The Eleventh Hour MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment — Saga
Abilities Food

Key Takeaways

  1. Melds control with mana acceleration, disrupting foes while boosting your own spellcasting capabilities.
  2. Demands strategic hand management, as discarding is part of the cost for its powerful effect.
  3. Excels in versatility and meta relevance, often becoming a linchpin in competitive deck construction.

Where to buy

If you're looking to purchase The Eleventh Hour MTG card by a specific set like Doctor Who and Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the The Eleventh Hour and other MTG cards:

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Text of card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.


Card Pros

Card Advantage: The Eleventh Hour provides a strategic benefit by allowing you to potentially remove two creatures from the game. This selective removal can disrupt an opponent’s game plan while preserving your key pieces on the board, giving you a clear edge in maintaining control.

Resource Acceleration: Not only does it aid in controlling the battlefield, but if those creatures had a high enough power, you may also add two mana of any one color to your pool. This surge of mana can be pivotal in casting game-changing spells or flooding the board with more threats immediately after.

Instant Speed: The ability to cast The Eleventh Hour at instant speed provides versatility and the element of surprise. It ensures that your mana is never idle, allowing you to respond to threats effectively or alter the course of the game at a pivotal moment.


Card Cons

Discard Requirement: The Eleventh Hour comes with the stipulation that a player must discard two cards to activate its effect. This can be particularly constraining in moments where your hand options are already sparse, potentially forcing you to give up valuable cards to use its ability.

Specific Mana Cost: Requiring a precise mix of both white and black mana, this card demands a dedicated mana base, possibly restricting deck diversity. Players running multicolor decks without a consistent mana fixing mechanism may find it challenging to cast The Eleventh Hour when needed.

Comparatively High Mana Cost: With a casting cost that leans on the higher side, this card may lag in pace compared to others in its class. This may lead to situations where a player may prefer a lower cost alternative for a similar effect, optimizing their mana expenditure in crucial late-game scenarios.


Reasons to Include The Eleventh Hour in Your Collection

Versatility: The Eleventh Hour shines in its flexibility. Whether you’re piloting a control deck that needs to stabilize or an aggressive build that seeks a game-ending play, this card has the potential to turn the tides when you’re pushing for that final victor’s push.

Combo Potential: With the ability to disrupt your opponent’s strategy, The Eleventh Hour can act as a key piece in combo decks. Intelligently designed interactions can capitalize on the disruption this card offers, opening up a path to victory through strategic plays.

Meta-Relevance: Depending on the shifting landscape of competitive play, The Eleventh Hour could be a crucial addition that sets your deck apart. Its ability to interfere with opponents at critical moments makes it a contender in various meta environments, keeping your adversaries on their heels and swinging momentum in your favor.


How to Beat The Eleventh Hour

The Eleventh Hour is a card that can catch many players off guard in Magic: The Gathering, presenting a real challenge due to its ability to alter the course of the game late in matches. Overcoming this card involves strategic planning and anticipation of your opponent’s moves. Having answers in your deck such as instant-speed removal or counter spells can provide a solution to The Eleventh Hour’s effect, as well as managing the board state in a way that minimizes the card’s impact when it resolves.

Maintaining card advantage is another key factor in combating The Eleventh Hour. By ensuring you have access to more resources than your opponent, you can apply consistent pressure and force them to play The Eleventh Hour earlier than they would prefer, or at a time when it’s less effective. Additionally, graveyard hate cards can disrupt the synergy that The Eleventh Hour relies on, making it less daunting to face. Always be mindful of the momentum in the game and prepare to adapt your strategy in anticipation of this game-changing card.

Ultimately, being proactive and keeping board control can neutralize The Eleventh Hour, turning the tides of the match in your favor and showcasing your adaptability and tactical acumen in your Magic: The Gathering gameplay.


Cards like The Eleventh Hour

The Eleventh Hour stands out in the realm of life-gaining spells in Magic: The Gathering. It draws parallels with cards like Riot Control, which provides a defensive buffer through life gain. Nonetheless, The Eleventh Hour distinguishes itself with the additional ability to disrupt opponents by forcing them to sacrifice an attacking creature. Riot Control, while offering life gain and preventing damage from all creatures that turn, does not affect the board state to the same extent.

Another card that echoes the life-gain theme is Renewed Faith. While it offers flexibility in usage, either as an instant or cycled for a card, it lacks the impactful board interaction provided by The Eleventh Hour. Finally, there’s Feed the Clan, known for its conditional life boost that can be significant against aggressive strategies. However, it falls short in terms of controlling the battlefield compared to The Eleventh Hour’s ability to remove a creature from combat.

All things considered, The Eleventh Hour not only advances a player’s life total but also leaves a tactical imprint on the game, showcasing its dual utility in a player’s deck. Its unique blend of life gain and control positions it as a card of choice for players looking to fortify their defense while hindering their adversary’s tactics.

Riot Control - MTG Card versions
Renewed Faith - MTG Card versions
Feed the Clan - MTG Card versions
Riot Control - MTG Card versions
Renewed Faith - MTG Card versions
Feed the Clan - MTG Card versions

Cards similar to The Eleventh Hour by color, type and mana cost

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Leyline of Singularity - MTG Card versions
Psychic Possession - MTG Card versions
Steal Artifact - MTG Card versions
Control Magic - MTG Card versions
Animate Artifact - MTG Card versions
Merseine - MTG Card versions
Zur's Weirding - MTG Card versions
Abduction - MTG Card versions
Zephid's Embrace - MTG Card versions
Opposition - MTG Card versions
Collective Restraint - MTG Card versions
Delusions of Mediocrity - MTG Card versions
Thassa, Deep-Dwelling - MTG Card versions
Necroduality - MTG Card versions
Bident of Thassa - MTG Card versions
Coastal Piracy - MTG Card versions
Treasure Trove - MTG Card versions
Mystic Restraints - MTG Card versions
Ambiguity - MTG Card versions
Annex - MTG Card versions
Leyline of Singularity - MTG Card versions
Psychic Possession - MTG Card versions

Printings

The The Eleventh Hour Magic the Gathering card was released in 1 different sets between 2023-10-13 and 2023-10-13. Illustrated by Matt Stewart.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-10-13Doctor WhoWHO 412015SagaBlackMatt Stewart
22023-10-13Doctor WhoWHO 6462015SagaBlackMatt Stewart

Legalities

Magic the Gathering formats where The Eleventh Hour has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering The Eleventh Hour card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as
-his creature] enters the battlefield" or "
-his creature] enters the battlefield with" abilities of the chosen creature will also work.
2023-10-13 Except for its name and types, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
2023-10-13 If the copied creature has in its mana cost, X is considered to be 0.
2023-10-13 If the copied creature is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created that token, with the exceptions noted above.
2023-10-13 If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the exceptions noted above.
2023-10-13 The Eleventh Hour's first ability can find any card with the Doctor creature type, not cards with the word "Doctor" in the name.
2023-10-13 The same is true for reducing the cost of Doctor spells.
2023-10-13 The token will still have any card types it normally has, such as creature or artifact, but it will lose any non-Alien subtypes it has, such as Human or Vehicle.