Tromp the Domains MTG Card


Provides game-ending power surge by utilizing diversity in your land types. Increases battlefield presence instantly, leveraging lands you control. Tromp the Domains has a challenging mana cost which can limit its play.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost6
RarityUncommon
TypeSorcery
Abilities Domain

Text of card

Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.


Cards like Tromp the Domains

Tromp the Domains is a distinctive card in MTG, inviting comparison to various spells with land-focused mechanics. However, its unique selling point is the domain ability, where the power of creatures you control increases with the number of basic land types among lands you control. This is akin to the likes of Collective Voyage, which shares the theme of land manipulation to amass power, although it’s a cooperative effort that benefits all players. On the other hand, Primal Growth mirrors the element of utilizing lands but diverges with its kicker cost option and by allowing the direct placement of lands onto the battlefield.

Another card in the same ballpark is Boundless Realms, which incorporates a similar broad land fetching strategy but scales in an explosive manner, evidently aimed at the later game stages. Yet, unlike Tromp the Domains, it lacks the element of immediate creature empowerment. Exploding Borders also interacts with lands, but primarily seeks to deal damage to opponents rather than boosting your own board presence as Tromp the Domains does.

Ultimately, Tromp the Domains settles in a potent position within MTG landscape-shaping spells, uniquely coupling land variety with a tactical advantage in creature combat.

Collective Voyage - MTG Card versions
Primal Growth - MTG Card versions
Boundless Realms - MTG Card versions
Exploding Borders - MTG Card versions
Collective Voyage - MTG Card versions
Primal Growth - MTG Card versions
Boundless Realms - MTG Card versions
Exploding Borders - MTG Card versions

Cards similar to Tromp the Domains by color, type and mana cost

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Collective Unconscious - MTG Card versions
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Rishkar's Expertise - MTG Card versions
Strength of the Pack - MTG Card versions
Wolf's Quarry - MTG Card versions
Rain of Thorns - MTG Card versions
Klothys's Design - MTG Card versions
Desert Twister - MTG Card versions
Rebirth - MTG Card versions
Collective Unconscious - MTG Card versions
Verdant Mastery - MTG Card versions
Tuinvale Treefolk // Oaken Boon - MTG Card versions
Titania's Command - MTG Card versions
Storm the Festival - MTG Card versions
One Dozen Eyes - MTG Card versions
Grim Flowering - MTG Card versions
See the Unwritten - MTG Card versions
Joraga Invocation - MTG Card versions
Nissa's Renewal - MTG Card versions
Verdant Confluence - MTG Card versions
Selvala's Stampede - MTG Card versions
Genesis Storm - MTG Card versions
Rishkar's Expertise - MTG Card versions
Strength of the Pack - MTG Card versions
Wolf's Quarry - MTG Card versions
Rain of Thorns - MTG Card versions
Klothys's Design - MTG Card versions

Card Pros

Card Advantage: Tromp the Domains scales with the number of basic land types you control, potentially turning one card into a game-ending threat by giving all your creatures a formidable boost.

Resource Acceleration: While not directly providing mana or land, Tromp the Domains can lead to a dramatic increase in battlefield presence by powering up your creatures to close out the game swiftly, making the most out of the lands you have in play.

Instant Speed: This powerful sorcery can be cast right after declaring attackers, catching an opponent off guard and often securing a win before they have a chance to bolster their defenses for the next turn.


Card Cons

Discard Requirement: Tromp the Domains requires you to have a high diversity of lands, potentially necessitating discarding or sacrificing other lands or cards to optimize its effect, reducing your hand and on-field advantages.

Specific Mana Cost: The card necessitates a payment of six mana, including one green, which could be restrictive in decks that do not run heavily on green or have a mana base unable to consistently produce six mana in the required time frame.

Comparatively High Mana Cost: With a casting cost of six mana, the card’s ability to grant creatures you control trample and +1/+1 until end of turn for each basic land type among lands you control can be seen as costly. This is especially true when there are cards available at lower mana costs that can provide similar benefits or more immediate board presence.


Reasons to Include Tromp the Domains in Your Collection

Versatility: Tromp the Domains stands out for its ability to adapt to various play styles. It’s a powerful finisher in decks that play numerous land types, offering an unexpected swing that can often win the game.

Combo Potential: This card can work wonders in combination with land-based strategies. Think of it as a puzzle piece that, when snapped into place alongside cards that manipulate land types or number, can amplify your ability to overwhelm opponents.

Meta-Relevance: In environments where creature-based strategies are prevalent, Tromp the Domains can break stalemates. Its ability to provide a substantial boost based on land diversity makes it a practical choice in numerous decks, ensuring it remains relevant as the meta evolves.


How to beat

Tromp the Domains is an intriguing card that can surprise opponents with a sudden boost in creature power and the ability to attack as though they had no blockers in Magic: The Gathering. To effectively counteract Tromp the Domains, you need to limit its impact or prevent it from resolving altogether.

One strategy is to maintain a flexible mana base to cast instant-speed interaction or removal when your opponent initiates their all-in attack. Board wipes like Wrath of God can be a clean solution after they have committed to the board. Another approach is to employ counterspells, like Counterspell itself, to neutralize Tromp the Domains before it takes effect, denying your opponent the opportunity to capitalize on the spell’s potential. Additionally, keeping a steady pace of removing threats can diminish the value of Tromp the Domains, as fewer creatures mean less impact from the domain mechanic.

Playing around Tromp the Domains involves strategic foresight and readiness to respond to pivotal moments. By managing threats and keeping interactive spells at the ready, you can navigate around this card and maintain control of the game’s outcome.


Where to buy

If you're looking to purchase Tromp the Domains MTG card by a specific set like Time Spiral and Modern Masters, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Tromp the Domains and other MTG cards:

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Printings

The Tromp the Domains Magic the Gathering card was released in 3 different sets between 2006-10-06 and 2021-03-19. Illustrated by Mike Dringenberg.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12006-10-06Time SpiralTSP 2302003NormalBlackMike Dringenberg
22013-06-07Modern MastersMMA 1712003NormalBlackMike Dringenberg
32021-03-19Time Spiral RemasteredTSR 2422015NormalBlackMike Dringenberg

Legalities

Magic the Gathering formats where Tromp the Domains has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Tromp the Domains card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-03-19 The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won’t change later in the turn even if the number of basic land types among lands you control changes.
2021-03-19 Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample or get a power and toughness boost.
2021-06-18 Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
2021-06-18 The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.