta Magic versões
Glorious Anthem - Carta Magic versões
Samite Sanctuary - Carta Magic versões
Pariah - Carta Magic versões
Tattoo Ward - Carta Magic versões
Sparring Regimen - Carta Magic versões
Shielded by Faith - Carta Magic versões
The Restoration of Eiganjo // Architect of Restoration - Carta Magic versões
Oblivion Ring - Carta Magic versões
Cage of Hands - Carta Magic versões
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - Carta Magic versões
Guardian's Magemark - Carta Magic versões
Celestial Dawn - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Garras do Deserto MTG de um conjunto específico como Hour of Devastation and Amonkhet Remastered, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Garras do Deserto e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Garras do Deserto Magic the Gathering foi lançada em 2 expansões diferentes entre 2017-07-14 e 2020-08-13. Ilustrado por Sara Winters.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12017-07-14Hour of DevastationHOU 82015NormalPretaSara Winters
22020-08-13Amonkhet RemasteredAKR 132015NormalPretaSara Winters

Legalidades

Magic the Gathering formats where Garras do Deserto has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Garras do Deserto fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2017-07-14 Activated abilities contain a colon. They’re generally written “
-ost:
-ffect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Desert’s Hold.
2017-07-14 For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.
2017-07-14 If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.