Suspicious Stowaway // Seafaring Werewolf MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Creature — Human Rogue Werewolf |
Abilities | Daybound |
Power | 1 |
Toughness | 1 |
Text of card
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Cards like Suspicious Stowaway // Seafaring Werewolf
Suspicious Stowaway is a card that brings a unique blend of stealth and opportunity to game tables, standing out in the rogue’s gallery of transformative creatures in MTG. It sits comfortably alongside other sneaky staples like Looter il-Kor, sharing the ability to draw cards. However, Suspicious Stowaway steps ahead, offering a daybound/nightbound transformation into Seafaring Werewolf, which brings card advantage without the card discard stipulation.
Another card worth comparing is Merfolk Looter, a classic that allows players to draw and discard at will, yet lacks the transformative surprise that Suspicious Stowaway brings. When night falls and Seafaring Werewolf takes the helm, the draw-and-discard becomes a straightforward draw, enhancing the card’s value in a subtle yet significant way.
Diving deeper, Jace, Vryn’s Prodigy stands as a testament to transformative potential. While Jace’s front side offers a similar loot effect, his transformation into a powerful planeswalker is a pivot that sets it apart from Suspicious Stowaway. Despite this, the stowaway demands less setup, smoothly shifting forms to adapt to the ever-changing environment of a match.
Assessing these similarities, Suspicious Stowaway carves a niche of its own. With its dual identity and consistency in card advantage, it is a formidable asset for players who cherish evasion and the element of surprise.
Cards similar to Suspicious Stowaway // Seafaring Werewolf by color, type and mana cost
Card Pros
Card Advantage: Suspicious Stowaway ensures a steady influx of cards, adding significant value by allowing you to draw an extra card each turn once it’s transformed.
Resource Acceleration: As it flips into Seafaring Werewolf, the cost efficiency of the card enhances your play by saving mana resources and effectively outpacing your opponent’s developments.
Instant Speed: While not an instant itself, Suspicious Stowaway benefits greatly from instant speed spells in your deck, easily flipping during your opponent’s turn and surprising them with a potentially unblockable threat.
Card Cons
Discard Requirement: One key consideration for players when using Suspicious Stowaway is the need to manage hand size effectively, as transforming it into Sea Gate Reveal requires a draw and discard each turn. This can potentially deplete your hand faster than desired, particularly in strategies not focused on card recycling.
Specific Mana Cost: Suspicious Stowaway demands a precise mana investment—both blue for its casting and transformation. This cost might not meld seamlessly into any deck, primarily those running multiple colors where mana fluidity is critical for a cohesive strategy.
Comparatively High Mana Cost: While a two-mana 1/1 creature may seem efficient on the surface, Suspicious Stowaway may incur an indirect higher cost. Ensuring it flips to its transformed state, Sea Gate Revealer, to leverage its full potential, demands specific board conditions and additional resources that might outweigh its immediate benefits when compared with other two-drop creatures or draw engines.
Reasons to Include Suspicious Stowaway in Your Collection
Versatility: Suspicious Stowaway shines in its ability to adapt to various deck strategies. As both a creature and a looter when untransformed, it provides consistent card filtering. Once transformed, it converts into a powerhouse, granting you an additional card draw each turn and becoming harder to deal with due to its new werewolf form, Seafaring Werewolf.
Combo Potential: With the werewolf’s card draw ability, it works seamlessly in combinations that feed off card advantage or require specific pieces. It also has synergy with decks that focus on transforming cards or those that benefit from the werewolf tribe in general.
Meta-Relevance: In the ever-shifting landscape of competitive play, a card like Suspicious Stowaway that can quickly adapt to different scenarios is invaluable. Whether facing slower control match-ups or needing to maintain card advantage in a tempo-driven game, this card holds its relevance within the meta.
How to Beat Suspicious Stowaway
In the realm of Magic: The Gathering, Suspicious Stowaway presents a unique challenge as a transformable card with the ability to generate card advantage and become unblockable if certain conditions are met. To effectively counter this elusive threat, one strategy is to limit its card draw potential by removing it quickly, utilizing spells like Fatal Push or Shock for an efficient mana-to-effect trade-off.
Another effective tactic involves employing cards that restrict transformations, such as Pithing Needle, which can be utilized to name either side of Suspicious Stowaway. This can prevent the card from flipping and wreaking havoc in its Werewolf form, Seafaring Werewolf. Moreover, targeted creature removal spells ensure that the stowaway doesn’t get too comfortable or provide too much value over time.
Ultimately, beating Suspicious Stowaway relies on early disruption and preventing it from flipping or accruing value. Staying ahead on board presence and maintaining pressure can mitigate the advantage this creature aims to provide, keeping your opponent’s plans at bay and steering you to victory.
BurnMana Recommendations
If you’re seeking to add a clever twist to your MTG games, Suspicious Stowaway is a card to consider. With its aptitude for card advantage and ability to fit into various decks, it’s a choice that could elevate both casual and competitive play. Keen to reveal its full potential in your arsenal? We encourage you to join our community where players learn, share and refine techniques, making each match a unique experience. Dive into our in-depth guides and discussions to unlock new strategies and ensure your collection is functional, fun and formidable. Step up your game—explore and integrate Suspicious Stowaway into your deck today!
Where to buy
If you're looking to purchase Suspicious Stowaway // Seafaring Werewolf MTG card by a specific set like Innistrad: Midnight Hunt Promos and Innistrad: Midnight Hunt, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Suspicious Stowaway // Seafaring Werewolf and other MTG cards:
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Printings
The Suspicious Stowaway // Seafaring Werewolf Magic the Gathering card was released in 3 different sets between 2021-09-24 and 2022-01-28. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-09-24 | Innistrad: Midnight Hunt Promos | PMID | 80s | 2015 | Transform | Black | Jake Murray | |
2 | 2021-09-24 | Innistrad: Midnight Hunt | MID | 80 | 2015 | Transform | Black | Jake Murray | |
3 | 2021-09-24 | Innistrad: Midnight Hunt | MID | 288 | 2015 | Transform | Black | Joshua Alvarado | |
4 | 2022-01-28 | Innistrad: Double Feature | DBL | 80 | 2015 | Transform | Black | Jake Murray |
Legalities
Magic the Gathering formats where Suspicious Stowaway // Seafaring Werewolf has restrictions
Format | Legality |
---|---|
Standard | Legal |
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Suspicious Stowaway // Seafaring Werewolf card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
2021-09-24 | For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02). |
2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |