Warmth MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Enchantment |
Text of card
Whenever target opponent successfully casts a red spell, gain 2 life.
"Flame grows gentle with but a little distance." —Orim, Samite healer
Cards like Warmth
Warmth is an intriguing enchantment in Magic: The Gathering that offers players a defensive advantage. It has parallels to Circle of Protection: Red, as both cards serve as a shield against red spells and effects. Warmth, however, delivers consistent life gain whenever a player is dealt damage by a red spell or ability, which can enhance a player’s staying power during the game.
Comparatively, we have Rune of Protection: Red in the mix. This enchantment also prevents damage from red sources, with the flexibility of cycling for another card if it’s not needed. Unlike Warmth, it does not provide automatic life gain, requiring a mana investment to activate the protection each time. Dragon’s Claw is another card that triggers off red spells, granting a life boost without the need to target specific instances of damage.
Overall, Warmth stands out in its category for its passive and reactive life gain capabilities, making it a staple for decks that face aggressive red-based strategies. Its ability to consistently bolster a player’s life total without any additional cost during the game can be a crucial factor in outlasting an opponent.
Cards similar to Warmth by color, type and mana cost
Card Pros
Card Advantage: The enchantment Warmth provides a steady advantage by effectively nullifying some of the damage dealt by your opponent’s red spells, indirectly preserving your hand by reducing the need for defensive cards.
Resource Acceleration: While Warmth doesn’t directly accelerate resources in terms of mana, it conserves resources by protecting your life total, allowing for a more robust allocation of mana towards proactive plays and board development.
Instant Speed: Though Warmth itself is not an instant, it deters opponents from casting damage-dealing spells at instant speed. This opens up strategic plays that can disrupt your opponent’s tempo and subsequent planning.
Card Cons
Discard Requirement: The Warmth MTG card necessitates a discard from your hand to activate its ability. This can be a strategic setback, particularly in the late game when each card in hand is invaluable.
Specific Mana Cost: Warmth requires a precise combination of one white mana plus additional mana to cast. This can restrict deck-building options, making it less flexible than colorless or multicolored alternatives.
Comparatively High Mana Cost: With a somewhat elevated casting cost for its specific effect, Warmth may not always present the most mana-efficient choice, especially when compared with other cards that serve to counteract red strategies or provide life gain.
Reasons to Include in Your Collection
Versatility: Warmth slots into various deck builds with ease, offering a consistent defense mechanism against tactics that rely heavily on dealing damage. Its low mana cost and straightforward effect make it a prime candidate for sideboards where red decks are dominant.
Combo Potential: This card shines when combined with other life-gain strategies or damage prevention mechanics, allowing players to stabilize in games where life totals are a constant battleground. It’s an excellent enabler for decks that capitalize on life as a resource.
Meta-Relevance: In environments where aggressive red strategies are prevalent, Warmth provides a reliable answer. Its ability to gain life in response to spells and abilities that deal damage makes it a valuable tool for turning the tide against burn-heavy opponents.
How to beat
Warmth is a unique enchantment in the realm of Magic: The Gathering that stands as a robust defense against direct damage strategies. Typically found in white decks, Warmth can be an annoying hurdle, especially for players relying on red burn spells to chip away at an opponent’s life total. Its ability to grant you 2 life every time a red spell deals damage to you can quickly turn the tide, creating a life buffer that grows with each fiery onslaught.
To effectively counter Warmth, consider diversifying your approach. Cards that allow you to remove enchantments are essential; think of Naturalize or Disenchant which can directly target and eliminate the problem on the spot. Alternatively, employing a strategy that doesn’t hinge on damage, such as leveraging blue decks that control or black decks that enforce sacrifice, can render Warmth’s defensive capabilities obsolete.
Understanding the manner in which Warmth protects a player is crucial. It fortifies health against a narrow category of attacks. Maneuvering around its strengths means embracing versatility in your playstyle and considering secondary win conditions. This holistically sound strategy can neutralize the card’s effect and ensure your path to victory remains clear.
Where to buy
If you're looking to purchase Warmth MTG card by a specific set like Tempest and Classic Sixth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Warmth and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Warmth Magic the Gathering card was released in 2 different sets between 1997-10-14 and 1999-04-21. Illustrated by Drew Tucker.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1997-10-14 | Tempest | TMP | 51 | 1997 | Normal | Black | Drew Tucker | |
2 | 1999-04-21 | Classic Sixth Edition | 6ED | 52 | 1997 | Normal | White | Drew Tucker |
Legalities
Magic the Gathering formats where Warmth has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Rules and information
The reference guide for Magic: The Gathering Warmth card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | It triggers on all opposing players. |