Urza's Power Plant MTG Card
Card sets | Released in 28 setsSee all |
Rarity | Common |
Type | Land — Urza's Power-Plant |
Text of card
Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool.
Artifact construction required immense resources.
Cards like Urza's Power Plant
Urza’s Power Plant is part of a distinguished group of lands within MTG known as the Urza’s lands or “Tron” pieces. Alongside its counterparts, Urza’s Mine and Urza’s Tower, these lands are devoted to assembling a powerful mana base. Each piece on its own taps for a single colorless mana, but when combined, they have the capability to generate a substantial amount of mana—up to seven with all three on the battlefield, providing players with a rapid acceleration in resources.
Similar land cards that can be compared to Urza’s Power Plant include other loci such as Cloudpost and Glimmerpost, which also aim at generating a large amount of mana by using multiples of the same loci. Cloudpost, for instance, taps for one colorless mana for each locus you control, potentially creating even more mana than the Urza’s lands but at a slower pace since they enter the battlefield tapped. However, it doesn’t have the same consistency as the Tron lands, as they require multiple copies of themselves to be efficient.
Ultimately, in examining the potential and strategy behind combining like-pieces to elevate mana production, Urza’s Power Plant proves to be an integral part of a system that can propel a player to victory with its matchless ability to unlock powerful plays ahead of curve.
Card Pros
Card Advantage: The Urza’s Power Plant is a pivotal component in assembling the infamous ‘UrzaTron’ set, working in tandem with Urza’s Tower and Urza’s Mine to yield a significant boost in mana availability. Successfully congregating this triad on the battlefield sets a player on a fast track to overwhelming card advantage, granting access to an expansive array of spells and formidable creatures earlier than opponents can typically counter.
Resource Acceleration: Urza’s Power Plant is renowned for its resource acceleration ability, crucial for ramp decks. It delivers an astonishing production of colorless mana, especially when combined with its counterparts, enabling a strikingly rapid development of one’s board state. This acceleration is fundamental for casting high-cost spells that can dictate the game’s outcome by sheer power.
Instant Speed: While Urza’s Power Plant itself does not operate at instant speed, the unparalleled mana it generates upon assembling the ‘UrzaTron’ allows players to unleash a shower of instant-speed spells that can disrupt or decisively end games. The surplus mana makes it effortless to both develop your board and hold up mana for reactive plays during critical junctures in the match.
Card Cons
Discard Requirement: While Urza’s Power Plant doesn’t have a discard requirement itself, decks utilizing it often necessitate specific combinations, which means players might need to discard valuable cards to find the necessary pieces.
Specific Mana Cost: The Power Plant generates colorless mana, which can be restrictive when trying to cast spells that require colored mana, limiting flexibility in deck building and during gameplay.
Comparatively High Mana Cost: Although it contributes to an eventual high mana yield when combined with Urza’s Tower and Urza’s Mine, on its own, Urza’s Power Plant is just a land that taps for a single colorless mana – not particularly efficient when you’re in need of immediate mana acceleration.
Reasons to Include in Your Collection
Versatility: Urza’s Power Plant plays a key role in the Tron deck, acting as one of three lands that, when assembled together, generate a substantial amount of mana. This allows it to support a wide array of powerful spells, making it a dynamic addition to any deck seeking a heavy mana boost.
Combo Potential: As a piece of the Tron land trio, along with Urza’s Tower and Urza’s Mine, the Power Plant is crucial for setting up game-winning combos. It’s the kind of card that ramps up your strategy, enabling the casting of high-cost, impactful spells much earlier in the game than usual.
Meta-Relevance: Despite the shifts in the competitive landscape, the Tron land assembly remains a formidable strategy. Urza’s Power Plant remains relevant as it keeps enabling high-caliber decks that consistently perform well in tournaments.
How to beat
Urza’s Power Plant is a cornerstone component of the notorious Tron lands along with Urza’s Tower and Urza’s Mine in the MTG universe. Together, these lands are capable of generating a prodigious amount of mana, catapulting one’s game into an overwhelming advantage. The key to dismantling a Tron setup lies in disrupting the land base. Strategies include employing land destruction cards like Ghost Quarter or Field of Ruin, which can target and eliminate a Power Plant before the trifecta is assembled. Another effective tactic is deploying cards that alter land capabilities such as Blood Moon, which can nullify the powerful mana-generating effect of Tron lands by turning them into basic Mountains. Hand disruption also plays a pivotal role in thwarting a Tron player’s plans; Thoughtseize or Duress can pluck critical pieces from their hand, thereby delaying or preventing the assembly of the powerful land trio. Ultimately, rapid pressure combined with targeted disruption forms the crux of prevailing against Urza’s Power Plant and the decks that rely on its immeasurable energy.
