Carrera armamentística Carta MTG


Arms Race provides card advantage and hinders opponents by forcing discards while bolstering your hand. It accelerates access to resources, enabling faster deployment of game-winning strategies. Instant speed and versatility make Arms Race a dynamic addition to numerous deck types.
Carrera armamentística - The Brothers' War
El coste de maná
Costo de maná convertido4
RarezaPoco común
TipoEncantamiento
Liberado2022-11-18
Coleccione símbolo
Coleccione nombreThe Brothers' War
Coleccione códigoBRO
Número126
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porLeesha Hannigan

Texto de la carta

{3}{R}: Puedes poner en el campo de batalla una carta de artefacto de tu mano. Ese artefacto gana la habilidad de prisa. Sacrifícalo al comienzo del próximo paso final.

"¿Lo quieres bien, rápido o barato? Las tres cosas no pueden ser".


Cartas como Carrera armamentística

Arms Race shines in its niche within the strategic depth of MTG’s arsenal. It echoes thematic similarities to other proliferate cards like Steady Progress, which also embellishes your board by adding additional counters. Steady Progress, however, is limited to instant speed and does not equip creatures with any bonus abilities. Arms Race diverges by potentially fortifying a creature each turn, assuming you have relics to boost.

Comparably, Tezzeret’s Gambit serves as another proliferate option, offering the player a chance to draw cards in addition to spreading counters. Yet, while it contributes to hand advantage, it lacks the recurring element of board enhancement found in Arms Race. Then there’s Contentious Plan, which is leaner with a lower mana investment and the card draw perk but, similar to Tezzeret’s Gambit, it’s a one-off event without the ongoing tactical advantage provided by Arms Race.

Understanding these dynamics, Arms Race is uniquely positioned in MTG for players who seek a continuous edge in counter manipulation and creature development, differentiating itself with the potential for consistent, turn-by-turn augmentation of your forces on the battlefield.

Steady Progress - Carta Magic versiones
Tezzeret's Gambit - Carta Magic versiones
Contentious Plan - Carta Magic versiones
Steady Progress - Carta Magic versiones
Tezzeret's Gambit - Carta Magic versiones
Contentious Plan - Carta Magic versiones

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Card Pros

Card Advantage: Arms Race shines by letting you boost your arsenal while hindering your opponent’s. By forcing a discard while also adding to your hand, you maintain a formidable card advantage throughout the duel.

Resource Acceleration: This spell propels your game forward by potentially offering high-quality cards that accelerate your access to crucial resources. The cards obtained can lead to an unexpected ramp, propelling your strategy at a pace your adversary may find difficult to match.

Instant Speed: The swift nature of Arms Race means it can be deployed on the fly, reacting to the evolving battlefield with precision. This instant speed play keeps opponents guessing and allows for strategic depth, ensuring your gameplay remains as dynamic as the ever-changing tides of MTG.


Card Cons

Discard Requirement: Arms Race demands a card be discarded as part of its casting cost. While this can synergize with certain strategies, it can also deplete your hand, putting you at a disadvantage, especially if your deck relies on maintaining card advantage.

Specific Mana Cost: This card’s mana cost is particularly color-weighted, requiring two red mana. This limits its inclusion to decks that can reliably generate red mana, potentially excluding it from more versatile or multicolored strategies that can’t afford such a heavy color commitment.

Comparatively High Mana Cost: With a total cost of four mana, including two color-specific mana, Arms Race can be a costly endeavor. Considering the card’s effect, its place in your deck may need to be critically evaluated against other options that could provide similar or better utility for a lower or more flexible mana investment.


Reasons to Include in Your Collection

Versatility: Arms Race can be seamlessly integrated into a variety of decks that seek to escalate the power on the board rapidly. Its ability to potentially enhance numerous creatures simultaneously makes it a flexible choice for aggressive strategies.

Combo Potential: As a card that buffs multiple creatures, Arms Race opens up possibilities for synergies with cards that capitalize on creature strength or the number of creatures you control. These synergies can lead to explosive turns and overwhelming board states.

Meta-Relevance: In environments where creature-based decks are prevalent, Arms Race can serve as a key piece in outpacing opponents. By instantly boosting your forces, it can tilt the scales in your favor, making it a pertinent inclusion in many decks aiming to dominate the current meta.


How to Beat Arms Race

Arms Race belongs to a unique group of enchantments that can escalate the pace of the game swiftly. It allows players to upgrade their creatures by attaching equipment each turn without paying the equipment costs. To counter this enchantment, one must consider strategies that can mitigate or negate its advantages effectively.

One tactic is to introduce enchantment removal into your deck. Spells like Disenchant or Naturalize are accessible options that can eliminate Arms Race directly, ending its influence on the battlefield. Another angle of approach is to control the creatures being equipped. Board wipes such as Wrath of God or spot removal spells like Doom Blade can take care of the equipped creatures, thereby nullifying the impact of Arms Race.

Alternatively, you could adopt a strategy to outpace the opponent. Aggressive decks can often race against the value generated by Arms Race by consistently applying pressure and reducing the opponent’s life total before their equipments can turn the tide. In summary, while Arms Race can be a formidable card, there are multiple pathways to effectively challenge its dominance on the board.


Donde comprar

Si estás buscando comprar una carta MTG Carrera armamentística de un coleccione específico como The Brothers' War, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Carrera armamentística y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Carrera armamentística tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Carrera armamentística de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2022-10-14 You sacrifice the artifact only if you still control it at the beginning of the next end step. If that artifact has left the battlefield, even if it later came back, you don't sacrifice it.