Static Prison MTG Card
Mana cost | |
Converted mana cost | 1 |
Rarity | Uncommon |
Type | Enchantment |
Released | 2024-06-14 |
Set symbol | |
Set name | Modern Horizons 3 |
Set code | MH3 |
Number | 44 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Jason A. Engle |
Text of card
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters). At the beginning of your precombat main phase, sacrifice Static Prison unless you pay .
Text of card Static Prison
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters). At the beginning of your precombat main phase, sacrifice Static Prison unless you pay .
Where to buy
If you're looking to purchase Static Prison MTG card by a specific set like Modern Horizons 3, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Static Prison and other MTG cards:
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- eBay
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Legalities
Magic the Gathering formats where Static Prison has restrictions
Format | Legality |
---|---|
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Gladiator | Legal |
Brawl | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Static Prison card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2024-06-07 | Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. |
2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
2024-06-07 | If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled. |
2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to. |
2024-06-07 | If a token is exiled this way, it will cease to exist and won't return to the battlefield. |
2024-06-07 | If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
2024-06-07 | Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any . |
2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves. |
2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
2024-06-07 | is the energy symbol. It represents one energy counter. |