Campo de suspensión Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoEncantamiento

Conclusiones clave

  1. Exiles powerful creatures, offering a unique form of card advantage and disrupting opponent strategies effectively.
  2. Restricts utility to decks managing white mana, while potentially clashing with lower-cost removal alternatives.
  3. Key component in control strategies, highly relevant in metas dominated by formidable creatures.

Donde comprar

Si estás buscando comprar una carta MTG Suspension Field de un coleccione específico como Magic Online Promos and Khans of Tarkir, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Suspension Field y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

Cuando el Campo de suspensión entre al campo de batalla, puedes exiliar la criatura objetivo con resistencia de 3 o más hasta que el Campo de suspensión deje el campo de batalla. (Esa criatura regresa bajo el control de su propietario.)


Card Pros

Card Advantage: Suspension Field provides a solid temporary removal option, removing problematic creatures from the battlefield without spending multiple cards. By exiling the target, you gain a form of card advantage, leaving your opponent one card down until Suspension Field leaves the playfield.

Resource Acceleration: While not directly impacting your mana resources, Suspension Field can indirectly accelerate your game plan. By removing high-cost creatures with its exile effect, you potentially save mana you might have spent on more expensive removal spells. This lets you allocate resources elsewhere, keeping you on curve and competitive.

Instant Speed: As an enchantment, Suspension Field enters play at sorcery speed. However, it’s the effect that mimics the versatile nature of instant-speed play by disrupting your opponent’s strategy during their turn when they do combat. This can be particularly impactful when it prevents damage from a creature with power 3 or greater, which can be an unexpected shift in board state to your advantage.


Card Cons

Discard Requirement: Although Suspension Field doesn’t inherently necessitate discarding cards to play, in synergy-driven decks, the requirement to have specific responses to bypass the exiled card’s abilities or else face the drawbacks of not properly dealing with those effects can feel like a strategic discard.

Specific Mana Cost: Suspension Field’s casting cost necessitates both white mana, restricting its compatibility primarily to white or two-color decks that can properly manage the white mana requirement.

Comparatively High Mana Cost: Costing two mana might seem efficient, but in the realm of removal, options like single-mana Path to Exile or other low-cost removal spells may provide faster interaction, making Suspension Field’s place in a deck sometimes questionable when faster games demand quicker answers.


Reasons to Include Suspension Field in Your Collection

Versatility: Suspension Field offers a sleek answer to dealing with opponents’ threats. Its ability to exile creatures with toughness 3 or greater gives you a flexible response in a variety of situations, making it a versatile tool against sizable menaces on the battlefield.

Combo Potential: Creative deck builders can find numerous ways to manipulate the uses of this card. With the right setup, Suspension Field can be part of a removal combo, synergizing with flicker effects or other enchantment-friendly cards to control the board effectively.

Meta-Relevance: Given the ever-changing landscape of MTG, fast and cost-effective removal spells like Suspension Field are often in high demand. Its relevance grows in metas dominated by large creatures, allowing you to level the playing field and keep pace with the competition.


How to beat

Suspension Field is a unique removal tool in Magic: The Gathering, excelling at exiling creatures with toughness 3 or greater. Its effectiveness, however, can be mitigated with strategies to counteract its confining powers. The key is to prioritize creatures with less than 3 toughness, swarming the field, and overwhelming opponents who rely on this enchantment. Additionally, employing low-cost enchantment removal like Naturalize or Disenchant can swiftly address the Suspension Field, freeing your pivotal creatures to return to the battlefield and resume their assault.

Moreover, it is vital to anticipate and prepare for such disabling spells. Intelligent sequencing of creature plays, baiting out the Suspension Field before deploying your primary threats ensures your game plan remains uninterrupted. Creatures with “enters the battlefield” effects or “death triggers” also maintain value even if they are caught in the Suspension Field’s grip, incrementally advancing your board state or resource accumulation regardless of being exiled. By taking these tactics into account, Suspension Field becomes a manageable obstacle, rather than an insurmountable barrier to your path to victory.


