Took Reaper MTG Card


Draw additional cards with Took Reaper to maintain a strong hand and versatility in MTG matches. Enhance deck efficiency and speed up plays, thanks to Took Reaper’s potential deck thinning effect. Employ Took Reaper’s instant speed ability to adapt to game states and counter opponents’ moves.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeCreature — Halfling Peasant
Power 2
Toughness 1

Text of card

When Took Reaper dies, the Ring tempts you.

The Tooks came, a hundred strong, from Tuckborough and the Green Hills.


Cards like Took Reaper

Took Reaper finds its niche within Magic: The Gathering as a creature that combines board presence with graveyard recursion potential. This card invites comparison to the likes of Grave Digger, a classic creature that also brings a creature from the graveyard back to its owner’s hand upon entering the battlefield. While Grave Digger shares this functional similarity, Took Reaper can stand out by offering a slight edge in power, creating a stronger board state.

Morbid Opportunist is another comparable card, which, like Took Reaper, allows for card advantage through creature death-triggered abilities. However, Morbid Opportunist excels in its repeatable draw mechanic instead of single-shot graveyard retrieval. On the other hand, Cadaver Imp is a creature that echoes the return-to-hand effect, but with a generally smaller body, making Took Reaper a preferable option in terms of combat scenarios.

Evaluating Took Reaper amidst its peers, its unique combination of graveyard interaction and a respectable combat presence often gives it an advantageous position in decks that benefit from such synergies. Clearly, it holds a solid place in MTG as a card that provides both an immediate threat on the board and a strategic advantage in the long game.

Morbid Opportunist - MTG Card versions
Cadaver Imp - MTG Card versions
Morbid Opportunist - MTG Card versions
Cadaver Imp - MTG Card versions

Cards similar to Took Reaper by color, type and mana cost

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Kor Firewalker - MTG Card versions
White Knight - MTG Card versions
Soul Shepherd - MTG Card versions
Soltari Monk - MTG Card versions
Talon Sliver - MTG Card versions
Keeper of the Light - MTG Card versions
Faith Healer - MTG Card versions
Angelic Page - MTG Card versions
Avenger en-Dal - MTG Card versions
Spirit Weaver - MTG Card versions
Voice of the Blessed - MTG Card versions
Stoneforge Mystic - MTG Card versions
Drannith Magistrate - MTG Card versions
Leonin Lightscribe - MTG Card versions
Silver Knight - MTG Card versions
Longbow Archer - MTG Card versions
Silverflame Squire // On Alert - MTG Card versions
Flumph - MTG Card versions
Cloudreach Cavalry - MTG Card versions
Samite Healer - MTG Card versions
Kor Firewalker - MTG Card versions

Card Pros

Card Advantage: In the world of MTG, maintaining a healthy hand is crucial, and Took Reaper offers just that. The card’s ability to let a player draw additional cards can tilt the game in your favor, keeping your options open and equipping you with more responses to your opponent’s moves.

Resource Acceleration: Efficiency is key in a fast-paced game, and Took Reaper delivers by potentially thinning out your deck. This increases the chances of drawing the critical spells or creatures you need to dominate the battlefield. Moreover, with certain mechanics, it could translate into actual ramping capabilities under the right conditions, speeding up your game plan.

Instant Speed: Flexibility during game play can often be the difference between victory and defeat. Took Reaper’s instant speed means you can adapt to the evolving game board, casting it when it is most advantageous for you, such as in response to an opponent’s actions or at the end of their turn, thus keeping your strategy a step ahead.


Card Cons

Discard Requirement: Took Reaper demands a card to be discarded for its spectacle cost, which could be a tactical setback. Those playing with a low hand count might find this particularly taxing, potentially diminishing their late-game plays.

Specific Mana Cost: This creature demands both black and red mana, tying it closely to rakdos decks. Players running multicolored decks might struggle to consistently meet the mana requirements, limiting the card’s versatility in diverse deck builds.

Comparatively High Mana Cost: With its standard casting cost set relatively high, Took Reaper competes with other four-mana creatures and removal spells that could offer immediate impact. In fast-paced games, the cost efficiency of this card could be questioned, as alternative cards might provide a more dynamic response to the board state.


Reasons to Include in Your Collection

Versatility: Took Reaper’s adaptable nature makes it a strong contender for a variety of deck types. Its ability to punish opponents for utilizing the graveyard can be a game-changer in matches where graveyard strategies are key.

Combo Potential: With Took Reaper, synergies emerge in decks that capitalize on creature deaths or graveyard manipulation, unlocking new levels of strategic depth and potential for dominant plays.

Meta-Relevance: Given the prevalence of graveyard-dependent decks in the current meta, Took Reaper serves as a potent tech card. Its presence can disrupt opponents’ tactics and give you the upper hand in critical match-ups.


How to beat

Took Reaper stands as a formidable presence in many decks, offering more than just power on the battlefield. This monster brings utility to the table by potentially removing an opponent’s creature when it dies. To tackle this creature effectively, it’s essential to employ strategic thinking and precise timing.

Control it before it can exert its influence by using removal spells that can sideline it permanently, such as exile or bounce effects, rather than allowing it to trigger its leave-the-battlefield ability. Counterspells are also your ally here; negating Took Reaper’s casting preemptively can prevent its abilities from impacting the game. Moreover, employing cards that disrupt graveyard strategies can stifle Took Reaper’s contribution to such tactics. Additionally, if Took Reaper does make it onto the board, avoiding killing it unless you’re prepared for what comes next is crucial. Utilize these strategies, and you’ll increase your chances of outmaneuvering the menace of Took Reaper.

While Took Reaper is only a piece of the larger MTG strategy puzzle, understanding how to minimize its impact can make the difference between a win or loss. Focus on resource management and anticipate the potential creatures or strategies that might follow after its demise to maintain control of the game.


Where to buy

If you're looking to purchase Took Reaper MTG card by a specific set like The Lord of the Rings: Tales of Middle-earth and The Lord of the Rings: Tales of Middle-earth, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Took Reaper and other MTG cards:

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Printings

The Took Reaper Magic the Gathering card was released in 2 different sets between 2023-06-23 and 2023-06-23. Illustrated by Tatiana Veryayskaya.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-06-23The Lord of the Rings: Tales of Middle-earthLTR 4862015NormalBlackTatiana Veryayskaya
22023-06-23The Lord of the Rings: Tales of Middle-earthLTR 352015NormalBlackTatiana Veryayskaya
32023-06-23Tales of Middle-earth Art SeriesALTR 42015Art seriesBorderlessTatiana Veryayskaya

Legalities

Magic the Gathering formats where Took Reaper has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Took Reaper card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-06-16 As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16 Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16 Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16 If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16 Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16 The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16 The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.