Sin cuartel Carta MTG


Sin cuartel - Tempest
El coste de maná
Costo de maná convertido4
RarezaExtraña
Tipo
Liberado1997-10-14
Coleccione símbolo
Coleccione nombreTempest
Coleccione códigoTMP
Número193
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porDoug Chaffee

Conclusiones clave

  1. Card advantage with No Quarter disrupts opponents, tilting the game in your favor.
  2. Instant speed play of No Quarter adjusts game dynamics on demand.
  3. Mana and discard costs of No Quarter may limit its utility in diverse decks.

Texto de la carta

Whenever any creature blocks or is blocked by a creature with lesser power, destroy the creature with the lesser power.

As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.


Card Pros

Card Advantage: Gaining an upper hand in card flow is crucial, and No Quarter offers a substantial benefit by disrupting your opponent’s strategy. With each opponent creature destroyed, you edge closer to overwhelming your rival with superior card quality and quantity.

Resource Acceleration: Streamlining your game plan is key, and No Quarter aligns perfectly with this goal. While it does not directly produce resources, it efficiently removes blockers or threats, paving the way for your attacks and ultimately speeding up your victory clock.

Instant Speed: The ability to act swiftly and decisively can often turn the tides of a match. No Quarter’s instant speed grants you the flexibility to respond to threats on the fly, ensuring you maintain control of the game state and keep your opponents on their toes.


Card Cons

Discard Requirement: One of the notable drawbacks of the No Quarter card is the initial cost beyond mana—you must discard a card. This can deplete your hand, especially when your resources are already stretched thin, and you’re trying to maintain card advantage over your opponent.

Specific Mana Cost: No Quarter’s casting requirements include a need for one black mana. This necessity could potentially restrict its inclusion to decks that are tailored around black mana sources or limit its flexibility in multi-colored deck structures where black might not be a primary color.

Comparatively High Mana Cost: With a casting cost that is explicitly demanding in terms of both quantity and quality of mana, No Quarter might come across as costly compared to other cards with similar or superior effects. This may result in it being overlooked in favor of cards that bring greater value or impact to the table relative to their mana investment.


Reasons to Include No Quarter in Your Collection

Versatility: No Quarter is a powerful card that suits various deck builds, excelling in environments where creature control is crucial. It can turn your creatures into significant threats simply by fulfilling a basic condition of having higher power.

Combo Potential: This card thrives in combinations that revolve around manipulating creatures’ power. It can work exceptionally well with cards that boost your creatures’ power to ensure that your opponents are consistently at a disadvantage during combat.

Meta-Relevance: In a meta filled with creature-heavy strategies, No Quarter has the ability to shift the tide of battle in your favor. Its presence on the field can be a game-changer, disrupting your opponent’s combat plans and potentially removing key creatures from their board state.


How to Beat No Quarter

No Quarter, while not a widely recognized card in the game of Magic: The Gathering, offers an interesting challenge due to its ability to potentially disrupt creature-based strategies. This enchantment punishes creatures with small power, making it a powerful tool against decks that rely on utility creatures to execute their game plans. To effectively play around No Quarter, consider using creatures with higher power to minimize the risk of them being destroyed.

Moreover, keeping in mind that No Quarter affects both players, you can also build your deck with minimal creatures, focusing on spells or creatures that have an impact when entering or leaving the battlefield. Tactics such as using spells to boost the power of your creatures before they become engaged in combat, or employing removal spells to dispatch No Quarter before deploying your creatures, can be key to maintaining control of the game.

In the grand scheme of Magic: The Gathering gameplay, understanding the niche role No Quarter plays allows you to navigate around its restrictions. Deck building with this card in mind or having the right countermeasures in your sideboard can ensure that this enchantment doesn’t nullify your strategies during a match.


Cartas como Sin cuartel

No Quarter is an intriguing Magic: The Gathering card, with parallels to other cards that modify combat interactions. Comparable to No Quarter is the card Lure, as both alter the dynamics of how creatures block. While Lure forces all opposing creatures to block a single attacking creature, No Quarter requires that creatures with lesser power cannot block creatures with greater power at all. This selective restriction creates a unique approach to controlling the battlefield.

Another card with a related effect is Invasion Plans, which also changes the normal rules of combat by allowing the attacker to decide how the defending player blocks. Although Invasion Plans does not directly compare power levels like No Quarter does, it similarly disrupts traditional combat strategies. Then there’s Fight to the Death, which removes all blocking and blocked creatures from combat if they were to destroy each other, aligning somewhat with No Quarter’s concept of determining which creatures survive combat.

Overall, while each card has its nuances, No Quarter stands out by inherently offering a tactical advantage to players with stronger creatures, shaping the combat phase to favor the powerful. The ability to impact the battle through such an unorthodox rule change secures its place as a distinctive card in the pantheon of combat control Magic: The Gathering cards.

Lure - Carta Magic versiones
Invasion Plans - Carta Magic versiones
Fight to the Death - Carta Magic versiones
Lure - Carta Magic versiones
Invasion Plans - Carta Magic versiones
Fight to the Death - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Sin cuartel de un coleccione específico como Tempest, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Sin cuartel y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Sin cuartel tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal