Fin del viaje Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido2
RarezaComún
TipoInstantáneo
Habilidades Scry

Conclusiones clave

  1. Voyage’s End offers card advantage through scrying, optimizing deck searches and advancing strategy.
  2. Its instant speed and low cost provide tactical game control and tempo in blue decks.
  3. Though restrictive in mana requirements, it’s a staple for its versatility and meta relevance.

Texto de la carta

Regresa la criatura objetivo a la mano de su propietario. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)

Los filósofos dicen que los desaparecidos en el mar ascendieron a un reino más perfecto. Los marineros dicen que se ahogaron.


Card Pros

Card Advantage: Voyage’s End lets you temporarily deal with a threat while also providing the benefit of scrying 1, which helps sift through your deck to find key cards faster. By setting up your next draw, you more effectively progress towards your strategic goals.

Resource Acceleration: Although Voyage’s End doesn’t directly produce additional resources like mana or tokens, the fact it’s a low-cost spell means it accelerates your game plan by allowing you to keep mana available for other plays or counterspells, effectively smoothing out your resource curve.

Instant Speed: The instant nature of Voyage’s End gives you the flexibility to react to your opponent’s moves during their turn. This can disrupt their combat strategies, remove buffs or auras, or simply save you from a potentially game-ending threat, keeping you in control of the game’s pace.


Card Cons

Discard Requirement: Although Voyage’s End does not necessitate discarding as part of its casting cost, players must be aware that using any spell will reduce the size of their hand, potentially leaving them with fewer options on subsequent turns.

Specific Mana Cost: Voyage’s End requires both a blue mana and one of any color to cast. This specific cost requires a deck tailored to blue mana sources, potentially restricting this card’s inclusion only to blue or blue-hybrid decks.

Comparatively High Mana Cost: Priced at two mana for a temporary removal effect, some players might find Voyage’s End less appealing compared to other one-mana bounce spells or permanent removals, affecting its play rate in decks that highly value mana efficiency.


Reasons to Include Voyage’s End in Your Collection

Versatility: Voyage’s End is known for its flexibility, fitting seamlessly into a variety of blue decks. This instant not only bounces a creature back to its owner’s hand but also allows for scrying, aiding in deck manipulation and setting up future draws.

Combo Potential: This card works wonders in synergizing with strategies that capitalize on casting spells, such as prowess or spellslinger decks. It’s also handy for resetting your own creatures with valuable enter-the-battlefield effects.

Meta-Relevance: In environments dominated by creature-centric strategies, Voyage’s End serves as an efficient tool to disrupt your opponents’ board state while refining your own game plan. Its low casting cost ensures that it remains a timely and cost-effective response to emerging threats.


How to beat

Voyage’s End is a versatile spell in Magic: The Gathering that allows a player to return target creature to its owner’s hand and scry 1. As an instant, it features the strategic advantage of timing, enabling players to disrupt opponents’ battle plans during their turn. To effectively counter this card, one should consider using spells or abilities that grant hexproof or indestructible to their creatures, thus rendering Voyage’s End unable to target them.

Moreover, playing creatures with the ‘flash’ ability allows you to hold back casting them until the end of your opponent’s turn, reducing the window of opportunity for Voyage’s End to be a disruption. Another tactic is simply to deploy creatures with enter-the-battlefield effects, gaining value even if the creature is returned to the hand. This turns the tempo loss usually associated with being the target of Voyage’s End into a strategic advantage, as you can recast the creature for repeated effects.

Therefore, by carefully selecting the types of creatures in your deck and understanding the timing of your plays, Voyage’s End can be navigated and overcome, minimizing its impact on your game strategy.


Cartas como Fin del viaje

Voyage’s End stands out in the realm of Magic: The Gathering as a control staple, reminiscent of other bounce spells designed to temporarily remove threats from the board. It holds a particular resemblance to Unsummon – a classic card that similarly returns a target creature to its owner’s hand at a low cost. However, Voyage’s End offers a slight edge with its scry ability, allowing the caster to look at the top card of their library and potentially adjust their next draw. This strategic component gives it more utility than Unsummon in sculpting the course of the game.

Another similar spell, Blink of an Eye, features the option to kick for an additional cost, turning it into a draw spell alongside its creature bouncing capability. While this makes Blink of an Eye versatile, players often prefer Voyage’s End for its consistent low cost and scrying bonus. Then there’s Expel from Orazca, which can act as a more restrictive bounce spell requiring the city’s blessing but providing a clean path for tempo plays.

Considering the synergy with scrying to set future plays, and its potential to disrupt opponent strategies, Voyage’s End offers a valuable combination of utility and versatility among blue instant spells in Magic: The Gathering. It holds a justified position for players looking to maintain control of the game tempo.

Unsummon - Carta Magic versiones
Blink of an Eye - Carta Magic versiones
Expel from Orazca - Carta Magic versiones
Unsummon - Carta Magic versiones
Blink of an Eye - Carta Magic versiones
Expel from Orazca - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Fin del viaje de un coleccione específico como Theros and Jumpstart, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Fin del viaje y otras cartas MTG:

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Impresiones

La carta Fin del viaje Magic the Gathering se lanzó en 2 colecciones diferentes entre 2013-09-27 y 2020-07-17. Ilustrado por Chris Rahn.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12013-09-27TherosTHS 732003NormalNegraChris Rahn
22020-07-17JumpstartJMP 1892015NormalNegraChris Rahn

Legalidades

Formatos de Magic the Gathering donde Fin del viaje tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Fin del viaje de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.