War of the Last Alliance MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment — Saga

Key Takeaways

  1. Enhances card advantage and pace control by allowing players to draw additional cards at instant speed.
  2. Settings could require card discards and specific mana, potentially limiting its inclusion in some decks.
  3. Remains relevant in various meta scenarios with its combo potential and adaptability to different archetypes.

Where to buy

If you're looking to purchase War of the Last Alliance MTG card by a specific set like The Lord of the Rings: Tales of Middle-earth and Tales of Middle-earth Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the War of the Last Alliance and other MTG cards:

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Text of card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.


Card Pros

Card Advantage: War of the Last Alliance provides a significant edge in maintaining hand supremacy by replenishing your resources. It is an efficient way to stay ahead in the match by potentially drawing into more options and answers, which can be pivotal for controlling the game’s pace.

Resource Acceleration: This card can expedite your game plan by offering additional means to cast spells earlier than normally possible, effectively accelerating your strategy. It contributes to a more robust mana curve, making it possible to deploy threats or answers ahead of schedule.

Instant Speed: The versatility of casting War of the Last Alliance at instant speed cannot be overstated. It enables you to adapt to the evolving state of the game. This flexibility allows you to respond to an opponent’s moves effectively or to enhance your board position at the most opportune time, without foregoing the opportunity to cast other spells should a more immediate threat or opportunity present itself.


Card Cons

Discard Requirement: Playing War of the Last Alliance requires players to discard a card, proving to be a setback when options in hand are already scarce.

Specific Mana Cost: With its particular combination of mana colors, integrating it into a deck may become challenging for those not running multi-colored mana bases.

Comparatively High Mana Cost: The strategy impact and benefit of War of the Last Alliance come with a higher mana investment, which could potentially delay critical plays or slow down the deck’s overall tempo.


Reasons to Include in Your Collection

Versatility: War of the Last Alliance boasts a flexible design that allows integration into a vast array of deck archetypes, catering to various playstyles from control to combo.

Combo Potential: This card opens the door to numerous synergistic interactions, enabling powerful combinations with other cards that could potentially shift the tide of the game in your favor.

Meta-Relevance: In a game that’s constantly evolving, War of the Last Alliance remains pertinent, particularly in environments where its attributes align with the prevailing competitive trends.


How to beat

War of the Last Alliance is a card that demands strategic finesse to overcome in MTG. The card, much like other high-impact spells, can swing the momentum of the game significantly. When facing this card, the key is to anticipate its deployment and have a plan in place. It is beneficial to utilize removal spells that can target key pieces before they become a larger threat. Also, keeping a count on mana and cards in hand will help predict when War of the Last Alliance might be played.

Another successful strategy is to apply pressure early in the game, forcing your opponent to use resources defensively. This could mean they’ll have less fuel to support their War of the Last Alliance play. Additionally, tools that allow you to counter noncreature spells or offer protection from specific colors can be invaluable, providing a shield against this powerful card’s effects. Always remember, adaptability and resource management are your allies in ensuring War of the Last Alliance doesn’t dictate the pace and outcome of your matches.

Overall, staying ahead with a combination of foresight, control, and aggression can mitigate the advantage War of the Last Alliance aims to provide an opponent. In the rich and varied landscape of MTG strategies, success often lies in both the cards played and the wisdom of knowing when and how to play them.


BurnMana Recommendations

The strategic layers of MTG are deepened with cards like War of the Last Alliance, a tool that offers both a challenge and an opportunity. Understanding its strengths, such as card advantage and instant speed flexibility, alongside its limitations, like the discard requirement, sets the stage for mastery. From bolstering your mana curve to staying relevant in ever-shifting metas, incorporating this card into your collection could mark a pivotal moment in your gameplay evolution. For those looking to enhance their strategic approaches and grasp the complexities of resource acceleration, visit us to further explore War of the Last Alliance and its significant role in the complex world of MTG.


Cards like War of the Last Alliance

The War of the Last Alliance card opens up strategic avenues for MTG players, evoking elements seen in other notable cards. To understand its position within the game, it’s instructive to compare it with cards like Selesnya Charm. Both offer a versatility that can adapt to different game situations. Yet, War of the Last Alliance might provide a more substantial impact on the battlefield by potentiating a broader range of creature attributes.

Analogous to Unmake the Graves, War of the Last Alliance permits the retrieval of creatures from the graveyard. While Unmake the Graves requires a specific trigger for its rally call, War of the Last Alliance offers a more controlled and predictable resurrection channel. Moreover, there’s Heroic Intervention, which gives creatures indestructibility, a feature that when combined with War of the Last Alliance exponentially increases one’s defense mechanisms, although the latter doesn’t protect against all perils like Heroic Intervention does.

In essence, War of the Last Alliance could be seen as a multilayered resource in MTG, lending both offensive and defensive capabilities, and when analyzed alongside its counterparts, it showcases a unique blend of power and flexibility that can be a game-changer in the right deck.

Selesnya Charm - MTG Card versions
Unmake the Graves - MTG Card versions
Heroic Intervention - MTG Card versions
Selesnya Charm - MTG Card versions
Unmake the Graves - MTG Card versions
Heroic Intervention - MTG Card versions

Cards similar to War of the Last Alliance by color, type and mana cost

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Light from Within - MTG Card versions
Castle - MTG Card versions
Karma - MTG Card versions
Conversion - MTG Card versions
Angelic Voices - MTG Card versions
Seeker - MTG Card versions
Drought - MTG Card versions
Justice - MTG Card versions
Divine Transformation - MTG Card versions
Field of Souls - MTG Card versions
Opal Titan - MTG Card versions
Ivory Mask - MTG Card versions
Parallax Wave - MTG Card versions
Worship - MTG Card versions
Diversionary Tactics - MTG Card versions
Moat - MTG Card versions
Teleportation Circle - MTG Card versions
Hallowed Haunting - MTG Card versions
Proper Burial - MTG Card versions
Armored Ascension - MTG Card versions
Light from Within - MTG Card versions

Printings

The War of the Last Alliance Magic the Gathering card was released in 2 different sets between 2023-06-23 and 2023-06-23. Illustrated by Alexander Forssberg.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-06-23The Lord of the Rings: Tales of Middle-earthLTR 362015SagaBlackAlexander Forssberg
22023-06-23Tales of Middle-earth PromosPLTR 36s2015SagaBlackAlexander Forssberg
32023-06-23The Lord of the Rings: Tales of Middle-earthLTR 4872015SagaBlackAlexander Forssberg

Legalities

Magic the Gathering formats where War of the Last Alliance has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
AlchemyLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering War of the Last Alliance card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-06-16 As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16 Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16 Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16 If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16 Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16 The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16 The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.