See Red MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Enchantment — Aura |
Abilities | Enchant |
Released | 2018-01-19 |
Set symbol | |
Set name | Rivals of Ixalan |
Set code | RIX |
Number | 112 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Steve Prescott |
Text of card
Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
Cards like See Red
See Red is a unique aura in the sphere of Magic: The Gathering, granting a creature first strike and a power increase. It bears similarity to the card Madcap Skills. Both enhance creatures with a striking power boost; however, Madcap Skills also provides the added advantage of making the enchanted creature harder to block by necessitating two blockers. This subtle difference can be crucial during aggressive plays.
Comparatively, we encounter Cartouche of Zeal in this same realm. It not only boosts your creature’s power for that critical combat advantage but also allows it to punch through enemy defenses by negating a blocker for a turn. See Red’s distinction lies in its enduring effect of first strike, offering consistent combat prowess over the flexibility of immediate evasion.
Analyzing the competition, See Red demonstrates its worth among creature-enhancing auras in Magic: The Gathering with its combination of consistent combat benefits and power increase. This card is particularly effective in decks that aim to maintain a lead in the battlefield’s power dynamics.
Card Pros
Card Advantage: See Red amplifies the threat level of a single creature by granting it additional power and the first strike capability. This can pressure your opponent and potentially lead to greater card efficiency as your enhanced creature removes opposing threats without trading.
Resource Acceleration: Not applicable to See Red, as the card primarily focuses on elevating a creature’s combat prowess rather than accelerating resources directly. Its main role is to shift the battlefield dynamics in your favor.
Instant Speed: While See Red is an aura that’s cast at sorcery speed, it aligns with strategies that favor maintaining tempo and developing a formidable presence on the board quickly. The speed of play isn’t directly influenced, but the immediate impact on board state is a key aspect of its strategic deployment.
Card Cons
Discard Requirement: The See Red card necessitates discarding as part of its casting cost, representing a potential setback when your hand is nearly bare.
Specific Mana Cost: This card has a strict red mana obligation, potentially constraining its inclusion to mainly red or red-centric decks.
Comparatively High Mana Cost: With its cost set at three mana, players might find its enchant creature ability less efficient compared to other options available for a lower mana investment.
Reasons to Include in Your Collection
Versatility: See Red is a flexible enchantment that can turn any creature into a significant threat. Its ability to grant first strike means your creatures can outmaneuver opponents in combat, fitting seamlessly into aggressive red decks or even midrange ones looking to apply early pressure.
Combo Potential: With See Red, you add not only combat prowess to your creature but the power-up to achieve an enchanted creature’s specific milestone. Words like “Whenever enchanted creature deals combat damage,” start to resonate more, making it a perfect piece for synergies that capitalize on strike effects and damage output.
Meta-Relevance: In game environments where tempo and early board presence dictate the pace, See Red can play a critical role. Ensuring your creatures have the edge in combat could be the push your deck needs to dominate the current competitive scene, making it a strategic addition for those looking to stay ahead.
How to beat
See Red is an aura enchantment card that can turn any creature into a significant threat on the battlefield in Magic: The Gathering. It grants the creature it enchants +2/+1, first strike, and an additional ability that dictates if it’s attacking, target opponent can’t block with more than one creature this combat. To effectively neutralize this card’s impact, it’s essential to have enchantment removal spells at the ready. Cards like Naturalize or Disenchant can dispatch See Red, promptly returning the enchanted creature to its original, less menacing form.
Additionally, countering the aura before it even hits the battlefield is another strategic approach. Keep a close eye on your blue spells like Negate or Cancel, which can prevent aura spells from resolving. Moreover, maintaining board control with creatures possessing the reach or flying abilities allows you to block the empowered creature without getting into a direct confrontation, mitigating the card’s advantages. Nonetheless, remember that a timely removal or a well-placed counter spell will serve as the most direct method to remove See Red’s influence from your matches.
Where to buy
If you're looking to purchase See Red MTG card by a specific set like Rivals of Ixalan, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the See Red and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where See Red has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering See Red card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2018-01-19 | See Red’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked. |