Rune of Protection: Red MTG Card


Cycling ability lets players sift through their deck, maintaining tempo and uncovering key cards during play. An instant speed activation enables strategic protection against red spells, potentially altering the game’s course. Low casting cost fits smoothly into early turns, preventing resource blockage and paving the way for bigger plays.
Rune of Protection: Red - Urza's Saga
Mana cost
Converted mana cost2
RarityCommon
TypeEnchantment
Abilities Cycling
Released1998-10-12
Set symbol
Set nameUrza's Saga
Set codeUSG
Number40
Frame1997
LayoutNormal
BorderBlack
Illustred byScott M. Fischer

Text of card

oo W Prevent all damage to you from a red source. (Treat further damage from that source normally.) Cycling (You may pay and discard this card from your hand to draw a card. Play this ability as an instant.)


Cards like Rune of Protection: Red

Rune of Protection: Red is a specialized piece of the protection puzzle in Magic: The Gathering. This card mirrors other cards in the Rune of Protection cycle, which grants similar abilities against other colors. Like Rune of Protection: Blue or Rune of Protection: Green, this card allows a player to pay a cost to prevent all damage from a red source to themselves or creatures they control for a turn.

While Circle of Protection: Red provides similar protection at the same cost, Rune of Protection: Red is distinct with its cycling ability, offering card draw flexibility not present in the Circle series. Story Circle is another comparable card, giving you the choice of which color to protect against when you play it. It has the adaptability of choice, but it lacks the cycling feature that can be crucial for deck fluidity.

Assessing the alternatives within the protective enchantments in Magic: The Gathering, it is clear that Rune of Protection: Red has its niche. It’s the combination of targeted protection and the strategic depth offered by the cycling ability that gives this card a unique edge in gameplay.

Rune of Protection: Blue - MTG Card versions
Rune of Protection: Green - MTG Card versions
Circle of Protection: Red - MTG Card versions
Story Circle - MTG Card versions
Rune of Protection: Blue - MTG Card versions
Rune of Protection: Green - MTG Card versions
Circle of Protection: Red - MTG Card versions
Story Circle - MTG Card versions

Cards similar to Rune of Protection: Red by color, type and mana cost

Blessing - MTG Card versions
Circle of Protection: Red - MTG Card versions
Circle of Protection: Black - MTG Card versions
Island Sanctuary - MTG Card versions
Circle of Protection: White - MTG Card versions
Crusade - MTG Card versions
Circle of Protection: Blue - MTG Card versions
Hallowed Ground - MTG Card versions
Circle of Protection: Artifacts - MTG Card versions
Energy Storm - MTG Card versions
Ward of Lights - MTG Card versions
Gossamer Chains - MTG Card versions
I'm Rubber, You're Glue - MTG Card versions
Absolute Grace - MTG Card versions
Serenity - MTG Card versions
Mageta's Boon - MTG Card versions
Seal of Cleansing - MTG Card versions
Absolute Law - MTG Card versions
Sacred Ground - MTG Card versions
Pacifism - MTG Card versions
Blessing - MTG Card versions
Circle of Protection: Red - MTG Card versions
Circle of Protection: Black - MTG Card versions
Island Sanctuary - MTG Card versions
Circle of Protection: White - MTG Card versions
Crusade - MTG Card versions
Circle of Protection: Blue - MTG Card versions
Hallowed Ground - MTG Card versions
Circle of Protection: Artifacts - MTG Card versions
Energy Storm - MTG Card versions
Ward of Lights - MTG Card versions
Gossamer Chains - MTG Card versions
I'm Rubber, You're Glue - MTG Card versions
Absolute Grace - MTG Card versions
Serenity - MTG Card versions
Mageta's Boon - MTG Card versions
Seal of Cleansing - MTG Card versions
Absolute Law - MTG Card versions
Sacred Ground - MTG Card versions
Pacifism - MTG Card versions

Decks using this card

MTG decks using Rune of Protection: Red. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Selesnya ControlSelesnya Control PremodernEternal Weekend Europe 2023 Premodern Mainevent
Rift SlideRift Slide PremodernEternal Weekend Europe 2023 Premodern Mainevent
Boros ControlBoros Control PremodernEternal Weekend Europe 2023 Premodern Mainevent

Card Pros

Card Advantage: Featuring a cycling ability that costs a mere two mana, Rune of Protection: Red allows you to replace it with another card from your deck, thus preventing any loss of momentum. This cycling feature is especially useful for navigating through your deck to find more relevant cards in the middle of the game.

Resource Acceleration: Although not directly providing mana or resource acceleration, the card’s low casting cost of one white mana means it seamlessly slips into your game plan, paving the way for more robust plays. Its cost-efficiency helps keep resources available for critical turns.

Instant Speed: This enchantment card has the unique ability to be activated at instant speed, giving you the versatility to protect your permanents at a moment’s notice. This quick response feature can be a game-changer, shielding your assets from red spells and effects without delay.


Card Cons

Discard Requirement: Playing Rune of Protection: Red comes with the condition that you must discard a card from your hand when using its cycling ability. This requirement can be a major drawback, especially in a tight game where maintaining card advantage is crucial.

Specific Mana Cost: This enchantment needs both a white and a generic mana for casting, making it restrictive for deck-building. This mana demand confines its utility mostly to white or multicolored decks that can satisfy these requirements effortlessly.

Comparatively High Mana Cost: With a casting cost of two mana where one is color-specific, and the additional cost for its cycling ability, this card can be considered inefficient. There are often lower-costed alternatives that provide protection or other defensive mechanisms without such steep mana investments.


Reasons to Include Rune of Protection: Red in Your Collection

Versatility: Rune of Protection: Red shines in decks that anticipate red spells as key threats. Its ability to shield you from any red source offers a significant advantage, making it a flexible sideboard card against red-dominated strategies.

Combo Potential: This enchantment works well with cards that benefit from cycling, allowing you to draw a card while also avoiding damage from red sources. It can be a key piece in decks that exploit cycling synergies.

Meta-Relevance: If red decks are prevalent in the current meta, incorporating Rune of Protection: Red into your deck can be a strategic move. Its capacity to nullify red damage consistently could be a game-changer in matchups where red spells and creatures are the norm.


How to beat

Rune of Protection: Red is a unique card in MTG, serving as a specialized defensive tool against red spells and creatures. Its ability to provide protection from red for a mere single white mana can be pivotal in matchups against red-dominated decks. For those looking to circumvent this protection, strategies must evolve beyond direct damage and aggression.

One effective tactic is to utilize spells that don’t specifically target creatures or players, thereby sidestepping the protective barrier. Board-clearing cards like Wrath of God can prove invaluable by destroying all creatures, including those shielded by Rune of Protection: Red. Versatile removal spells that can target enchantments, such as Disenchant or Naturalize, can directly dispose of the Rune, eliminating the defensive advantage.

Additionally, employing a diverse deck with non-red threats can outmaneuver the protection rune offers. Black or blue creatures and spells can bypass the Rune’s effect, allowing a player to pivot their strategy mid-game. Consequently, incorporating flexibility in deck construction and in-match tactics, players can dismantle the security that Rune of Protection: Red provides.


Where to buy

If you're looking to purchase Rune of Protection: Red MTG card by a specific set like Urza's Saga, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Rune of Protection: Red and other MTG cards:

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Legalities

Magic the Gathering formats where Rune of Protection: Red has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Rune of Protection: Red card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn’t need to be capable of dealing damage to be a legal choice.
2004-10-04 Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.