Hymn of the Wilds MTG Card
Rarity | Mythic |
Type | Conspiracy |
Released | 2016-08-26 |
Set symbol | |
Set name | Conspiracy: Take the Crown |
Set code | CN2 |
Number | 7 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Jason Rainville |
Text of card
(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs less to cast. You can't cast instant or sorcery spells.
Many attempt to speak with nature. Selvala speaks less, and nature answers more.
Cards like Hymn of the Wilds
Hymn of the Wilds is an exceptional Magic: The Gathering card that elevates the power of creatures. When assessing its close relatives, one can draw parallels to other cards that prioritize creatures in play. For instance, Zendikar Resurgent, which doubles the mana of lands while drawing cards when casting creatures, is in the same space, though less focused on the initial creature onslaught compared to the robust facilitation from Hymn of the Wilds.
Another card, Beastmaster Ascension, shares the vision of boosting creatures but works with an incremental mechanism, growing stronger with each creature that attacks. This contrasts with Hymn of the Wilds’ immediate effect of granting your first creature spell each turn to be played as if it had flash and making it cost less. Finally, there’s the emblematic prowess of Garruk Wildspeaker, which can untap lands for acceleration or create creature tokens, yet does not match the direct, creature-centric approach of Hymn of the Wilds.
Whether you’re swarming the battlefield or strategizing for that single, game-changing beast, Hymn of the Wilds stands tall among cards that empower creature-based strategies in Magic: The Gathering, combining cost efficiency with timing flexibility in a way few cards can.
Card Pros
Card Advantage: Hymn of the Wilds from MTG not only sets a distinguished tone for the game by being the first spell cast, but it also provides enduring strategic benefits. As a unique Conspiracy card, it sets up your deck to potentially outmaneuver others with ease, allowing for an immediate elevation in the cadre of your hand with each creature spell opportuning as a pseudo-cantrip, setting you up for sustained advantage.
Resource Acceleration: By permitting your creatures to not only come with an added draw but also to be played as though they have flash, Hymn of the Wilds significantly accelerates your game, enabling rapid deployment of resources. This can compound pressure on your opponents, as you’re able to build your board state while they’re still setting up.
Instant Speed: The inherent ability to cast creature spells as if they had flash fundamentally shifts game dynamics. It keeps opponents guessing and on the defensive, as you fluidly adapt and respond to their actions in real-time, orchestrating a symphony of tactical plays under the veil of unpredictability. The card’s lingering effects orchestrate a persistent threat that can bolster your plays and place you in an authoritative position throughout the duel.
Card Cons
Discard Requirement: A significant drawback for players considering Hymn of the Wilds is the necessity to part with another card in hand. This can impede your hand options, particularly when you’re managing limited resources or need to maintain card advantage over your opponent.
Specific Mana Cost: Hymn of the Wilds requires a precise combination of mana, including green mana, to play. This restriction makes it exclusive to decks that can generate the necessary mana, potentially limiting its versatility across different deck types.
Comparatively High Mana Cost: While Hymn of the Wilds offers a unique advantage, its mana cost is on the higher end. This means that strategically, it competes for a spot in your deck against other impactful cards that might provide more immediate board presence or game-changing effects with a lower investment.
Reasons to Include Hymn of the Wilds in Your Collection
Versatility: Hymn of the Wilds is not just another one-trick pony. This card can be a game-changer in decks that prioritize creature-based strategies, allowing your creatures to make an immediate impact the moment they hit the battlefield. Its ability to give your creatures an advantage without having the first turn can easily tip the scales in your favor.
Combo Potential: For those who thrive on synergy, this card holds immense potential. Imagine coupling Hymn of the Wilds with cards that benefit from creature casts or those that have potent enter-the-battlefield effects. The strategic depth it adds can elevate a simple deck to a complex, menacing assembly of interactions.
Meta-Relevance: The shifting sands of the MTG meta often demand flexibility and Hymn of the Wilds fits snugly into that requirement. In an environment where creature-based decks are prevalent or where opponents rely heavily on noncreature spells, having this card in your arsenal can provide a significant edge.
How to beat Hymn of the Wilds
Hymn of the Wilds is an exceptional enchantment card that grants an edge to creature-heavy decks in Magic: The Gathering, primarily because of its ability to make the first creature spell each turn not count against your spell limit. However, like all powerful cards, there are strategies to mitigate its impact. Targeted removal or counterspells are key when dealing with Hymn of the Wilds. Disenchant, Naturalize, and other artifact or enchantment destruction spells can remove it from play before its effect becomes overwhelming.
Control decks that limit the opponent’s creatures can minimize the advantage Hymn of the Wilds provides. Board wipes also serve as a reset button, nullifying the cumulative advantage a player might gain from casting numerous creatures. Moreover, employing instant speed interaction keeps the Hymn of the Wilds’ user on their toes, forcing them to play more conservatively. Lastly, pressuring your opponent’s life total might make them reconsider the advantage of casting an extra creature, potentially shifting their strategy in a way that’s more favorable to you.
Therefore, careful planning and the right answers are essential to take down a deck powered by Hymn of the Wilds. Adapt your gameplay and make use of your deck’s inherent strengths to overcome the challenge it poses.
Where to buy
If you're looking to purchase Hymn of the Wilds MTG card by a specific set like Conspiracy: Take the Crown, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Hymn of the Wilds and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Hymn of the Wilds has restrictions
Format | Legality |
---|---|
Commander | Banned |
Legacy | Banned |
Oathbreaker | Banned |
Vintage | Banned |
Duel | Banned |
Rules and information
The reference guide for Magic: The Gathering Hymn of the Wilds card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2016-08-23 | A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.) |
2016-08-23 | A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone. |
2016-08-23 | Conspiracies are colorless, have no mana cost, and can’t be cast as spells. |
2016-08-23 | Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down. |
2016-08-23 | Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft. |
2016-08-23 | If the first creature spell you cast in a turn has in its mana cost, you choose the value of X before calculating the spell’s total cost. For example, if the first creature spell you cast in a turn has a mana cost of , you could choose 1 as the value of X and pay to cast the spell. |
2016-08-23 | If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect, apply those increases before applying cost reductions. |
2016-08-23 | If you have more than one Hymn of the Wilds in the command zone, their abilities will each apply to the first creature spell you cast each turn. For example, if you have two, the first creature spell you cast each turn costs less to cast. Subsequent creature spells won’t get a discount. |
2016-08-23 | The ability can’t affect the amount of colored mana you pay for a spell. It reduces only the generic component of that mana cost. |
2016-08-23 | The cost reduction can apply to an alternative cost, such as a madness cost. |
2016-08-23 | The first ability doesn’t change the mana cost or converted mana cost of any creature spell. It changes only the total cost you actually pay. |
2016-08-23 | The first creature spell you cast each turn doesn’t necessarily have to be the first spell you cast. For example, you could cast an artifact spell and then cast a creature spell that would get the discount. |
2016-08-23 | You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are. |
2016-08-23 | You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point. |