Where to buy
If you're looking to purchase Urza's Power Plant MTG card by a specific set like Antiquities and Antiquities, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Urza's Power Plant and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Urza's Power Plant Magic the Gathering card was released in 12 different sets between 1994-03-04 and 2024-06-14. Illustrated by 3 different artists.
Show/hide all sets# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1994-03-04 | Antiquities | ATQ | 84c | 1993 | Normal | Black | Mark Tedin | |
2 | 1994-03-04 | Antiquities | ATQ | 84b | 1993 | Normal | Black | Mark Tedin | |
3 | 1994-03-04 | Antiquities | ATQ | 84a | 1993 | Normal | Black | Mark Tedin | |
4 | 1994-03-04 | Antiquities | ATQ | 84d | 1993 | Normal | Black | Mark Tedin | |
5 | 1995-07-01 | Chronicles | CHR | 115c | 1993 | Normal | White | Mark Tedin | |
6 | 1995-07-01 | Chronicles | CHR | 115a | 1993 | Normal | White | Mark Tedin | |
7 | 1995-07-01 | Chronicles | CHR | 115b | 1993 | Normal | White | Mark Tedin | |
8 | 1995-07-01 | Chronicles | CHR | 115d | 1993 | Normal | White | Mark Tedin | |
9 | 1995-08-01 | Rinascimento | RIN | 181 | 1993 | Normal | Black | Mark Tedin | |
10 | 1995-08-01 | Rinascimento | RIN | 182 | 1993 | Normal | Black | Mark Tedin | |
11 | 1995-08-01 | Rinascimento | RIN | 180 | 1993 | Normal | Black | Mark Tedin | |
12 | 1995-08-01 | Rinascimento | RIN | 179 | 1993 | Normal | Black | Mark Tedin | |
13 | 1997-03-24 | Fifth Edition | 5ED | 428 | 1997 | Normal | White | Mark Tedin | |
14 | Magic Online Promos | PRM | 69264 | 2003 | Normal | Black | Ralph Horsley | ||
15 | Magic Online Promos | PRM | 82812 | 2015 | Normal | Black | Mark Tedin | ||
16 | 2003-07-28 | Eighth Edition | 8ED | 329★ | 2003 | Normal | Black | Brian Snõddy | |
17 | 2003-07-28 | Eighth Edition | 8ED | 329 | 2003 | Normal | White | Brian Snõddy | |
18 | 2005-07-29 | Ninth Edition | 9ED | 328 | 2003 | Normal | White | Brian Snõddy | |
19 | 2005-07-29 | Ninth Edition | 9ED | 328★ | 2003 | Normal | Black | Brian Snõddy | |
20 | 2011-01-10 | Masters Edition IV | ME4 | 258a | 1997 | Normal | Black | Mark Tedin | |
21 | 2011-01-10 | Masters Edition IV | ME4 | 258b | 1997 | Normal | Black | Mark Tedin | |
22 | 2011-01-10 | Masters Edition IV | ME4 | 258d | 1997 | Normal | Black | Mark Tedin | |
23 | 2011-01-10 | Masters Edition IV | ME4 | 258c | 1997 | Normal | Black | Mark Tedin | |
24 | 2020-08-07 | Double Masters | 2XM | 371 | 2015 | Normal | Borderless | Mark Tedin | |
25 | 2020-08-07 | Double Masters | 2XM | 330 | 2015 | Normal | Black | Brian Snõddy | |
26 | 2022-12-02 | Jumpstart 2022 | J22 | 830 | 2015 | Normal | Black | Brian Snõddy | |
27 | 2023-08-04 | Commander Masters | CMM | 1052 | 2015 | Normal | Black | Brian Snõddy | |
28 | 2024-06-14 | Modern Horizons 3 Commander | M3C | 402 | 2015 | Normal | Black | Brian Snõddy |
Legalities
Magic the Gathering formats where Urza's Power Plant has restrictions
Format | Legality |
---|---|
Oldschool | Legal |
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Rules and information
The reference guide for Magic: The Gathering Urza's Power Plant card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one. |