Worldknit MTG Card
Rarity | Rare |
Type | Conspiracy |
Released | 2014-06-06 |
Set symbol | |
Set name | Conspiracy |
Set code | CNS |
Number | 13 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Adam Paquette |
Text of card
(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool."
Cards like Worldknit
Worldknit, within Magic the Gathering, beckons players to weave an intricate tapestry of strategy. It holds a certain charm that is mirrored in cards like Prismatic Omen – a card that also simplifies mana concerns by making all lands produce any color of mana. But Worldknit takes an ambitious leap further by granting this ability as long as it’s in your command zone, provided you draft one card of every color.
In the realm of unique offerings, we can look at Convergence which, like Worldknit, encourages a diverse palette of colors. Yet, it doesn’t pivot a strategy to the extent of Worldknit, which mandates a ‘singleton’ draft approach. And then there’s the Chromatic Lantern, which functions similarly by allowing your lands to tap for any mana. Still, it lacks the game-wide influence that Worldknit possesses by virtue of its starting condition.
Analyzing these comparisons shows that Worldknit occupies a distinctive place in Magic the Gathering as a cornerstone for multi-color decks, excelling in flexibility and providing a consistent mana base for draft games.
Cards similar to Worldknit by color, type and mana cost
Card Pros
Card Advantage: Worldknit is unique as it passively grants you access to all colors of mana in your deck, ensuring that you can play spells without the usual color restrictions, which can significantly broaden your card choices and strategic depth.
Resource Acceleration: This card essentially turns all your lands into a source for any color of mana, effectively speeding up your capability to deploy a diverse range of spells earlier in the game and sustaining a smooth mana curve throughout.
Instant Speed: While Worldknit itself isn’t cast at instant speed, its presence in the Commander format can maximize the value of your instant-speed spells by eliminating mana color constraints, allowing you to react to opponents’ threats or capitalize on opportunities with unprecedented flexibility.
Card Cons
Discard Requirement: While Worldknit promises a diverse mana base, it comes with the steep price of having to play with an entire library, which can be a significant drawback. Depleting your deck leaves you vulnerable to decking out and reduces the effectiveness of search and tutoring abilities.
Specific Mana Cost: Worldknit bears a unique mana cost stipulation. It requires a thoroughly mixed mana pool, which sometimes forces players to deviate from their strategic assembling of mana sources. This could clash with the deck’s original design, especially in formats that rely on precise mana curving.
Comparatively High Mana Cost: The five mana investment to initiate Worldknit’s ability may lag behind other mana-fixing options. In quicker formats where tempo is crucial, the cost of activating Worldknit could slow a player down enough to give opponents a decisive edge.
Reasons to Include Worldknit in Your Collection
Versatility: Worldknit is unprecedented in its dramatic effect on deck construction, allowing players to use multiple colors without the usual mana-base constraints. This makes it adaptable to a variety of deck themes and strategies.
Combo Potential: With Worldknit, every land you play can fuel a rainbow of possibilities, seamlessly integrating with numerous combos that require a diverse range of mana. It particularly shines in Commander, where its potential is magnified by the singleton rule.
Meta-Relevance: In a constantly shifting MTG landscape, a card like Worldknit can be a game-changer, keeping your deck flexible and formidable against various meta trends. Its ability to simplify the mana base is especially crucial in formats where the right color combination can mean the difference between victory and defeat.
How to beat
Worldknit is an intriguing conspiracy card in Magic: The Gathering, known for enabling a player to play any kind of land for mana fixing. This sounds dreamy for multicolor deck enthusiasts, as it removes the usual constraints that come with mana bases. But the catch is, once you pick it during a draft, all your drafted cards have to be played.
To counteract the expansive capabilities of Worldknit, players should focus on drafting or including highly efficient removal and disruption cards. Having access to spells that can deal with a wide range of threats is vital, as your opponent will have an unpredictable variety of cards at their disposal. Prioritize versatile answers and rapid aggression to pressure Worldknit players before their diverse mana pool can be fully utilized and turn the tide against them.
Effective strategies might include increasing the speed of your own deck to win before they can stabilize or employing cards that can disrupt their hand, minimizing the benefits Worldknit provides. The idea is to assert dominance early and maintain it, making it harder for the Worldknit player to make use of their diverse mana resources.
Where to buy
If you're looking to purchase Worldknit MTG card by a specific set like Conspiracy, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Worldknit and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Worldknit has restrictions
Format | Legality |
---|---|
Commander | Banned |
Legacy | Banned |
Oathbreaker | Banned |
Vintage | Banned |
Duel | Banned |
Rules and information
The reference guide for Magic: The Gathering Worldknit card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2014-05-29 | Your card pool includes every card you drafted or received after the draft because of Deal Broker. It doesn’t include any cards removed from the draft with Cogwork Grinder. |
2016-08-23 | A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.) |
2016-08-23 | A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone. |
2016-08-23 | Conspiracies are colorless, have no mana cost, and can’t be cast as spells. |
2016-08-23 | Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down. |
2016-08-23 | Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft. |
2016-08-23 | You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are. |
2016-08-23 | You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point. |