Fim da Viagem Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeComum
TipoMágica Instantânea
Habilidades Scry

Principais conclusões

  1. Voyage’s End offers card advantage through scrying, optimizing deck searches and advancing strategy.
  2. Its instant speed and low cost provide tactical game control and tempo in blue decks.
  3. Though restrictive in mana requirements, it’s a staple for its versatility and meta relevance.

Texto da carta

Devolva a criatura alvo para a mão de seu dono. Vidência 1. (Olhe o card do topo de seu grimório. Você pode colocar aquele card no fundo de seu grimório.)

Os filósofos dizem que os desaparecidos no mar ascenderam a um reino de maior perfeição. Os marinheiros dizem que eles se afogaram.


Card Pros

Card Advantage: Voyage’s End lets you temporarily deal with a threat while also providing the benefit of scrying 1, which helps sift through your deck to find key cards faster. By setting up your next draw, you more effectively progress towards your strategic goals.

Resource Acceleration: Although Voyage’s End doesn’t directly produce additional resources like mana or tokens, the fact it’s a low-cost spell means it accelerates your game plan by allowing you to keep mana available for other plays or counterspells, effectively smoothing out your resource curve.

Instant Speed: The instant nature of Voyage’s End gives you the flexibility to react to your opponent’s moves during their turn. This can disrupt their combat strategies, remove buffs or auras, or simply save you from a potentially game-ending threat, keeping you in control of the game’s pace.


Card Cons

Discard Requirement: Although Voyage’s End does not necessitate discarding as part of its casting cost, players must be aware that using any spell will reduce the size of their hand, potentially leaving them with fewer options on subsequent turns.

Specific Mana Cost: Voyage’s End requires both a blue mana and one of any color to cast. This specific cost requires a deck tailored to blue mana sources, potentially restricting this card’s inclusion only to blue or blue-hybrid decks.

Comparatively High Mana Cost: Priced at two mana for a temporary removal effect, some players might find Voyage’s End less appealing compared to other one-mana bounce spells or permanent removals, affecting its play rate in decks that highly value mana efficiency.


Reasons to Include Voyage’s End in Your Collection

Versatility: Voyage’s End is known for its flexibility, fitting seamlessly into a variety of blue decks. This instant not only bounces a creature back to its owner’s hand but also allows for scrying, aiding in deck manipulation and setting up future draws.

Combo Potential: This card works wonders in synergizing with strategies that capitalize on casting spells, such as prowess or spellslinger decks. It’s also handy for resetting your own creatures with valuable enter-the-battlefield effects.

Meta-Relevance: In environments dominated by creature-centric strategies, Voyage’s End serves as an efficient tool to disrupt your opponents’ board state while refining your own game plan. Its low casting cost ensures that it remains a timely and cost-effective response to emerging threats.


How to beat

Voyage’s End is a versatile spell in Magic: The Gathering that allows a player to return target creature to its owner’s hand and scry 1. As an instant, it features the strategic advantage of timing, enabling players to disrupt opponents’ battle plans during their turn. To effectively counter this card, one should consider using spells or abilities that grant hexproof or indestructible to their creatures, thus rendering Voyage’s End unable to target them.

Moreover, playing creatures with the ‘flash’ ability allows you to hold back casting them until the end of your opponent’s turn, reducing the window of opportunity for Voyage’s End to be a disruption. Another tactic is simply to deploy creatures with enter-the-battlefield effects, gaining value even if the creature is returned to the hand. This turns the tempo loss usually associated with being the target of Voyage’s End into a strategic advantage, as you can recast the creature for repeated effects.

Therefore, by carefully selecting the types of creatures in your deck and understanding the timing of your plays, Voyage’s End can be navigated and overcome, minimizing its impact on your game strategy.


Cartas similares a Fim da Viagem

Voyage’s End stands out in the realm of Magic: The Gathering as a control staple, reminiscent of other bounce spells designed to temporarily remove threats from the board. It holds a particular resemblance to Unsummon – a classic card that similarly returns a target creature to its owner’s hand at a low cost. However, Voyage’s End offers a slight edge with its scry ability, allowing the caster to look at the top card of their library and potentially adjust their next draw. This strategic component gives it more utility than Unsummon in sculpting the course of the game.

Another similar spell, Blink of an Eye, features the option to kick for an additional cost, turning it into a draw spell alongside its creature bouncing capability. While this makes Blink of an Eye versatile, players often prefer Voyage’s End for its consistent low cost and scrying bonus. Then there’s Expel from Orazca, which can act as a more restrictive bounce spell requiring the city’s blessing but providing a clean path for tempo plays.

Considering the synergy with scrying to set future plays, and its potential to disrupt opponent strategies, Voyage’s End offers a valuable combination of utility and versatility among blue instant spells in Magic: The Gathering. It holds a justified position for players looking to maintain control of the game tempo.

Unsummon - Carta Magic versões
Blink of an Eye - Carta Magic versões
Expel from Orazca - Carta Magic versões
Unsummon - Carta Magic versões
Blink of an Eye - Carta Magic versões
Expel from Orazca - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Fim da Viagem MTG de um conjunto específico como Theros and Jumpstart, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Fim da Viagem e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Fim da Viagem Magic the Gathering foi lançada em 2 expansões diferentes entre 2013-09-27 e 2020-07-17. Ilustrado por Chris Rahn.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12013-09-27TherosTHS 732003NormalPretaChris Rahn
22020-07-17JumpstartJMP 1892015NormalPretaChris Rahn

Legalidades

Magic the Gathering formats where Fim da Viagem has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Fim da Viagem fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.