Voyage's End MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Common |
Type | Instant |
Abilities | Scry |
Text of card
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned.
Cards like Voyage's End
Voyage’s End stands out in the realm of Magic: The Gathering as a control staple, reminiscent of other bounce spells designed to temporarily remove threats from the board. It holds a particular resemblance to Unsummon – a classic card that similarly returns a target creature to its owner’s hand at a low cost. However, Voyage’s End offers a slight edge with its scry ability, allowing the caster to look at the top card of their library and potentially adjust their next draw. This strategic component gives it more utility than Unsummon in sculpting the course of the game.
Another similar spell, Blink of an Eye, features the option to kick for an additional cost, turning it into a draw spell alongside its creature bouncing capability. While this makes Blink of an Eye versatile, players often prefer Voyage’s End for its consistent low cost and scrying bonus. Then there’s Expel from Orazca, which can act as a more restrictive bounce spell requiring the city’s blessing but providing a clean path for tempo plays.
Considering the synergy with scrying to set future plays, and its potential to disrupt opponent strategies, Voyage’s End offers a valuable combination of utility and versatility among blue instant spells in Magic: The Gathering. It holds a justified position for players looking to maintain control of the game tempo.
Card Pros
Card Advantage: Voyage’s End lets you temporarily deal with a threat while also providing the benefit of scrying 1, which helps sift through your deck to find key cards faster. By setting up your next draw, you more effectively progress towards your strategic goals.
Resource Acceleration: Although Voyage’s End doesn’t directly produce additional resources like mana or tokens, the fact it’s a low-cost spell means it accelerates your game plan by allowing you to keep mana available for other plays or counterspells, effectively smoothing out your resource curve.
Instant Speed: The instant nature of Voyage’s End gives you the flexibility to react to your opponent’s moves during their turn. This can disrupt their combat strategies, remove buffs or auras, or simply save you from a potentially game-ending threat, keeping you in control of the game’s pace.
Card Cons
Discard Requirement: Although Voyage’s End does not necessitate discarding as part of its casting cost, players must be aware that using any spell will reduce the size of their hand, potentially leaving them with fewer options on subsequent turns.
Specific Mana Cost: Voyage’s End requires both a blue mana and one of any color to cast. This specific cost requires a deck tailored to blue mana sources, potentially restricting this card’s inclusion only to blue or blue-hybrid decks.
Comparatively High Mana Cost: Priced at two mana for a temporary removal effect, some players might find Voyage’s End less appealing compared to other one-mana bounce spells or permanent removals, affecting its play rate in decks that highly value mana efficiency.
Reasons to Include Voyage’s End in Your Collection
Versatility: Voyage’s End is known for its flexibility, fitting seamlessly into a variety of blue decks. This instant not only bounces a creature back to its owner’s hand but also allows for scrying, aiding in deck manipulation and setting up future draws.
Combo Potential: This card works wonders in synergizing with strategies that capitalize on casting spells, such as prowess or spellslinger decks. It’s also handy for resetting your own creatures with valuable enter-the-battlefield effects.
Meta-Relevance: In environments dominated by creature-centric strategies, Voyage’s End serves as an efficient tool to disrupt your opponents’ board state while refining your own game plan. Its low casting cost ensures that it remains a timely and cost-effective response to emerging threats.
How to beat
Voyage’s End is a versatile spell in Magic: The Gathering that allows a player to return target creature to its owner’s hand and scry 1. As an instant, it features the strategic advantage of timing, enabling players to disrupt opponents’ battle plans during their turn. To effectively counter this card, one should consider using spells or abilities that grant hexproof or indestructible to their creatures, thus rendering Voyage’s End unable to target them.
Moreover, playing creatures with the ‘flash’ ability allows you to hold back casting them until the end of your opponent’s turn, reducing the window of opportunity for Voyage’s End to be a disruption. Another tactic is simply to deploy creatures with enter-the-battlefield effects, gaining value even if the creature is returned to the hand. This turns the tempo loss usually associated with being the target of Voyage’s End into a strategic advantage, as you can recast the creature for repeated effects.
Therefore, by carefully selecting the types of creatures in your deck and understanding the timing of your plays, Voyage’s End can be navigated and overcome, minimizing its impact on your game strategy.
Where to buy
If you're looking to purchase Voyage's End MTG card by a specific set like Theros and Jumpstart, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Voyage's End and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Voyage's End has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Voyage's End card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2013-09-15 | Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry. |
2013-09-15 | When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom. |
2013-09-15 | You choose how to order cards returned to your library after scrying no matter where you put them. |
2013-09-15 | You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions. |