Tymna the Weaver MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Rare |
Type | Legendary Creature — Human Cleric |
Abilities | Lifelink,Partner |
Power | 2 |
Toughness | 2 |
Text of card
Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
Cards like Tymna the Weaver
Tymna the Weaver emerges as a powerful partner commander in MTG with her capability to draw extra cards each combat phase. This ability shares similarities with Edric, Spymaster of Trest, who also rewards players with card draw for successful combat damage to opponents. While Edric encourages wide strategies by drawing a card for each creature dealing combat damage, Tymna offers more control, drawing cards for the number of creatures that dealt damage with a life payment.
Looking at Dark Confidant, another creature that provides consistent card advantage, the comparison is tight. Dark Confidant delivers cards at the cost of revealing them and paying life equal to their mana cost, which can be riskier than the controlled life payment Tymna requires. Nonetheless, Dark Confidant’s effect triggers during upkeep, independent of the combat phase.
Comparatively, Tymna’s strategy synergizes with creatures that can attack and deal damage, granting her an edge in aggressive decks that aim to keep the battlefield active. Thus, within the Commander format, Tymna the Weaver’s unique combination of aggression and card draw makes her a distinctive option for tacticians valuing combat engagement and resource accrual.
Cards similar to Tymna the Weaver by color, type and mana cost
Card Pros
Card Advantage: Tymna the Weaver excels in generating additional draw power for players. By enabling you to draw extra cards for each opponent you’ve dealt combat damage to in a turn, Tymna ensures your hand stays full, giving you a multitude of options and strategies to outmaneuver your opponents.
Resource Acceleration: Tymna aids in smoothing out your game play by potentially allowing for a boost in resources through additional card draws. This can indirectly lead to resource acceleration as you have more opportunities to land drops and spell casting, thereby increasing the pace at which you can develop your board and execute your game plan.
Instant Speed: While Tymna herself doesn’t operate at instant speed, her ability to draw cards at the beginning of your post-combat main phase sets you up to utilize Instant spells with better efficacy. With a richer hand post-combat, you’re more likely to have instant-speed answers or threats available during your opponent’s turns.
Card Cons
Discard Requirement: In the case of Tymna the Weaver, while there isn’t a direct discard requirement, the card does necessitate careful hand management. Its ability leans on sustaining a diverse board presence, which indirectly pressures a player’s hand, as creatures are played to the field.
Specific Mana Cost: Tymna’s mana cost is colored-specific, requiring black and white, which may not seamlessly fit into every deck. This specificity can potentially restrict the versatility of deck building, as it nudges players towards a particular two-color or multicolor strategy.
Comparatively High Mana Cost: Despite Tymna’s powerful ability to draw cards, a converted mana cost of three — including two specific colors — can be relatively high compared to other commanders that offer card advantage. This can make early game setups or recovering from a board wipe slightly more challenging for players piloting decks with Tymna the Weaver at the helm.
Reasons to Include Tymna the Weaver in Your Collection
Versatility: Tymna the Weaver offers a flexible role in any Commander deck it joins. With its ability to draw you extra cards, it’s a valuable asset regardless of what strategy you’re employing.
Combo Potential: Tymna’s card draw ability when dealing combat damage opens up numerous possibilities for combos, especially in decks that focus on small, evasive creatures or ones that can repeatedly deal damage.
Meta-Relevance: Given the dynamic nature of the Commander format, having access to consistent card draw like Tymna provides can give you an edge. As games often hinge on card advantage, Tymna’s relevance is as strong as ever.
How to beat
Confronting Tymna the Weaver in MTG can often feel like battling against the tide, especially with her ability to draw additional cards during each of your turns. Key to triumphing over Tymna is to limit her ability to connect with players. Creature removal spells are crucial in this matchup. Spot removals like Path to Exile or Wrath of God can swiftly eliminate Tymna from play and curtail her card advantage influence.
Moreover, strategies that prevent life loss and combat can block Tymna’s trigger. Incorporating effects that give your creatures hexproof or shroud, such as Swiftfoot Boots, denies opponent’s targeted removals or attacks, rendering Tymna ineffective at harvesting cards. It’s also worth noting that graveyard hate cards like Rest in Peace can be indispensable, as they effectively shut down any strategy relying on graveyard synergies which Tymna decks may leverage.
Adopting these tactics can transform an intimidating match against Tymna the Weaver into a more manageable one, ultimately tipping the scales of the game in your favor, and showcasing the complex strategic depth that MTG offers.
BurnMana Recommendations
Mastering the battlefield with Tymna the Weaver commands skill and tactical prowess. With her card-drawing capabilities enhancing strategy play, Tymna becomes a linchpin in many Commander decks. Understanding her strengths and minimizing her weaknesses is crucial to optimizing your game. Whether you aim to exploit her combo potential or temper her influence in your opponent’s hands, MTG offers a realm where strategic planning meets the thrill of combat. Dive deeper into your Commander experience with Tymna. Embark on the path to victory as you refine your collection and strategies. Let’s advance together in the art of MTG deck mastery.
Where to buy
If you're looking to purchase Tymna the Weaver MTG card by a specific set like Magic Online Promos and Commander 2016, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Tymna the Weaver and other MTG cards:
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- eBay
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Printings
The Tymna the Weaver Magic the Gathering card was released in 4 different sets between 2016-11-11 and 2020-11-20. Illustrated by Winona Nelson.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 86180 | 2015 | Normal | Black | Winona Nelson | ||
2 | 2016-11-11 | Commander 2016 | C16 | 48 | 2015 | Normal | Black | Winona Nelson | |
3 | 2016-11-16 | Treasure Chest | PZ2 | 44 | 2015 | Normal | Black | Winona Nelson | |
4 | 2020-11-20 | Commander Legends | CMR | 539 | 2015 | Normal | Black | Winona Nelson |
Legalities
Magic the Gathering formats where Tymna the Weaver has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Tymna the Weaver card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-11-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2020-11-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2020-11-10 | If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X. |
2020-11-10 | If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases. |
2020-11-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2020-11-10 | If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue. |
2020-11-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined. |
2020-11-10 | To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander. |
2020-11-10 | You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes. |
2020-11-10 | You must pay exactly X life or none. You can't pay less life to draw fewer cards. |