Suspension Field MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Enchantment |
Text of card
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
Cards like Suspension Field
Suspension Field is an intriguing piece in the puzzle of creature control within Magic: The Gathering. It reminds seasoned players of Oblivion Ring, with both enchantments sharing the capability to remove threats from the battlefield. While Oblivion Ring offers a broader scope by targeting any nonland permanent, Suspension Field narrows its focus to creatures with power 3 or greater, offering a cheaper mana cost advantage.
Another comparable cousin in this control suite is Journey to Nowhere. This enchantment targets only creatures, similar to Suspension Field, but without the power restriction. This makes Journey to Nowhere more versatile against a wider range of creatures but at the cost of a more specific white mana requirement.
Thus, diving into the realm of removal enchantments, Suspension Field carves its niche. It effectively addresses the challenge of big creatures at a low mana cost, making it a tactical addition for players looking to tempo out their opponents without breaking their mana curve.
Cards similar to Suspension Field by color, type and mana cost
Card Pros
Card Advantage: Suspension Field provides a solid temporary removal option, removing problematic creatures from the battlefield without spending multiple cards. By exiling the target, you gain a form of card advantage, leaving your opponent one card down until Suspension Field leaves the playfield.
Resource Acceleration: While not directly impacting your mana resources, Suspension Field can indirectly accelerate your game plan. By removing high-cost creatures with its exile effect, you potentially save mana you might have spent on more expensive removal spells. This lets you allocate resources elsewhere, keeping you on curve and competitive.
Instant Speed: As an enchantment, Suspension Field enters play at sorcery speed. However, it’s the effect that mimics the versatile nature of instant-speed play by disrupting your opponent’s strategy during their turn when they do combat. This can be particularly impactful when it prevents damage from a creature with power 3 or greater, which can be an unexpected shift in board state to your advantage.
Card Cons
Discard Requirement: Although Suspension Field doesn’t inherently necessitate discarding cards to play, in synergy-driven decks, the requirement to have specific responses to bypass the exiled card’s abilities or else face the drawbacks of not properly dealing with those effects can feel like a strategic discard.
Specific Mana Cost: Suspension Field’s casting cost necessitates both white mana, restricting its compatibility primarily to white or two-color decks that can properly manage the white mana requirement.
Comparatively High Mana Cost: Costing two mana might seem efficient, but in the realm of removal, options like single-mana Path to Exile or other low-cost removal spells may provide faster interaction, making Suspension Field’s place in a deck sometimes questionable when faster games demand quicker answers.
Reasons to Include Suspension Field in Your Collection
Versatility: Suspension Field offers a sleek answer to dealing with opponents’ threats. Its ability to exile creatures with toughness 3 or greater gives you a flexible response in a variety of situations, making it a versatile tool against sizable menaces on the battlefield.
Combo Potential: Creative deck builders can find numerous ways to manipulate the uses of this card. With the right setup, Suspension Field can be part of a removal combo, synergizing with flicker effects or other enchantment-friendly cards to control the board effectively.
Meta-Relevance: Given the ever-changing landscape of MTG, fast and cost-effective removal spells like Suspension Field are often in high demand. Its relevance grows in metas dominated by large creatures, allowing you to level the playing field and keep pace with the competition.
How to beat
Suspension Field is a unique removal tool in Magic: The Gathering, excelling at exiling creatures with toughness 3 or greater. Its effectiveness, however, can be mitigated with strategies to counteract its confining powers. The key is to prioritize creatures with less than 3 toughness, swarming the field, and overwhelming opponents who rely on this enchantment. Additionally, employing low-cost enchantment removal like Naturalize or Disenchant can swiftly address the Suspension Field, freeing your pivotal creatures to return to the battlefield and resume their assault.
Moreover, it is vital to anticipate and prepare for such disabling spells. Intelligent sequencing of creature plays, baiting out the Suspension Field before deploying your primary threats ensures your game plan remains uninterrupted. Creatures with “enters the battlefield” effects or “death triggers” also maintain value even if they are caught in the Suspension Field’s grip, incrementally advancing your board state or resource accumulation regardless of being exiled. By taking these tactics into account, Suspension Field becomes a manageable obstacle, rather than an insurmountable barrier to your path to victory.
Where to buy
If you're looking to purchase Suspension Field MTG card by a specific set like Magic Online Promos and Khans of Tarkir, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Suspension Field and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Suspension Field Magic the Gathering card was released in 2 different sets between 2014-09-26 and 2014-09-26. Illustrated by Seb McKinnon.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 55876 | 2015 | Normal | Black | Seb McKinnon | ||
2 | 2014-09-26 | Khans of Tarkir | KTK | 25 | 2015 | Normal | Black | Seb McKinnon |
Legalities
Magic the Gathering formats where Suspension Field has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Suspension Field card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2014-09-20 | Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. |
2014-09-20 | If Suspension Field leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled. |
2014-09-20 | If a token is exiled this way, it ceases to exist. It won’t be returned to the battlefield. |
2014-09-20 | If the target creature becomes an illegal target before the ability resolves, perhaps because its toughness was lowered, the ability won’t resolve and none of its effects will happen. No creature will be exiled, and Suspension Field will remain on the battlefield. |
2014-09-20 | In a multiplayer game, if Suspension Field’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack. |
2014-09-20 | Suspension Field’s ability causes a zone change with a duration. It’s a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Suspension Field leaves the battlefield. |
2014-09-20 | The exiled card returns to the battlefield immediately after Suspension Field leaves the battlefield. Nothing happens between these two events, including state-based actions. Suspension Field and the returned card aren’t on the battlefield at the same time. |