Sigiled Paladin MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Creature — Human Knight |
Abilities | Exalted,First strike |
Released | 2008-10-03 |
Set symbol | |
Set name | Shards of Alara |
Set code | ALA |
Power | 2 |
Toughness | 2 |
Number | 27 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Greg Staples |
Text of card
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it.
Cards like Sigiled Paladin
The Sigiled Paladin steps into the battlefield of MTG asserting its presence with a conspicuous ability synergy. In its league, we notice comparable cards such as Silverblade Paladin, which bonds with another creature to grant both double strike. Unlike Sigiled Paladin, Silverblade Paladin offers an assurance of power without needing another blue or red permanent. However, the exalted mechanic of Sigiled Paladin can prove more beneficial in decks designed to enhance single-creature attacks.
Knight of Glory is another relative with a pro-black characteristic and exalted, much like our Sigiled Paladin, but it trades off the potential for double strike for protection against black creatues. However, the Sigiled Paladin shines in environments where the double strike can be leveraged, especially in multicolor decks that can satisfy its color allegiance requirement.
Assessing the field, Sigiled Paladin holds its own amongst knights of a similar calibre. Its unique blend of exalted and the potential for double strike when with another colored permanent makes it versatile for strategic deck builders aiming to maximize attack potency in MTG.
Cards similar to Sigiled Paladin by color, type and mana cost
Card Pros
Card Advantage: Sigiled Paladin doesn’t directly let you draw cards, but it brings its own form of card advantage to the battlefield. When it’s equipped with a proper artifact or enchanted with the right aura, the Paladin’s double strike ability applies pressure, potentially allowing for one creature to deal enough damage to remove two of an opponent’s creatures or gain significant life with Lifelink—functionally similar to drawing extra cards by maintaining a superior board state.
Resource Acceleration: Although Sigiled Paladin doesn’t provide traditional mana acceleration, its First Strike ability can help maintain battlefield control. This often forces opponents to play more conservatively, inadvertently accelerating your own resource development by giving you more time to access lands and spells uninterrupted.
Instant Speed: Sigiled Paladin itself may not have instant speed capabilities, but it synergizes well with spells that are. Casting buffs at instant speed during combat can turn this card into a formidable surprise attacker or an unexpected blocker, making it versatile during various phases of the game.
Card Cons
Discard Requirement: Sigiled Paladin doesn’t require a card discard but as a focused white mana creature, it necessitates a dedicated deck strategy which might not be as flexible in certain game situations.
Specific Mana Cost: This card’s mana cost is composed of two white mana symbols, which makes it slightly restrictive as it demands a strong commitment to white mana sources in your deck construction. This can lead to color dependency issues in multi-colored decks.
Comparatively High Mana Cost: Having a casting cost of two white mana, Sigiled Paladin’s upfront investment can be steep in the early game, especially when considering that other creatures or spells may provide more immediate board presence or utility relative to its mana cost.
Reasons to Include Sigiled Paladin in Your Collection
Versatility: Sigiled Paladin’s intrinsic ability to synergize with decks built around +1/+1 counters makes it a flexible choice for various strategies. Its double strike feature ensures it’s a threat in combat, while its exalted ability enhances other attacking creatures, giving it a dynamic role in both offensive and defensive setups.
Combo Potential: The Paladin works well with cards that grant additional +1/+1 counters or benefit from creatures carrying those counters. Its effectiveness grows when combined with mechanisms that untap creatures, allowing it to defend after an aggressive turn or to be yet again formidable in a subsequent attack.
Meta-Relevance: With a landscape that often fluctuates between aggressive and mid-range decks, Sigiled Paladin’s ability to quickly escalate pressure on opponents can be notably impactful. Its relevance shines in a meta that values creatures with both immediate board presence and escalating threat levels over time.
How to Beat Sigiled Paladin
Sigiled Paladin, known for its double strike and ability to gain power with each enchantment, is a card that presents a unique challenge on the battlefield. Overcoming this knight’s prowess requires a strategic approach. When facing off against Sigiled Paladin, removal spells are your best friend. Cards like Doom Blade and Path to Exile can swiftly deal with the Paladin before it becomes too much of an issue. Alternatively, playing creatures with deathtouch can deter attacks and potentially eliminate the Paladin without much collateral.
Don’t overlook the value of counterplay. Sigiled Paladin shines when it’s buffed with auras or equipment. Holding up a counter spell for when your opponent attempts to enchant or equip their Paladin can negate the synergy they’re trying to establish. In a pinch, chump blocking with inexpensive creatures to buy time can be a temporary solution, but ultimately, quick removal or strategic counters are the best way to ensure this card doesn’t dominate the game.
Understanding the dynamics of Sigiled Paladin and preparing your deck with answers guarantees you’re never caught off guard by this formidable foe. With the right strategy, dealing with Sigiled Paladin becomes a manageable task, keeping you in control of the game’s flow.
Where to buy
If you're looking to purchase Sigiled Paladin MTG card by a specific set like Shards of Alara, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Sigiled Paladin and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Sigiled Paladin has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Sigiled Paladin card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2008-10-01 | Exalted abilities will resolve before blockers are declared. |
2008-10-01 | Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again. |
2008-10-01 | If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger. |
2008-10-01 | If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities. |
2008-10-01 | In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t. |
2008-10-01 | Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers. |