Bracelete Teceteia Carta MTG


Bracelete Teceteia - Kamigawa: Neon Dynasty
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoCriatura Artefato — Equipamento Aranha
Habilidades Reach,Reconfigure
Lançamento2022-02-18
Expansão símbolo
Expansão nomeKamigawa: Neon Dynasty
Expansão códigoNEO
Ataque 1
Defesa 4
Número214
Frame2015
LayoutNormal
BorderPreta
Ilustrado porAndrew Mar

Principais conclusões

  1. Generates card advantage by duplicating creature abilities, enhancing resourcefulness during gameplay.
  2. Interacts with instant-speed spells, offering strategic versatility across different game phases.
  3. Demands careful deck construction due to specific mana requirements and hand size management.

Onde comprar

Se você deseja comprar um cartão Bracelete Teceteia MTG de um conjunto específico como Kamigawa: Neon Dynasty, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Bracelete Teceteia e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Alcance A criatura equipada recebe +1/+4 e tem alcance. Reconfigurar {4} ({4}: Anexe à criatura alvo que você controla ou solte de uma criatura. Reconfigure somente como um feitiço. Enquanto está anexada, esta permanente não é uma criatura.)


Card Pros

Card Advantage: Webspinner Cuff enables its controller to potentially generate card advantage by creating a copy of a triggered ability. This duplication can lead to getting ahead in resources.

Resource Acceleration: For decks that focus on creature abilities, Webspinner Cuff can accelerate your board presence by copying key triggered effects, thereby enhancing your resource acceleration.

Instant Speed: Though not an instant itself, Webspinner Cuff interacts favorably with instant-speed spells and abilities, potentially offering instant-speed interaction opportunities by doubling up relevant triggers during any phase of the game.


Card Cons

Discard Requirement: Webspinner Cuff mandates discarding another card, a potential setback when your hand size is critically diminished.

Specific Mana Cost: Requiring both green and blue mana, Webspinner Cuff’s cost may prove restrictive, pigeonholing it into only certain types of decks.

Comparatively High Mana Cost: For its three mana value, Webspinner Cuff might seem overpriced when evaluated against other artifacts that offer immediate or more impactful benefits.


Reasons to Include Webspinner Cuff in Your Collection

Versatility: Webspinner Cuff’s unique ability to potentially transform creatures gives it a place in a variety of decks that value adaptive strategies. Its presence can alter the board state in unpredictable ways, providing utility in both offensive and defensive situations.

Combo Potential: The artifact synergizes well with decks that capitalize on creature control. Its transformative property can be harnessed to coordinate with other cards that exploit new creature types, enabling dynamic combo plays that can sway the game.

Meta-Relevance: In an environment where creature-based tactics are prevalent, Webspinner Cuff stands out as a potent tool for disrupting your opponents’ strategies. Being able to control the types of creatures on the battlefield can be crucial in gaining an upper hand against common meta decks.


How to beat

Webspinner Cuff presents a unique challenge in MTG gameplay, altering the battlefield with its creature control abilities. This artifact has the potential to redirect the flow of a match significantly by enchanting a creature and then allowing you to take the reins when an enchanted creature dies. But how exactly do players navigate this complex dynamic?

To effectively counter Webspinner Cuff, consider spells or abilities that can remove artifacts directly from the game, such as Disenchant or Nature’s Claim. These can unshackle your creatures from Webspinner’s control before it becomes problematic. Alternatively, emphasize on utilizing creature abilities that don’t target or destroy creatures to reduce the enchantment’s influence. Playing around the Cuff is also a tactical approach, such as choosing not to kill an enchanted creature until you can deal with the Cuff itself or possessing ways to sacrifice your own creature in response to the enchantment.

Understanding the ins and outs of Webspinner Cuff’s mechanics and staying one step ahead with the right countermeasures ensures that this card doesn’t spin a web too difficult to break free from during your MTG matches.


Cartas similares a Bracelete Teceteia

Webspinner Cuff is a unique artifact in MTG with the ability to exploit spider-themed strategies and control tactics. It echoes the vibes of cards such as Spider Spawning, which create a brood of spider tokens to fortify your defenses. The distinction lies in Webspinner Cuff’s proactive enchantment-beast-transforming feature. Spider Spawning, lacks this ability, focusing solely on populating the battlefield with arachnids.

Then we trace a lineage to Arachnogenesis, another spider-centric card that provides an immediate and defensive wall of tokens while also fogging combat damage for a turn. Yet, Webspinner Cuff presents an ongoing, individualized approach, shifting any creature into the spider’s dominion one enchanted victim at a time. Not to forget the reminiscent Ishkanah, Grafwidow, mingling spider generation with delirium, effectively broadening the scope of play with its tribal synergy and reach.

In appraising these comparisons, Webspinner Cuff stands out in MTG not just for its arachnid-ally mechanics but for its enchantment-altering capabilities that offer a continuous tactical advantage in matching against other creature-focused artifacts and spells.

Spider Spawning - Carta Magic versões
Arachnogenesis - Carta Magic versões
Ishkanah, Grafwidow - Carta Magic versões
Spider Spawning - Carta Magic versões
Arachnogenesis - Carta Magic versões
Ishkanah, Grafwidow - Carta Magic versões

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Legalidades

Magic the Gathering formats where Bracelete Teceteia has restrictions

FormatoLegalidade
StandardVálida
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
FutureVálida
VintageVálida
DuelVálida
ExplorerVálida
BrawlVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Bracelete Teceteia fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2022-02-18 Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18 An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18 An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18 An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18 As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18 Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18 If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18 If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18 Reconfigure represents two activated abilities. Reconfigure
-ost] means “
-ost: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “
-ost: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
2022-02-18 Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.