Paladino Insigne Carta MTG


Paladino Insigne - Shards of Alara
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoCriatura — Humano Cavaleiro
Habilidades Exalted,First strike
Lançamento2008-10-03
Expansão símbolo
Expansão nomeShards of Alara
Expansão códigoALA
Ataque 2
Defesa 2
Número27
Frame2003
LayoutNormal
BorderPreta
Ilustrado porGreg Staples

Principais conclusões

  1. Exerts board pressure with double strike, mimicking card advantage through superior field control.
  2. Increasing resource development with First Strike, leading to more conservative play from opponents.
  3. Enhances combat surprises and versatility by synergizing well with instant-speed buffs.

Texto da carta

Iniciativa Exaltado (Toda vez que uma criatura que você controla ataca sozinha, ela recebe +1/+1 até o final do turno.)

Cada insígnia marca o reconhecimento por um grande feito e representa um débito com quem a concedeu.


Card Pros

Card Advantage: Sigiled Paladin doesn’t directly let you draw cards, but it brings its own form of card advantage to the battlefield. When it’s equipped with a proper artifact or enchanted with the right aura, the Paladin’s double strike ability applies pressure, potentially allowing for one creature to deal enough damage to remove two of an opponent’s creatures or gain significant life with Lifelink—functionally similar to drawing extra cards by maintaining a superior board state.

Resource Acceleration: Although Sigiled Paladin doesn’t provide traditional mana acceleration, its First Strike ability can help maintain battlefield control. This often forces opponents to play more conservatively, inadvertently accelerating your own resource development by giving you more time to access lands and spells uninterrupted.

Instant Speed: Sigiled Paladin itself may not have instant speed capabilities, but it synergizes well with spells that are. Casting buffs at instant speed during combat can turn this card into a formidable surprise attacker or an unexpected blocker, making it versatile during various phases of the game.


Card Cons

Discard Requirement: Sigiled Paladin doesn’t require a card discard but as a focused white mana creature, it necessitates a dedicated deck strategy which might not be as flexible in certain game situations.

Specific Mana Cost: This card’s mana cost is composed of two white mana symbols, which makes it slightly restrictive as it demands a strong commitment to white mana sources in your deck construction. This can lead to color dependency issues in multi-colored decks.

Comparatively High Mana Cost: Having a casting cost of two white mana, Sigiled Paladin’s upfront investment can be steep in the early game, especially when considering that other creatures or spells may provide more immediate board presence or utility relative to its mana cost.


Reasons to Include Sigiled Paladin in Your Collection

Versatility: Sigiled Paladin’s intrinsic ability to synergize with decks built around +1/+1 counters makes it a flexible choice for various strategies. Its double strike feature ensures it’s a threat in combat, while its exalted ability enhances other attacking creatures, giving it a dynamic role in both offensive and defensive setups.

Combo Potential: The Paladin works well with cards that grant additional +1/+1 counters or benefit from creatures carrying those counters. Its effectiveness grows when combined with mechanisms that untap creatures, allowing it to defend after an aggressive turn or to be yet again formidable in a subsequent attack.

Meta-Relevance: With a landscape that often fluctuates between aggressive and mid-range decks, Sigiled Paladin’s ability to quickly escalate pressure on opponents can be notably impactful. Its relevance shines in a meta that values creatures with both immediate board presence and escalating threat levels over time.


How to Beat Sigiled Paladin

Sigiled Paladin, known for its double strike and ability to gain power with each enchantment, is a card that presents a unique challenge on the battlefield. Overcoming this knight’s prowess requires a strategic approach. When facing off against Sigiled Paladin, removal spells are your best friend. Cards like Doom Blade and Path to Exile can swiftly deal with the Paladin before it becomes too much of an issue. Alternatively, playing creatures with deathtouch can deter attacks and potentially eliminate the Paladin without much collateral.

Don’t overlook the value of counterplay. Sigiled Paladin shines when it’s buffed with auras or equipment. Holding up a counter spell for when your opponent attempts to enchant or equip their Paladin can negate the synergy they’re trying to establish. In a pinch, chump blocking with inexpensive creatures to buy time can be a temporary solution, but ultimately, quick removal or strategic counters are the best way to ensure this card doesn’t dominate the game.

Understanding the dynamics of Sigiled Paladin and preparing your deck with answers guarantees you’re never caught off guard by this formidable foe. With the right strategy, dealing with Sigiled Paladin becomes a manageable task, keeping you in control of the game’s flow.


Cartas similares a Paladino Insigne

The Sigiled Paladin steps into the battlefield of MTG asserting its presence with a conspicuous ability synergy. In its league, we notice comparable cards such as Silverblade Paladin, which bonds with another creature to grant both double strike. Unlike Sigiled Paladin, Silverblade Paladin offers an assurance of power without needing another blue or red permanent. However, the exalted mechanic of Sigiled Paladin can prove more beneficial in decks designed to enhance single-creature attacks.

Knight of Glory is another relative with a pro-black characteristic and exalted, much like our Sigiled Paladin, but it trades off the potential for double strike for protection against black creatues. However, the Sigiled Paladin shines in environments where the double strike can be leveraged, especially in multicolor decks that can satisfy its color allegiance requirement.

Assessing the field, Sigiled Paladin holds its own amongst knights of a similar calibre. Its unique blend of exalted and the potential for double strike when with another colored permanent makes it versatile for strategic deck builders aiming to maximize attack potency in MTG.

Silverblade Paladin - Carta Magic versões
Knight of Glory - Carta Magic versões
Silverblade Paladin - Carta Magic versões
Knight of Glory - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Paladino Insigne MTG de um conjunto específico como Shards of Alara, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Paladino Insigne e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Paladino Insigne has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Paladino Insigne fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-10-01 Exalted abilities will resolve before blockers are declared.
2008-10-01 Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
2008-10-01 If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger.
2008-10-01 If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
2008-10-01 In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t.
2008-10-01 Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.