Akroma, Vision of Ixidor MTG Card
Text of card
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
Cards like Akroma, Vision of Ixidor
Akroma, Vision of Ixidor, presents an extraordinary array of abilities within Magic: The Gathering angel cards. Comparing this card to other angelic beings, we might look at Aurelia, the Warleader, another flying powerhouse that offers additional combat phases. While both creatures share the flying trait and have a formidable presence on the battlefield, Akroma excels with her ability to buff other creatures based on their attributes, something Aurelia lacks.
The keyword soup that Akroma boasts is reminiscent of Avacyn, Angel of Hope, which also grants indestructible to your permanents. However, Avacyn’s eight-mana casting cost is higher than Akroma’s seven, and she does not provide the plethora of keyword abilities that Akroma grants. Moreover, Akroma’s influence is more dynamic, able to change the tide of the game depending on what other creatures you have in play.
Conclusively, Akroma, Vision of Ixidor stands her ground as one of the more influential angel cards in Magic: The Gathering. Her keyword granting versatility and power-boosting effects on others make her a unique and potent choice for any player seeking to dominate the skies and lead their creatures to victory.
Cards similar to Akroma, Vision of Ixidor by color, type and mana cost
Card Pros
Card Advantage: Akroma, Vision of Ixidor ensures an ongoing card advantage by empowering each creature you control with a power boost for each keyword it possesses. This not only makes your creatures formidable on the battlefield but also increases your strategic options.
Resource Acceleration: While Akroma doesn’t directly result in resource acceleration, its partner ability allows you to pair it with another commander to access more colors and potentially accelerate your resources through the partner’s abilities.
Instant Speed: Though Akroma itself doesn’t have instant speed, her presence transforms your battlefield into a dynamic force. Your creatures gain indirect benefits at instant speed as they acquire or lose keywords throughout the phases of the game, which can significantly alter the power on the board each turn.
Card Cons
Discard Requirement: While Akroma Vision of Ixidor doesn’t entail discarding directly, its high mana value means players might need to discard it to reanimation effects or as fodder for other mechanics, which may feel like a setback when you’re trying to optimize your hand.
Specific Mana Cost: This legendary creature requires triple white mana to cast, making it challenging to integrate into multi-colored or mana-hungry decks without a dedicated mana base. Players may struggle with color consistency, especially in formats with stringent mana requirements.
Comparatively High Mana Cost: Akroma’s eight mana cost is a hefty investment, and while her abilities are potent, this can be restrictive especially in faster or more aggressive formats where lower-cost creatures can start impacting the game much sooner.
Reasons to Include in Your Collection
Versatility: Akroma, Vision of Ixidor, can be a powerhouse in Commander and Angel tribal decks. Its ability to boost creatures based on their characteristics ensures it adapts well to a variety of strategic scenarios, whether you’re amplifying your offense or fortifying your defense.
Combo Potential: This card thrives in synergy-rich environments. With its keyword amplification, Akroma can turn any creature with a single keyword into a major threat. Plus, pairing it with cards that grant multiple keywords can create overwhelming board states that are tough for opponents to handle.
Meta-Relevance: In a meta that values creatures with keywords, Akroma’s ability to enhance each one makes it a formidable presence. Whether the game is calling for aggression or a more methodical approach, Akroma fits seamlessly, giving decks a dynamic tool that consistently impacts games.
How to beat
Akroma, Vision of Ixidor, stands as a formidable presence on the battlefield. This legendary angel, armed with flying, vigilance, and double strike, poses a significant challenge in MTG duels. Her ability to empower other creatures with keywords adds to her threat level, making her a target that players must address swiftly. To counter Akroma’s might, control strategies utilizing board wipes like Damnation or Wrath of God can clear the path by removing her and her buffed allies from play. Ensnaring her in removal spells such as Path to Exile before her power can snowball is also a sound tactic.
In addition to targeted removals, spells that limit abilities or nullify combat advantages, such as Humility, become key in dampening Akroma’s influence. Deploying creatures that can block or outmatch Akroma, including those with deathtouch or substantial power and toughness, can equip you for her assault. Ultimately, ensuring your deck is equipped with answers to high-threat commanders is essential in gaining an edge over the celestial might of Akroma, Vision of Ixidor in your MTG confrontations.
BurnMana Recommendations
The allure of Akroma, Vision of Ixidor within the MTG realm is clear – a celestial force that elevates your battlefield strategy. As evident in her ability to magnify the prowess of each creature through their keywords, she is more than a match-winner; she’s a deck enhancer. If the mana cost and color specificity are hurdles you’re willing to leap, the strategic dividends could be monumental. For those eager to ascend their game to celestial levels and learn the art of wielding such a versatile card, we encourage you to delve deeper. Discover the synergetic power and meta-defining potential Akroma adds to your collection. Let’s soar together into the intricate dynamics of MTG!
Where to buy
If you're looking to purchase Akroma, Vision of Ixidor MTG card by a specific set like Magic Online Promos and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Akroma, Vision of Ixidor and other MTG cards:
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Printings
The Akroma, Vision of Ixidor Magic the Gathering card was released in 2 different sets between 2020-11-20 and 2020-11-20. Illustrated by Chris Rahn.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 86314 | 2015 | Normal | Black | Chris Rahn | ||
2 | 2020-11-20 | Commander Legends | CMR | 2 | 2015 | Normal | Black | Chris Rahn | |
3 | 2020-11-20 | Commander Legends | CMR | 547 | 2015 | Normal | Black | Chris Rahn |
Legalities
Magic the Gathering formats where Akroma, Vision of Ixidor has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Akroma, Vision of Ixidor card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-11-10 | A creature with more than one instances of one of the listed keywords gets just +1/+1 for that keyword. Similarly, if a creature has multiple variants of the same keyword (e.g. protection from black and from red), it gets just +1/+1 for that keyword. |
2020-11-10 | A creature with more than one of the listed keyword gets +1/+1 for each of those keywords it has. |
2020-11-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2020-11-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2020-11-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2020-11-10 | If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue. |
2020-11-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined. |
2020-11-10 | To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander. |
2020-11-10 | Which creatures are affected and the size of their individual bonuses is determined only as Akroma's triggered ability resolves. Gaining or losing keywords after that time won't cause a creature to grow or shrink. |
2020-11-10 | You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes. |
Guide to Vigilance card ability
In the strategic universe of Magic: The Gathering (MTG), the vigilance ability stands out as a powerful tool for players. This potent keyword allows creatures to attack without tapping, keeping them ready and alert to defend against incoming threats. It represents a perfect balance between aggression and defense, offering a dynamic approach to gameplay. Lets dive deeper into how vigilance shapes the battlefield.