Webspinner Cuff MTG Card
Mana cost | |
Converted mana cost | 3 |
Rarity | Uncommon |
Type | Artifact Creature — Equipment Spider |
Abilities | Reach,Reconfigure |
Released | 2022-02-18 |
Set symbol | |
Set name | Kamigawa: Neon Dynasty |
Set code | NEO |
Power | 1 |
Toughness | 4 |
Number | 214 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Andrew Mar |
Text of card
Reach Equipped creature gets +1/+4 and has reach. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Cards like Webspinner Cuff
Webspinner Cuff is a unique artifact in MTG with the ability to exploit spider-themed strategies and control tactics. It echoes the vibes of cards such as Spider Spawning, which create a brood of spider tokens to fortify your defenses. The distinction lies in Webspinner Cuff’s proactive enchantment-beast-transforming feature. Spider Spawning, lacks this ability, focusing solely on populating the battlefield with arachnids.
Then we trace a lineage to Arachnogenesis, another spider-centric card that provides an immediate and defensive wall of tokens while also fogging combat damage for a turn. Yet, Webspinner Cuff presents an ongoing, individualized approach, shifting any creature into the spider’s dominion one enchanted victim at a time. Not to forget the reminiscent Ishkanah, Grafwidow, mingling spider generation with delirium, effectively broadening the scope of play with its tribal synergy and reach.
In appraising these comparisons, Webspinner Cuff stands out in MTG not just for its arachnid-ally mechanics but for its enchantment-altering capabilities that offer a continuous tactical advantage in matching against other creature-focused artifacts and spells.
Cards similar to Webspinner Cuff by color, type and mana cost
Card Pros
Card Advantage: Webspinner Cuff enables its controller to potentially generate card advantage by creating a copy of a triggered ability. This duplication can lead to getting ahead in resources.
Resource Acceleration: For decks that focus on creature abilities, Webspinner Cuff can accelerate your board presence by copying key triggered effects, thereby enhancing your resource acceleration.
Instant Speed: Though not an instant itself, Webspinner Cuff interacts favorably with instant-speed spells and abilities, potentially offering instant-speed interaction opportunities by doubling up relevant triggers during any phase of the game.
Card Cons
Discard Requirement: Webspinner Cuff mandates discarding another card, a potential setback when your hand size is critically diminished.
Specific Mana Cost: Requiring both green and blue mana, Webspinner Cuff’s cost may prove restrictive, pigeonholing it into only certain types of decks.
Comparatively High Mana Cost: For its three mana value, Webspinner Cuff might seem overpriced when evaluated against other artifacts that offer immediate or more impactful benefits.
Reasons to Include Webspinner Cuff in Your Collection
Versatility: Webspinner Cuff’s unique ability to potentially transform creatures gives it a place in a variety of decks that value adaptive strategies. Its presence can alter the board state in unpredictable ways, providing utility in both offensive and defensive situations.
Combo Potential: The artifact synergizes well with decks that capitalize on creature control. Its transformative property can be harnessed to coordinate with other cards that exploit new creature types, enabling dynamic combo plays that can sway the game.
Meta-Relevance: In an environment where creature-based tactics are prevalent, Webspinner Cuff stands out as a potent tool for disrupting your opponents’ strategies. Being able to control the types of creatures on the battlefield can be crucial in gaining an upper hand against common meta decks.
How to beat
Webspinner Cuff presents a unique challenge in MTG gameplay, altering the battlefield with its creature control abilities. This artifact has the potential to redirect the flow of a match significantly by enchanting a creature and then allowing you to take the reins when an enchanted creature dies. But how exactly do players navigate this complex dynamic?
To effectively counter Webspinner Cuff, consider spells or abilities that can remove artifacts directly from the game, such as Disenchant or Nature’s Claim. These can unshackle your creatures from Webspinner’s control before it becomes problematic. Alternatively, emphasize on utilizing creature abilities that don’t target or destroy creatures to reduce the enchantment’s influence. Playing around the Cuff is also a tactical approach, such as choosing not to kill an enchanted creature until you can deal with the Cuff itself or possessing ways to sacrifice your own creature in response to the enchantment.
Understanding the ins and outs of Webspinner Cuff’s mechanics and staying one step ahead with the right countermeasures ensures that this card doesn’t spin a web too difficult to break free from during your MTG matches.
Where to buy
If you're looking to purchase Webspinner Cuff MTG card by a specific set like Kamigawa: Neon Dynasty, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Webspinner Cuff and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Webspinner Cuff has restrictions
Format | Legality |
---|---|
Standard | Legal |
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Webspinner Cuff card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-02-18 | Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari. |
2022-02-18 | An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens. |
2022-02-18 | An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire. |
2022-02-18 | An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn. |
2022-02-18 | As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it. |
2022-02-18 | Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had. |
2022-02-18 | If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature. |
2022-02-18 | If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached. |
2022-02-18 | Reconfigure represents two activated abilities. Reconfigure -ost] means “ -ost: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “ -ost: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.” |
2022-02-18 | Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps. |