Cartas como Campo de suspensión

Suspension Field is an intriguing piece in the puzzle of creature control within Magic: The Gathering. It reminds seasoned players of Oblivion Ring, with both enchantments sharing the capability to remove threats from the battlefield. While Oblivion Ring offers a broader scope by targeting any nonland permanent, Suspension Field narrows its focus to creatures with power 3 or greater, offering a cheaper mana cost advantage.

Another comparable cousin in this control suite is Journey to Nowhere. This enchantment targets only creatures, similar to Suspension Field, but without the power restriction. This makes Journey to Nowhere more versatile against a wider range of creatures but at the cost of a more specific white mana requirement.

Thus, diving into the realm of removal enchantments, Suspension Field carves its niche. It effectively addresses the challenge of big creatures at a low mana cost, making it a tactical addition for players looking to tempo out their opponents without breaking their mana curve.

Oblivion Ring - Carta Magic versiones
Journey to Nowhere - Carta Magic versiones
Oblivion Ring - Carta Magic versiones
Journey to Nowhere - Carta Magic versiones

Cartas similares a Campo de suspensión por color, tipo y coste de maná

Blessing - Carta Magic versiones
Circle of Protection: White - Carta Magic versiones
Island Sanctuary - Carta Magic versiones
Crusade - Carta Magic versiones
Circle of Protection: Blue - Carta Magic versiones
Circle of Protection: Artifacts - Carta Magic versiones
Circle of Protection: Red - Carta Magic versiones
Energy Storm - Carta Magic versiones
Circle of Protection: Black - Carta Magic versiones
Ward of Lights - Carta Magic versiones
Gossamer Chains - Carta Magic versiones
I'm Rubber, You're Glue - Carta Magic versiones
Absolute Grace - Carta Magic versiones
Seal of Cleansing - Carta Magic versiones
Absolute Law - Carta Magic versiones
Sacred Ground - Carta Magic versiones
Pacifism - Carta Magic versiones
Earnest Fellowship - Carta Magic versiones
Hypochondria - Carta Magic versiones
Soulcatchers' Aerie - Carta Magic versiones
Blessing - Carta Magic versiones
Circle of Protection: White - Carta Magic versiones
Island Sanctuary - Carta Magic versiones
Crusade - Carta Magic versiones
Circle of Protection: Blue - Carta Magic versiones
Circle of Protection: Artifacts - Carta Magic versiones
Circle of Protection: Red - Carta Magic versiones
Energy Storm - Carta Magic versiones
Circle of Protection: Black - Carta Magic versiones
Ward of Lights - Carta Magic versiones
Gossamer Chains - Carta Magic versiones
I'm Rubber, You're Glue - Carta Magic versiones
Absolute Grace - Carta Magic versiones
Seal of Cleansing - Carta Magic versiones
Absolute Law - Carta Magic versiones
Sacred Ground - Carta Magic versiones
Pacifism - Carta Magic versiones
Earnest Fellowship - Carta Magic versiones
Hypochondria - Carta Magic versiones
Soulcatchers' Aerie - Carta Magic versiones

Impresiones

La carta Suspension Field Magic the Gathering se lanzó en 2 colecciones diferentes entre 2014-09-26 y 2014-09-26. Ilustrado por Seb McKinnon.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12002-06-24Magic Online PromosPRM 558762015NormalNegraSeb McKinnon
22014-09-26Khans of TarkirKTK 252015NormalNegraSeb McKinnon

Legalidades

Formatos de Magic the Gathering donde Campo de suspensión tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Campo de suspensión de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2014-09-20 Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
2014-09-20 If Suspension Field leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled.
2014-09-20 If a token is exiled this way, it ceases to exist. It won’t be returned to the battlefield.
2014-09-20 If the target creature becomes an illegal target before the ability resolves, perhaps because its toughness was lowered, the ability won’t resolve and none of its effects will happen. No creature will be exiled, and Suspension Field will remain on the battlefield.
2014-09-20 In a multiplayer game, if Suspension Field’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
2014-09-20 Suspension Field’s ability causes a zone change with a duration. It’s a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Suspension Field leaves the battlefield.
2014-09-20 The exiled card returns to the battlefield immediately after Suspension Field leaves the battlefield. Nothing happens between these two events, including state-based actions. Suspension Field and the returned card aren’t on the battlefield at the same time.